Make sure the files are in a folder called Antioch Remastered inside of maps. If you extract the zip file directly into your SC2 folder it 'should' work just fine.
1-7: Aiur's famed flying fishes have been driven to extinction by the Zerg.
Mod: The twins have each gained abilities unique to them.
Mod: Ian got some new upgrades for his bike, including a spider mine creation system, this reduced his storage to 1, but he can now create a new one every ten seconds. He also installed some new engines that let him rev them up to increase his speed.
Mod: N/T now has a special ability.
Mod: Moloch took some cues from Zeratul and learned to blink.
I tryed with scmr mod and retro mod, the Maps arr opened with the Launcher and all the Maps are on the folder sc2/maps/Antioch Chronicles, the map opens itself without triggers, briefing or objectives
should be sc2/maps/Antioch Remastered not Antioch Chronicles ... but idk how the maps would open without triggers .Have you tried opening any maps directly instead of through the launcher?
should be sc2/maps/Antioch Remastered not Antioch Chronicles ... but idk how the maps would open without triggers .Have you tried opening any maps directly instead of through the launcher?
I did a mistake, the map is "Antioch Remastered", i tried to open a single map, and the same shit happens
I redownloaded all the maps and now it works... Myabe was because i had an old version of the launcher and the new version of all the other maps, thanks for the support!
Do you want me to start recording Ep 2, or find something else to do while you bug fix? I can run through and find bugs for you like I did for Ep 1 before recording anything.
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I think that the abilities of the hero zealot and dragoon are way too Overpowered, all the challenge is removed with a life-stealer zealot and an immortal dragoon
I think you'll find episode 2 to be much more stable than episode 1. We should have something released in the next day or so that's worth giving a look.
General Proofreading has provided a thorow review of the mod.
Mod: Twins have had their buff abilities reduced slightly, and have had the duration reduced to 5 seconds.
Mod: Heroes have been toned down in general bringing them more in line with normal sc2 heroes.
Mod: Khrillian's disruption web no longer requires that the ability be researched.
Mod: Moloch's blink has been changed to a version of kerrigan's charge.
1-6: The seismic activity on Char has caused some geographic changes to Mt. Midnight. This has had the “unfortunate” side effect of making it significantly harder to built turret walls around the base. See for our further thoughts on this matter.
1-6: Tired of not posing a real challenge, the Zerg have decided to invite some Overlords to the party.
2-7: In the interest of our player’s sanity, provided an optional edited version of the opening cutscene, as well as the ability to assume control of New Antioch at any point in the conversation.
2-7 and 2-9 have been beautified by the wonderful Wargirl.
I mean...at this point, I have to ask: have you consider the possibility that your computer is haunted? You have a lot of problems, but we've yet to reproduce a single one of them. Sorry if the maps aren't working and if that's frustrated you to the point of ragequit, but from what I can tell, that's not really an experience other people have shared.
That said, we probably will split the downloads up soon. The mod should hopefully be set once we get the last few hero abilities in, and I think that episode 1 is pretty much there, too.
Believe it or not, now the maps works, even the "next mission" stuff works...
Suggestions for map 3: The temple and it's selection ring are far too big, everytimes i risk to click on it instead of click on my spawning dragoons.
I remember that this mission back on sc1 took me 3 or 4 tryes and 2 hours or more to complete... Fucking retarded 8 direction units :D
Now suggestions for the abilities:
They are still too much, the Zealot with health/shield regen can heal itself undefinitely, and that's bad, i suggest to put on it an auto-cast charge (deactivable) that increases his movement/attack speed.
The dragoon is a ranged unit, so the damage reduction doesn't have too much sense, maybe an ability that makes him spawn two projectile for low damage would be better.
Archon AoE charged spell is too strong imho, it would be better if he releases a low damage conic damaging wave, like the one of zurvan but with a hgh cooldown.
I am not using abilties so i don't know if these acutal spells are broken or not.
There is a problem with the Dragoon hero, when i select the dragoons with a double click to select them all, if he is nearby, he will be automatically selected, what if he gain a new wireframe? Or a different model/different textures? Is a bit hard to understand on my control groups where he is (i know that is the first dragoon of the group, but it's still confusing)
On mission 3 i remember there was drops with overlords and some mutas on the south of your base, after like 15 minutes or so, also the waves were a bit more frequent and there was waaaaay more zergling to defend the first base that was a hell to destroy, if i remeber well.
I am done with feedback for now, i am playing mission 4, on sc1 it tooks me like 90 minutes to complete it, i am so glad that someone did a remake of antioch chronicles, it had such a fame...
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Can you show us your folder hierarchy so we can pinpoint what might be worng?
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Make sure the files are in a folder called Antioch Remastered inside of maps. If you extract the zip file directly into your SC2 folder it 'should' work just fine.
0.3.418
I tryed with scmr mod and retro mod, the Maps arr opened with the Launcher and all the Maps are on the folder sc2/maps/Antioch Chronicles, the map opens itself without triggers, briefing or objectives
@DEFILERRULEZ: Go
Screenshot of map, please?
should be sc2/maps/Antioch Remastered not Antioch Chronicles ... but idk how the maps would open without triggers .Have you tried opening any maps directly instead of through the launcher?
I did a mistake, the map is "Antioch Remastered", i tried to open a single map, and the same shit happens
@DEFILERRULEZ: Go
Still waiting for screenshots, here. Am I correct that this is happening to you on every map?
I redownloaded all the maps and now it works... Myabe was because i had an old version of the launcher and the new version of all the other maps, thanks for the support!
I found a bug, look here, whene i issue the patrol move, this hero select also the hold command
Do you want me to start recording Ep 2, or find something else to do while you bug fix? I can run through and find bugs for you like I did for Ep 1 before recording anything.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I think that the abilities of the hero zealot and dragoon are way too Overpowered, all the challenge is removed with a life-stealer zealot and an immortal dragoon
@JayborinoPlays: Go
I think you'll find episode 2 to be much more stable than episode 1. We should have something released in the next day or so that's worth giving a look.
@DEFILERRULEZ: Go
Thanks, noted. We'll tone them down.
I'll be uploading an update for episode 2 tonight though so if you haven't started wait and grab that one if possible.
0.3.435
@DEFILERRULEZ: Go
Thanks for finding this. Does it happen when you use the hotkey, click the button, or both?
@3yks: Go
If you've already downloaded the maps, please do so again. We accidentally included an earlier version of 2-1, which I've now replaced.
It happens when i click "H", a suggestion, split the mod and maps download, it's bad to have to download 200 MB of stuff everytimes
@DEFILERRULEZ: Go
I mean...at this point, I have to ask: have you consider the possibility that your computer is haunted? You have a lot of problems, but we've yet to reproduce a single one of them. Sorry if the maps aren't working and if that's frustrated you to the point of ragequit, but from what I can tell, that's not really an experience other people have shared.
That said, we probably will split the downloads up soon. The mod should hopefully be set once we get the last few hero abilities in, and I think that episode 1 is pretty much there, too.
Believe it or not, now the maps works, even the "next mission" stuff works...