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    posted a message on Making Free Abilities/Example Ability Thread

    omg that is amazing and perfect LOL. I love you

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    I'm trying to make a leap attack. I want the Zealot to do an angled jump attack (like barbarians in diablo2) and I know how to do the damage (combination between psi-blade + nuke dmg), stun, etc but I'm not sure how to do the animation. Would I do a launch missile or persistent effect? I'm not sure. Thanks in advance!

    -edit-

    I actually think I figured it out. I'm gonna post what my results are when I'm done.

    Posted in: Project Workplace
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    posted a message on Launch missile from last target

    Maybe this can help? I'm assuming you want a chain lightning type ability.

    http://sc2.curse.com/downloads/sc2-maps/details/chain-lightning-data-editor.aspx

    Posted in: Miscellaneous Development
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    posted a message on AC130k - The Temple

    wow! looks awesome. Most impressive SC2 FPS I've seen so far.

    Posted in: Project Workplace
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    posted a message on League of Legends!

    You can actually jungle with any hero in Dota. For some heroes, it requires double/triple pulling stacking etc.

    An example of quadruple pulling @ 5:40 ->

    I think LoL will probably get better as it is a new game, but I have more faith in Valve and Icefrog personally; could be wrong. Everyone can play whatever makes them happy. Humans are still somewhat free in our world.

    Posted in: Off-Topic
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    posted a message on League of Legends!

    I tried Hon for a few months, got bored. I tried LoL for a few months, got bored. After playing Dota for 6 years, still not bored.

    Icefrog is king of moba.

    Some complaints about LoL:

    -> The graphics look like bad cartoon and require much better hardware than WC3, even though it looks much worse. To give you an idea, Starcraft 2 runs MUCH BETTER than LoL (on my pc) and looks AMAZING in comparison to LoL's cartoon style.

    -> The MMORPG aspects of the game are probably the biggest downfall imo. You have to specialize in playing a certain hero or certain kinds of heroes with masteries and runes. Then when playing opponents you have no idea what you're up against. You never really know the ACTUAL cooldown/ability power of spells etc of your enemies. This makes this game more like WoW and less like Dota. Every game is not just a new fresh game, but a continuation of the last, hence a MMORPG. Also, to get all the heroes, you either have to PAY or play a ridiculous amount of time. NO THANKS!

    IE) My friend who plays this game made a bot (fairly easily with some scripting language) who jungled from the start every game. He never helped in team fights etc because his bot was not sophisticated enough. Sometimes it would run into an error and actually leave the game, however he still won 65% of his games. He was level 30 in no time and then at an advantage over other players because his bot played the game longer but not necessarily better. Simply higher leveled.

    Something I like about Blizzard RTS games is that you both start on an equal plane. If you lose, no big deal. You were just outplayed. In LoL this is not necessarily true. You may have been out leveled (from the start) and the enemy hero has 50 Ability Power bonus from the beginning. (the ap builds seem to be popular)

    -> When lagging, you have no clue, you hero is just unresponsive. In SC2, WC3, etc everything stops moving so you know you are lagging. In LoL, it feels like you just didn't press a button.

    -> Can't drop items. This is particularly annoying when you want the Ability Power Boost Bottle (forgot the name, been a while since I played last) as a last item. The only solution is to sell your boots, get the bottle, drink it, and then buy your boots again.

    -> No replay system.

    -> They claim more action than Dota, faster games etc, but most my Dota games are 30-40 minutes long. I've played LoL games that were just as rice heavy and usually are just as long. It is true that you get more hero kills in LoL. It's not uncommon at all to see 20+ kills for a hero in LoL.

    When Guinsoo stopped working on Dota and Icefrog took over, I've seen nothing but the best polishing Dota has seen yet. In some aspects, LoL just feels like an early version of Dota and maybe it will get better over time but I really can't stand to play a game that feels inferior in every way. Competitively there is no replay system and no mode to allow counter picking etc. Graphic wise, I really wish it could have looked better than discolored vomit. Game play wise I think is tainted by the MMORPG aspects.

    I was actually excited for this game before it became beta, but after playing it for a few months; I just can't stand it anymore. I prefer Warcraft 3 and Starcraft 2, but what can I say, I've been a Blizzard fanboy my whole life.

    Something about Dota has some soul to it. I still get adrenaline rushes from the game play and enjoy owning other players.

    Posted in: Off-Topic
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    posted a message on Making Free Abilities/Example Ability Thread

    I'd be excited if you published a tutorial on the buster charge. I'm looking at the map code right now and I don't quite understand everything >.< Thanks for helping us noobs out.

    Posted in: Project Workplace
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    posted a message on [Video, Data] Hero Levels, Attributes, & Abilities

    Great tutorial, I've started watching the others as well. Much appreciated :)

    This is probably easy to do; When you have multiple levels in WC3 not used yet, the 2nd command card stays until all points are used. With the system here, you have to click Level up, then the ability, then level up again, even if there are 2+ level points to be assigned.

    Is there just an option to check to get this same wc3 behavior? Thanks again!

    Posted in: Tutorials
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