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    posted a message on [Dependencies] Conflicting Dependencies and how to get around them?

    Hello People, I've been working on a map for several years now and well that may seen like a long time its mostly just a full week of work every 8 months or so which isn't a great system or anything but I'm not what you would call an advanced user of the Galaxy Editor. So during that allotted time I have come to make my desired product there is just one issue I've encountered that I can't seem to find a solution for and that's removing Dependencies. 

    Yes the map is very old and could have some issues due to sc2 version updates but all and all it does play and everything works fine but the units don't seem to match their original counterparts, Infact some units don't match any unit from sc2 at all. Most units and I'll use the Marauder as an example here can get all the upgrades but doesn't lose health from stim but the Marine does??

    So this above example is broad, and by that I mean it's everywhere. I must of added everything and screwed up the original source of data created a mutated Dependency. I have tried to remove the Dependencies one by one but the editor just says cannot perform action or just loads out and eventually crashes.

    My end goal is to make all units reflect the Lotv Dependency for balance reasons but I need some of the unique units/spells/skins and so forth that come from the Co-Op and other Dependencies. Am I able to fix this problem going forward easily or is the Lotv Dependency screwed now?

    Posted in: Miscellaneous Development
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    posted a message on Funny issue with Automatic Geyser.

    Just a small question before I go because this seems to be summed up, thanks for the process sum up by the way it helped me understand what I did to make this work. Like I said the guides for Automatic Geysers are outdated to say the least.

    The question is how do I get a bounty to show up saying +5 Gas when you're given ressources out of the buildings?

    Kinda like how it works in the campaign or in Coop.

    Posted in: Data
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    posted a message on Funny issue with Automatic Geyser.

    Omg I was having a look at the geyser unit to see if it was related, found the identifier for resource because that's new to me, checked on the building units I was having the issue with and one of them (the one in question was set to minerals).

     

    I feel relieved.

     

    Posted in: Data
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    posted a message on Funny issue with Automatic Geyser.

    There seems to be no specific resource indication. One is just giving minerals and the other is giving gas, I can't seem to identify why.

     

    This seems to be the only region depicting resource altering in the slightest.

     

    Posted in: Data
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    posted a message on Funny issue with Automatic Geyser.

    I'm having a hilarious issue with my Automatic Geyser, Since the guides out there are 3-6 years old I've had to mostly wing most of this data editing but when I first saw it work I was relieved and also confused and I'm hoping you know why.

    When the data worked it produced Minerals. I have absolutely no idea but that'll do for my checklist and I'll move on to the next task upgrading the building to tier 2. So after finishing the tier 2 geyser upgrade I loaded up a test and was then absolutely confused again, this time the tier 2 building was now producing gas.....

     

    At first I was relieved because ok so it produces minerals well I can work with that but now that both buildings produce different ressources I cannot work with that at all. I've double checked everywhere and just cannot work out why this is occuring. Both buildings are using their complete own Behaviors/Effects/Validators in order to produce the automatic geyser so I had so double check to see if they where mirrors and after around 2 hours of mirror checking everything seems completely the same.

    Any idea what's causing this?

    Posted in: Data
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    posted a message on Curse Premium

    Hey mappers and mapping enthusiasts, I've been a member here since during SC2Beta. I have visited the site on a weekly basis since then.

    I've noticed in emails and on my "wow add-on curse client" that I keep getting free 1 month subscriptions to Curse Premium, this happened a few times in the first year I was a member but for the past year it has become a permanent occurrence.

    I was wondering finaly(lol) what do I do with it?

    Posted in: Off-Topic
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    posted a message on Do any of you play Starcraft: Broodwar?

    @Siaon: Go

    Hi, I am Mapcrafter or aka Sickoe_DT_ creator of "New Stack Defense" & "Tarpit Defense 1-3.2,4-4.5".

    I would really appreciate if you do not take Tarpit Defense and make a new map out of it, however take the game play and make your own map.

    I originally designed the map around HMGA Defense based on a 10,000+word story I wrote for English about stranded terraformers eventually learning mother nature fights back and I would not want to see Tarpit out there as a useless excuse for a name.

    Thankyou, Sickoe.

    Posted in: General Chat
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    posted a message on Need Testers & Feedback - Tarpit Defense Remake

    I'd like to check out this project considering I made the original.

    Posted in: Map Feedback
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    posted a message on Beginners' guide: solving the lobby problems

    Sorry for new post but I cant put code in edited posts. This is what I have, However I dont know how to use any of this to adjust the map. Player 9 and 10 are not allying anyone.

    Untitled Trigger 001
        Events
            Game - Map initialization
        Local Variables
            Untitled Variable 001 = 0 <Integer>
        Conditions
        Actions
            General - Pick each integer from 1 to 2, and do (Actions)
                Actions
                    Player Group - For each player Playernumber in (Players on team 1) do (Actions)
                        Actions
                            Variable - Set Detect Team[Playernumber] = (Picked player)
                            General - Pick each integer from 0 to 4, and do (Actions)
                                Actions
                                    Variable - Set Team1[Playernumber] = (Player 9 from (All players))
                                    Variable - Set Team2[Playernumber] = (Player 10 from (All players))
                                    Player Group - For each player Playernumber in (Active Players) do (Actions)
                                        Actions
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    Detect Team[Playernumber] == 1
                                                Then
                                                    Variable - Set Team1[contteam1] = Playernumber
                                                    Variable - Set contteam1 = (contteam1 + 1)
                                                Else
                                                    Variable - Set Team2[contteam2] = Playernumber
                                                    Variable - Set contteam2 = (contteam2 + 1)
                                            General - Pick each integer from 0 to contteam1, and do (Actions)
                                                Actions
                                                    Player Group - Add player Team1[(Picked integer)] to Force1
                                            General - Pick each integer from 0 to contteam2, and do (Actions)
                                                Actions
                                                    Player Group - Add player Team2[(Picked integer)] to Force2
                                            General - Pick each integer from 1 to 8, and do (Actions)
                                                Actions
                                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Picked integer) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                                        Actions
                                                            Unit Group - Add (Picked unit) to Unit Group creating[(Picked integer)]
                                                            General - Pick each integer from 1 to 4, and do (Actions)
                                                                Actions
                                                                    Unit Group - Pick each unit in Unit group[c1] and do (Actions)
                                                                        Actions
                                                                            Unit - Change ownership of (Picked unit) to player Team1[(Picked integer)] and Change Color
                                                                    Unit Group - Pick each unit in Unit group[c2] and do (Actions)
                                                                        Actions
                                                                            Unit - Change ownership of (Picked unit) to player Team2[(Picked integer)] and Change Color
                                                                    Variable - Set c1 = (c1 + 1)
                                                                    Variable - Set c2 = (c2 + 2)
    

    I also moved to Team 2 and still spawned on team 1 following the "player 1 rules".

    Posted in: Tutorials
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    posted a message on Detecting Teams in Lobby. Has Migrane >_>
        Actions
            Player Group - Add player 9 to Force1
            Player Group - Add player 10 to Force2
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Status of player (Picked player)) == Playing
                        Then
                            General - Switch (Actions) depending on (Team [Premade: 4 v 4] value for player 1)
                                Cases
                                    General - If (Team 1 [1])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 1 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force1
                                            Unit - Change ownership of Command Bio-Dome [9.50, 117.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [12.50, 117.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [15.50, 117.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [18.50, 117.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [21.50, 117.50] to player (Picked player) and Change Color
                                    General - If (Team 1 [2])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 1 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force1
                                            Unit - Change ownership of Command Bio-Dome [9.50, 113.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [12.50, 113.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [15.50, 113.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [18.50, 113.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [21.50, 113.50] to player (Picked player) and Change Color
                                    General - If (Team 1 [3])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 1 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force1
                                            Unit - Change ownership of Command Bio-Dome [9.50, 110.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [12.50, 110.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [15.50, 110.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [18.50, 110.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [21.50, 110.50] to player (Picked player) and Change Color
                                    General - If (Team 1 [4])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 1 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force1
                                            Unit - Change ownership of Command Bio-Dome [9.50, 106.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [12.50, 106.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [15.50, 106.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [18.50, 106.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [21.50, 106.50] to player (Picked player) and Change Color
                                    General - If (Team 2 [1])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 2 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force2
                                            Unit - Change ownership of Command Bio-Dome [107.50, 21.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [110.50, 21.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [113.50, 21.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [116.50, 21.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [119.50, 21.50] to player (Picked player) and Change Color
                                    General - If (Team 2 [2])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 2 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force2
                                            Unit - Change ownership of Command Bio-Dome [107.50, 17.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [110.50, 17.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [113.50, 17.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [116.50, 17.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [119.50, 17.50] to player (Picked player) and Change Color
                                    General - If (Team 2 [3])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 2 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force2
                                            Unit - Change ownership of Command Bio-Dome [107.50, 14.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [110.50, 14.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [113.50, 14.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [116.50, 14.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [119.50, 14.50] to player (Picked player) and Change Color
                                    General - If (Team 2 [4])
                                        Actions
                                            Variable - Set Player[(Picked player)] = Label Player count
                                            Variable - Modify Label Player count: + 1
                                            Camera - Pan the camera for player (Picked player) to (Center of Force 2 start) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
                                            Player Group - Add player (Picked player) to Force2
                                            Unit - Change ownership of Command Bio-Dome [107.50, 10.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Merc Compound [110.50, 10.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Command Center [113.50, 10.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Hive [116.50, 10.50] to player (Picked player) and Change Color
                                            Unit - Change ownership of Gateway [119.50, 10.50] to player (Picked player) and Change Color
                                Default
                        Else
    
    Posted in: Triggers
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    posted a message on Detecting Teams in Lobby. Has Migrane >_>

    I'm trying to make a map where teams get sorted in the lobby to 4v4 and that cannot be changed but players should be able to move around the lobby freely. In game units are then given to those players on the 2 opposite points for each team but this is not working, I can identify which team a player is on but do not understand this "for each player" trigger that is supposed to sort though 4 players and distribute each unit to each of the 4 players.

    What is happening is all of the trigger goes through and only 1 player ends up with any units. So basically the trigger is not distributing as it should and I think its because I do not understand it at all.

    Anyone kind enough to sum up how to evenly sort players into their respective forces and then give the units already on the map to each player in those 2 distinct areas?

    The below is just finished for 1 player so far. It was finished for all but I figured a broken trigger is of no use.

    Posted in: Triggers
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    posted a message on Beginners' guide: solving the lobby problems

    Examples please, from all that I've read on all of this from other threads and also from here I have now a tumor the size of this post. I kinda understand what you mean and I've written much complicated things then this but am too frustrated to even comprehend whats going on.

    Sorry if that sounds impatient but I know you know that this is such an annoying topic to be addressing if you haven't had an accomplished product to go off, In all honesty I've seen threads on this that are just blatant "Here's my code" and I understood those better then your thread... Maybe I'm just over thinking it.

    EDIT: So I've sat down and am working through this code copying everything to the letter, I have come across some disturbing things, first of all I cant tell when you start a new trigger or not and the most disturbing thing is: Set ProtossPlayers[Picked Integer] = Player 9 Set ZergPlayers[Picked Integer] = Player 10 How the hell did you just type "Player 9" when I search for 20 minutes that seems to be completely impossible unless it is a variable which you have not once stated so I am still dumbfounded as to how. I tried typing it in script then saving the map but it said error.

    Posted in: Tutorials
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    posted a message on Having trouble Publishing..

    I'm having a similar issue but mine is definitely stranger, I am not getting past 0% when trying to publish. I tried the old strategy of removing the original upload of the map then restarting the publish but it did not work.

    I am also not being restricted to 2 minutes to upload.

    I am also aware of NA server being down and am trying this on SEA. I hope NA is not where the upload is stored but alas that may be why I am unable to upload.

    Posted in: General Chat
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    posted a message on Zelda Arena Concept.

    When you swing your sword using magic, the attack will go straight around the shield. Plus there are other weapons such as the Hammer and Long Sword which both require 2 hands but can if controlled with a sideways action go around a shield.

    I still think the system is more justified when you compare its design to real life fighting, If someone has a bow and is shooting you with arrows then you will obviously never drop your shield until they run out of the arrows. If you both have a short sword and shield then the fight will depend on timing and predictably the better fighter.

    The map you showed looks great, I wonder if its going to be a total conversion or just game play. No z targeting makes this gamer sad xD.

    Posted in: Map Suggestions/Requests
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    posted a message on Zelda Arena Concept.

    I have always seen the combat system designed and used in "Zelda Ocarina of Time" as the most fun to fight in, the system however has not gone to a multiplayer level and as the Zelda game gets older and more distant as a once was game, never will be.

    I always remember to search every couple of months for multiplayer mods of Zelda, making sure I will be there if someone actually completes their attempts as I know quite a few have tried, either for co-op or for arena but still time goes by and they are unsuccessful. If I knew a thing about what they had to go threw to get progress on their projects I would attempt to help but alas I only know basic stuff.

    I have seen a lot of great maps starting to flow out of sc2mapster and was starting to wonder, could a Zelda map come form here soon? I mean it would be a great game, although it would be quite a set back not having the storyline intact to create co-op but the arena side of things would still be an amazing game.

    FYI: only a sword and shield where used in the video linked.

    I know its short but thanks for reading.

    Posted in: Map Suggestions/Requests
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