I have always seen the combat system designed and used in "Zelda Ocarina of Time" as the most fun to fight in, the system however has not gone to a multiplayer level and as the Zelda game gets older and more distant as a once was game, never will be.
I always remember to search every couple of months for multiplayer mods of Zelda, making sure I will be there if someone actually completes their attempts as I know quite a few have tried, either for co-op or for arena but still time goes by and they are unsuccessful. If I knew a thing about what they had to go threw to get progress on their projects I would attempt to help but alas I only know basic stuff.
I have seen a lot of great maps starting to flow out of sc2mapster and was starting to wonder, could a Zelda map come form here soon? I mean it would be a great game, although it would be quite a set back not having the storyline intact to create co-op but the arena side of things would still be an amazing game.
FYI: only a sword and shield where used in the video linked.
JUST found this. Although its single player only. Multiplayer maps with any keyboard/mouse commands probably wont happen. Also, I really liked the zelda series (especially the older games...the newer ones are not as good and I'm becoming less of a fan) but I don't think a PvP would be fun. Its like- sword slash over and over. And since you can have a shield that will block all the attacks....
When you swing your sword using magic, the attack will go straight around the shield. Plus there are other weapons such as the Hammer and Long Sword which both require 2 hands but can if controlled with a sideways action go around a shield.
I still think the system is more justified when you compare its design to real life fighting, If someone has a bow and is shooting you with arrows then you will obviously never drop your shield until they run out of the arrows. If you both have a short sword and shield then the fight will depend on timing and predictably the better fighter.
The map you showed looks great, I wonder if its going to be a total conversion or just game play. No z targeting makes this gamer sad xD.
I have always seen the combat system designed and used in "Zelda Ocarina of Time" as the most fun to fight in, the system however has not gone to a multiplayer level and as the Zelda game gets older and more distant as a once was game, never will be.
I always remember to search every couple of months for multiplayer mods of Zelda, making sure I will be there if someone actually completes their attempts as I know quite a few have tried, either for co-op or for arena but still time goes by and they are unsuccessful. If I knew a thing about what they had to go threw to get progress on their projects I would attempt to help but alas I only know basic stuff.
I have seen a lot of great maps starting to flow out of sc2mapster and was starting to wonder, could a Zelda map come form here soon? I mean it would be a great game, although it would be quite a set back not having the storyline intact to create co-op but the arena side of things would still be an amazing game.
FYI: only a sword and shield where used in the video linked.
I know its short but thanks for reading.
behold- http://forums.sc2mapster.com/resources/project-workplace/18032-development-log-legend-of-z/#p7
JUST found this. Although its single player only. Multiplayer maps with any keyboard/mouse commands probably wont happen. Also, I really liked the zelda series (especially the older games...the newer ones are not as good and I'm becoming less of a fan) but I don't think a PvP would be fun. Its like- sword slash over and over. And since you can have a shield that will block all the attacks....
When you swing your sword using magic, the attack will go straight around the shield. Plus there are other weapons such as the Hammer and Long Sword which both require 2 hands but can if controlled with a sideways action go around a shield.
I still think the system is more justified when you compare its design to real life fighting, If someone has a bow and is shooting you with arrows then you will obviously never drop your shield until they run out of the arrows. If you both have a short sword and shield then the fight will depend on timing and predictably the better fighter.
The map you showed looks great, I wonder if its going to be a total conversion or just game play. No z targeting makes this gamer sad xD.
@MapCrafter: Go
my plan is to make a full length game with similar mechanics.
What are you talking about? I make extensive use of 'z-targetting', except I call it CTL-Targetting since you hold down the CTL button..
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