Hey everyone, I am anticipating Starcraft 2 as much as anybody but 3 months ago I received a beta key and after those 3 months I look back and realized, Starcraft 2 didn't stop me from playing League of Legends at all.... The game has become the backbone of my lust for games and after 2000 recorded games I find myself being 1 of the few 100's to reach that achievement and I feel like i will never stop going.
The game League of Legends is great with fast pace battles and skillful tactics making each second different to the last, but the best bit is the development of the actual game, not like in Starcraft how once the units and buildings are done that's it, the games development has been finished. League of Legends will continue to grow changing terrain, adding new champions, new items, new rules, there is really no bounds that can be reached as the community which is quiet large currently choose when in force what is going to happen next. If you don't know League of Legends yet well its a game of two sides, 1 is blue and the other is purple. Each side spawns minions and these minions travel down lanes to the other sides base and attacks it. Using Champions each player orchestrates the battle in the favor of their team, killing minions gives you gold which you spend on items to improve your Champion, Currently there are 52 unique Champions with a new Champion being released fortnightly. 2 maps are available at the moment with 2 new maps scheduled for release late July.
So if you find yourself wanting that arena type game with start and finish game play similar to Starcraft, none of that WoW baloney, or just something to do for the next month while waiting for phase 2 of Beta. Sign up to League of Legends today, by the way the game is FREE to download and play!
The item system is definetly better in LoL because of the way the shop is setup, the gameplay is actually superior because Tanks can actually Tank unlike in HoN which is built around assassins and even tanks are assassins which makes them not tank... which also points out another point that HoN's main hero ideas are from Dota and are altered to make them more OP then they where in Dota and I play HoN and troll their forums, Im not alone in that thought. The champions in LoL are all unique to the last detail it is a completely different game.
The item system is definetly better in LoL because of the way the shop is setup, the gameplay is actually superior because Tanks can actually Tank unlike in HoN which is built around assassins and even tanks are assassins which makes them not tank... which also points out another point that HoN's main hero ideas are from Dota and are altered to make them more OP then they where in Dota and I play HoN and troll their forums, Im not alone in that thought. The champions in LoL are all unique to the last detail it is a completely different game.
Well, I would consider playing LoL or HoN. But, what I'm asking is do they have an item mall, where you spend real $$$ to buy in game items? Its a popular trend in free to play games and a marketing tool that I don't like.
I very much disliked LoL's match-making system. What happened with me was that I won like 15 in a row and, at level 10 or so, I was matched with max-level 30 people. While I could handle myself well, I just was not interested in AoS style gameplay in which my opponents have a significant ability (blink / teleport) and stat advantage (20 or so more levels of runes & talent points). Not my cup of tea to be forced into playing at a disadvantage.
With that said, it's an interesting game and worth checking out, if you like DotA. And the LoL item mall is really minor; at least when I played it gave little to no advantage. Rather you earn points that lets you unlock heroes & runes on your own.
When you create your account you start with 0 heroes, there are 10 free playable heroes each week.
Heroes can be purchased with points you get after playing games. They can also be purchased with real money. The only thing you can't get in the game without real money is skins, which are just for aesthetics. So basically you can unlock everything in the game by just playing it
When you create your account you start with 0 heroes, there are 10 free playable heroes each week. Heroes can be purchased with points you get after playing games. They can also be purchased with real money. The only thing you can't get in the game without real money is skins, which are just for aesthetics. So basically you can unlock everything in the game by just playing it
Thank you sir, this was the info I was curios about. I might give it a shot in the downtime of SC2.
I very much disliked LoL's match-making system. What happened with me was that I won like 15 in a row and, at level 10 or so, I was matched with max-level 30 people. While I could handle myself well, I just was not interested in AoS style gameplay in which my opponents have a significant ability (blink / teleport) and stat advantage (20 or so more levels of runes talent points). Not my cup of tea to be forced into playing at a disadvantage.
With that said, it's an interesting game and worth checking out, if you like DotA. And the LoL item mall is really minor; at least when I played it gave little to no advantage. Rather you earn points that lets you unlock heroes runes on your own.
Yes I have spent numerous losses contemplating what went wrong around games due to heavy losses because of the system but it keeps the hole score you have stable and at a 50/50% win ratio which is the objective of it.
But what your saying is you want to play weaker players every game so you win easy and never really understand what players like me go threw organizing strategies and teams and sometimes just gut solo-que'ing to get a win against stacked odds, the challenge is overcoming the odds for as long as possible.
Cant win em all tho.
Australia 0-4 Germany :*(
EDIT: A player in the Solo-Mid tournament held back in January in a 5v5 team went all the way and won whilst he was level 12 with 38 wins. the rune page is awesome but its not everything to some players.
Refeeerrals. LoL. Anyway I downloaded the game and it seemed like all other dotas. My friends swear it is the best thing since sliced bread. I played one match and my hero had completely unoriginal abilities.
I'm actually drawing on LoL for a lot of ideas on my AoS style map (I'm using elements of HoN as well). LoL is definately less competitive than HoN, but I find the HoN community is by far the worst I've ever encountered. S2 games did a fantastic job with the hud/overlay, but they didn't even bother to try and expand on what dota did, simply sticking with the status quo.
Season 1 is starting soon for LoL anyway, and with that comes competitive play.
I tried Hon for a few months, got bored. I tried LoL for a few months, got bored. After playing Dota for 6 years, still not bored.
Icefrog is king of moba.
Some complaints about LoL:
-> The graphics look like bad cartoon and require much better hardware than WC3, even though it looks much worse. To give you an idea, Starcraft 2 runs MUCH BETTER than LoL (on my pc) and looks AMAZING in comparison to LoL's cartoon style.
-> The MMORPG aspects of the game are probably the biggest downfall imo. You have to specialize in playing a certain hero or certain kinds of heroes with masteries and runes. Then when playing opponents you have no idea what you're up against. You never really know the ACTUAL cooldown/ability power of spells etc of your enemies. This makes this game more like WoW and less like Dota. Every game is not just a new fresh game, but a continuation of the last, hence a MMORPG. Also, to get all the heroes, you either have to PAY or play a ridiculous amount of time. NO THANKS!
IE) My friend who plays this game made a bot (fairly easily with some scripting language) who jungled from the start every game. He never helped in team fights etc because his bot was not sophisticated enough. Sometimes it would run into an error and actually leave the game, however he still won 65% of his games. He was level 30 in no time and then at an advantage over other players because his bot played the game longer but not necessarily better. Simply higher leveled.
Something I like about Blizzard RTS games is that you both start on an equal plane. If you lose, no big deal. You were just outplayed. In LoL this is not necessarily true. You may have been out leveled (from the start) and the enemy hero has 50 Ability Power bonus from the beginning. (the ap builds seem to be popular)
-> When lagging, you have no clue, you hero is just unresponsive. In SC2, WC3, etc everything stops moving so you know you are lagging. In LoL, it feels like you just didn't press a button.
-> Can't drop items. This is particularly annoying when you want the Ability Power Boost Bottle (forgot the name, been a while since I played last) as a last item. The only solution is to sell your boots, get the bottle, drink it, and then buy your boots again.
-> No replay system.
-> They claim more action than Dota, faster games etc, but most my Dota games are 30-40 minutes long. I've played LoL games that were just as rice heavy and usually are just as long. It is true that you get more hero kills in LoL. It's not uncommon at all to see 20+ kills for a hero in LoL.
When Guinsoo stopped working on Dota and Icefrog took over, I've seen nothing but the best polishing Dota has seen yet. In some aspects, LoL just feels like an early version of Dota and maybe it will get better over time but I really can't stand to play a game that feels inferior in every way. Competitively there is no replay system and no mode to allow counter picking etc. Graphic wise, I really wish it could have looked better than discolored vomit. Game play wise I think is tainted by the MMORPG aspects.
I was actually excited for this game before it became beta, but after playing it for a few months; I just can't stand it anymore. I prefer Warcraft 3 and Starcraft 2, but what can I say, I've been a Blizzard fanboy my whole life.
Something about Dota has some soul to it. I still get adrenaline rushes from the game play and enjoy owning other players.
Most of what you say I completely agree with like its sad you must sell your boots to drink potions when your inventory is full, the graphics on High are very intense and do require alot of hardware behind them but the game features alot of anime/comic style characters which are way more impressive then warcraft 3's units.
The competitive play has not been a feature over the past year because the game is taking on a new position as a Dota copy and required alot of community testing features like not being able to deny and actual tanking stats had to be tested in-depth to be official. The new season starting in a couple of weeks will change the way games are played, adding draft mode which I honestly think should of come sooner but hey the company Riot isn't S2 games or Blizzard but to credit them their games worth 100 times HoN and is probably the number 1 game replacing hardcore Warcraft fans registering 1 million copies downloaded in only 3 months available(HoN recorded 150,000 copies at the same time).
You can press Ctrl-F and get your latency to see if you are lagging and may i add try not lagging, it helps.
Junglers are easy to stop because it requires a fine line perfection that yet easily achieved any interruption can prove devastating and if a jungler succeeds the players who didn't leave the lane to find him at least once is the negative aspect not how easy it is to jungle. Gotta also say at least more champions can actually jungle in LoL compared to Dota or even HoN.
Hey everyone, I am anticipating Starcraft 2 as much as anybody but 3 months ago I received a beta key and after those 3 months I look back and realized, Starcraft 2 didn't stop me from playing League of Legends at all.... The game has become the backbone of my lust for games and after 2000 recorded games I find myself being 1 of the few 100's to reach that achievement and I feel like i will never stop going.
The game League of Legends is great with fast pace battles and skillful tactics making each second different to the last, but the best bit is the development of the actual game, not like in Starcraft how once the units and buildings are done that's it, the games development has been finished. League of Legends will continue to grow changing terrain, adding new champions, new items, new rules, there is really no bounds that can be reached as the community which is quiet large currently choose when in force what is going to happen next. If you don't know League of Legends yet well its a game of two sides, 1 is blue and the other is purple. Each side spawns minions and these minions travel down lanes to the other sides base and attacks it. Using Champions each player orchestrates the battle in the favor of their team, killing minions gives you gold which you spend on items to improve your Champion, Currently there are 52 unique Champions with a new Champion being released fortnightly. 2 maps are available at the moment with 2 new maps scheduled for release late July.
So if you find yourself wanting that arena type game with start and finish game play similar to Starcraft, none of that WoW baloney, or just something to do for the next month while waiting for phase 2 of Beta. Sign up to League of Legends today, by the way the game is FREE to download and play!
Searching for referrals? xD
I dream of that Warwick skin, you could pass for a detector.
meh, it's inferior to HoN gameplay-wise, but it's free so I guess you should check it out at least
Doesn't League have an item mall though? If so, I'd rather just go with HoN. The heroes for HoN are very well done.
The item system is definetly better in LoL because of the way the shop is setup, the gameplay is actually superior because Tanks can actually Tank unlike in HoN which is built around assassins and even tanks are assassins which makes them not tank... which also points out another point that HoN's main hero ideas are from Dota and are altered to make them more OP then they where in Dota and I play HoN and troll their forums, Im not alone in that thought. The champions in LoL are all unique to the last detail it is a completely different game.
@MapCrafter: Go
Hmm... No ty.
Well, I would consider playing LoL or HoN. But, what I'm asking is do they have an item mall, where you spend real $$$ to buy in game items? Its a popular trend in free to play games and a marketing tool that I don't like.
@MapCrafter: Go
I very much disliked LoL's match-making system. What happened with me was that I won like 15 in a row and, at level 10 or so, I was matched with max-level 30 people. While I could handle myself well, I just was not interested in AoS style gameplay in which my opponents have a significant ability (blink / teleport) and stat advantage (20 or so more levels of runes & talent points). Not my cup of tea to be forced into playing at a disadvantage.
With that said, it's an interesting game and worth checking out, if you like DotA. And the LoL item mall is really minor; at least when I played it gave little to no advantage. Rather you earn points that lets you unlock heroes & runes on your own.
@Hartgarde:
When you create your account you start with 0 heroes, there are 10 free playable heroes each week.
Heroes can be purchased with points you get after playing games. They can also be purchased with real money. The only thing you can't get in the game without real money is skins, which are just for aesthetics. So basically you can unlock everything in the game by just playing it
LoL has better mechanics, but childish concept.
HoN has good mechanics, like improved DotA, but mechanics arent that good as in LoL.
Well, HoN is more like a better and improved copy of DotA, or standalone DotA game. When LoL is more like something similar to DotA.
Thank you sir, this was the info I was curios about. I might give it a shot in the downtime of SC2.
Mhmm. DotA for me too, :P.
Yes I have spent numerous losses contemplating what went wrong around games due to heavy losses because of the system but it keeps the hole score you have stable and at a 50/50% win ratio which is the objective of it. But what your saying is you want to play weaker players every game so you win easy and never really understand what players like me go threw organizing strategies and teams and sometimes just gut solo-que'ing to get a win against stacked odds, the challenge is overcoming the odds for as long as possible.
Cant win em all tho.
Australia 0-4 Germany :*(
EDIT: A player in the Solo-Mid tournament held back in January in a 5v5 team went all the way and won whilst he was level 12 with 38 wins. the rune page is awesome but its not everything to some players.
Refeeerrals. LoL. Anyway I downloaded the game and it seemed like all other dotas. My friends swear it is the best thing since sliced bread. I played one match and my hero had completely unoriginal abilities.
Think I'll just make my own haha.
Problem with LoL is that it's 5v5. But, now I've fed the troll.
they have a 3v3 mode... troll.
I'm actually drawing on LoL for a lot of ideas on my AoS style map (I'm using elements of HoN as well). LoL is definately less competitive than HoN, but I find the HoN community is by far the worst I've ever encountered. S2 games did a fantastic job with the hud/overlay, but they didn't even bother to try and expand on what dota did, simply sticking with the status quo.
Season 1 is starting soon for LoL anyway, and with that comes competitive play.
I tried Hon for a few months, got bored. I tried LoL for a few months, got bored. After playing Dota for 6 years, still not bored.
Icefrog is king of moba.
Some complaints about LoL:
-> The graphics look like bad cartoon and require much better hardware than WC3, even though it looks much worse. To give you an idea, Starcraft 2 runs MUCH BETTER than LoL (on my pc) and looks AMAZING in comparison to LoL's cartoon style.
-> The MMORPG aspects of the game are probably the biggest downfall imo. You have to specialize in playing a certain hero or certain kinds of heroes with masteries and runes. Then when playing opponents you have no idea what you're up against. You never really know the ACTUAL cooldown/ability power of spells etc of your enemies. This makes this game more like WoW and less like Dota. Every game is not just a new fresh game, but a continuation of the last, hence a MMORPG. Also, to get all the heroes, you either have to PAY or play a ridiculous amount of time. NO THANKS!
IE) My friend who plays this game made a bot (fairly easily with some scripting language) who jungled from the start every game. He never helped in team fights etc because his bot was not sophisticated enough. Sometimes it would run into an error and actually leave the game, however he still won 65% of his games. He was level 30 in no time and then at an advantage over other players because his bot played the game longer but not necessarily better. Simply higher leveled.
Something I like about Blizzard RTS games is that you both start on an equal plane. If you lose, no big deal. You were just outplayed. In LoL this is not necessarily true. You may have been out leveled (from the start) and the enemy hero has 50 Ability Power bonus from the beginning. (the ap builds seem to be popular)
-> When lagging, you have no clue, you hero is just unresponsive. In SC2, WC3, etc everything stops moving so you know you are lagging. In LoL, it feels like you just didn't press a button.
-> Can't drop items. This is particularly annoying when you want the Ability Power Boost Bottle (forgot the name, been a while since I played last) as a last item. The only solution is to sell your boots, get the bottle, drink it, and then buy your boots again.
-> No replay system.
-> They claim more action than Dota, faster games etc, but most my Dota games are 30-40 minutes long. I've played LoL games that were just as rice heavy and usually are just as long. It is true that you get more hero kills in LoL. It's not uncommon at all to see 20+ kills for a hero in LoL.
When Guinsoo stopped working on Dota and Icefrog took over, I've seen nothing but the best polishing Dota has seen yet. In some aspects, LoL just feels like an early version of Dota and maybe it will get better over time but I really can't stand to play a game that feels inferior in every way. Competitively there is no replay system and no mode to allow counter picking etc. Graphic wise, I really wish it could have looked better than discolored vomit. Game play wise I think is tainted by the MMORPG aspects.
I was actually excited for this game before it became beta, but after playing it for a few months; I just can't stand it anymore. I prefer Warcraft 3 and Starcraft 2, but what can I say, I've been a Blizzard fanboy my whole life.
Something about Dota has some soul to it. I still get adrenaline rushes from the game play and enjoy owning other players.
Most of what you say I completely agree with like its sad you must sell your boots to drink potions when your inventory is full, the graphics on High are very intense and do require alot of hardware behind them but the game features alot of anime/comic style characters which are way more impressive then warcraft 3's units.
The competitive play has not been a feature over the past year because the game is taking on a new position as a Dota copy and required alot of community testing features like not being able to deny and actual tanking stats had to be tested in-depth to be official. The new season starting in a couple of weeks will change the way games are played, adding draft mode which I honestly think should of come sooner but hey the company Riot isn't S2 games or Blizzard but to credit them their games worth 100 times HoN and is probably the number 1 game replacing hardcore Warcraft fans registering 1 million copies downloaded in only 3 months available(HoN recorded 150,000 copies at the same time).
You can press Ctrl-F and get your latency to see if you are lagging and may i add try not lagging, it helps.
Junglers are easy to stop because it requires a fine line perfection that yet easily achieved any interruption can prove devastating and if a jungler succeeds the players who didn't leave the lane to find him at least once is the negative aspect not how easy it is to jungle. Gotta also say at least more champions can actually jungle in LoL compared to Dota or even HoN.