SCV's will no longer keep building an expansion once it's been killed.
Hero selection should be fixed now for both modes.
Remi's ultimate now is reset upon death. Also fixed a few others spells that weren't resetting.
Tier 3/4 units now have time start delays. Tier 3 units are unlocked 15 min and Tier 4 30 min.
Tier 4 units now spawn every 60 seconds while the entire rest of the army spawns every 30.
You now start with 3 spawn tokens and get 3 per level to accommodate for the additional lanes.
Experience rate lowered. Heroes will level faster now throughout all levels.
Base speed for all heroes increased .50
Immortal and Dark Templar have been switched. So Immortals are now tier 3.
Fixed Darosa's teleport. No longer resets his level.
Reduced life of outlying turrets to 2000 down from 3000.
UPDATE 4.13
Temporal Rift duration cut in half
Gregor's leap ability removed and a new ability called Concussive Grenade added in it's place.
Worker cost reduced to 5 gold.
Starting timer changed to 60 seconds. If a player doesn't pick a hero, he will be removed from the game.
UPDATE 4.16
Changed Akeru's discharge ability to void spheres.
Buffed Akeru's movement speed aura.
Fixed some army pathing issues.
Added in a new augment for melee heroes called Haste. Each point put into this increases attack speed by .025%. You do not gain attack speed from attack anymore.
UPDATE 4.21
Added a new augment called Regeneration. Increase life/shield regeneration. Aptitude no longer gives regen.
Aptitude now gives +150 energy per level and increases spell power by 5%.
Nerix was reworked.
Plasma blast now has no prep time.
His ult has been changed to Vortex.
Removed phase shift and added a new passive ability called "Psionic Augmentation" which gives him 15% evasion and his attacks deal splash damage in 5 damage increments.
Nerix's plasma blast now stuns for 1.5 seconds.
Added melee energy gain on regeneration augment at .12 a level.
Fixed a weird morphing glitch with Kerana and vortex.
upon using the warp turn hero invulnerable (had to do this because if u died while it was being cast it would bug your hero :( )
Shirax and Rex passive now only deals splash to the targets in front of them.
Hero conversion trigger now works on new heroes
Fixed Remi's nuke animation bug
The inside lane towers have been buffed: +2 armor +1500 life + 20 dmg
Shirax's cripple now scales like every other ult
Changed Renzo's Focus Fire. It's now always 5 seconds and each level the attack speed amount goes up. Starts at 30% and increase by 5% each level.
Change Kantor's Immolation. Now drains 10 energy per seconds, costs 10 energy to activate, has a 10 second cooldown, reduced range to 1.5 from 3, and reduced upgrade damage from 10 to 5 per level.
UPDATE 5.6
Food supply for expo buildings has been increase to 25, up from 19.
Fixed Vera's dark energy shot to have an impact effect. Also fixed her damage.
Fixed Vera's baneling brigade. Now does the correct damage.
UPDATE 5.12
Random Hero picking now works as intended.
Fixed 2nd game mode
Fixed protoss warp spells.
Fixed text spamming at the start after everyones picked a hero
Lilith's vampiric aura now works correctly
Main buildings healing aura no longer affects workers.
UPDATE 5.17
Switched the banshee and the viking. So viking is now tier 3 and banshee tier 2.
Lowered Zealot XP down to 9, from 10. Also they now reward 3 gold instead of 4.
Added a leaderboard called stats.
This tracks:
Player | Hero | Level | Kills | Deaths | Played | Won | Lost
The last 3 are data banks that will track player stats.
Shirax:
Changed his combat mastery spell to the following:
Years of battle prowess has honed Shirax's combat skills. He now has a X% chance to deal double damage and his armor is now augmented to return X% damage back to the attacker.
Base Energy Cost = 0
Base Amount = 11% Critical and 6% Damage Return
Amount Per Level = 1% to Both
Removed Blindside and added a new ability called Battle Cry.
Gives friendly units around Shirax a % bonus to armor. Lasts 6 seconds.
Base Energy Cost = 25
Base Amount = 5% Armor Bonus
Amount Per Level = 5% Armor Bonus
UPDATE 4.5
Need about 8 dedicated players that will play and test the map for balancing/flow/cost etc.
IF your interested.
Please post a reply here:
http://furryunderthestars.proboards.com/index.cgi?action=display&board=general&thread=22&page=1
oh just as a though it might be a good idea to change the info to the nine player on the first page of this thread
UPDATE 4.10
UPDATE 4.13
UPDATE 4.16
UPDATE 4.21
UPDATE 5.0
Heroes
Reiyon - Ranged Abilities: Heal + Soul Drain + Fireball + Frozen Orb
Renzo - Mid-Ranged Abilities: Concussive Rocket + Care Package + Focus Fire + Mortar Strike
Rex - Melee Abilities: Pounce + Overdrive + Savage Strikes + Shadow Strike
Kantor - Melee Abilities: Magic Defense + Psionic Shockwave + Immolation + Spirit Shock
Orion - Ranged Abilities: Graviton Prison + Chain Lighting + Magic Missiles + Spirit Storm
Taru - Mid-Ranged Abilities: Discharge + Mindblast + Reflection Aura + Shrink Ray
Lilith - Melee Abilities: Shadow Step + Fan of Knives + Vampiric Aura + Razor Swarm
Shirax - Melee Abilities: Blindside + Impale + Combat Mastery + Cripple
Vera - Ranged Abilities: Dark Energy Shot + Baneling Brigade + Trueshot Aura + Indomitable Shot
UPDATE 5.3
New video:
UPDATE 5.5
UPDATE 5.6
UPDATE 5.12
UPDATE 5.17