So you've come up with a really awesome mod or map that is working relatively reasonably and you are excited to start playing it with other people. One huge problem though. Soon as you publish the mod or map, you wait long periods of time and nobody joins the lobby. If someone actually decides to step in the lobby, they leave shortly after realizing it won't fill. This is exactly what has happened with the recent extension mod I made "Ground Unit Battles". Spent hours trying to get it to fill up to no avail. Now I assume this is nothing new with mod makers. Surely mods like SC2 Remastered and Co-Op Commanders had a time where they were barely known and many did not play them at first. Thing is that I don't have much time and money right now to be making above and beyond efforts to promote this mod. I am starting to worry a bit that all the effort put into making this mod might have been a waste since, the whole project is essentially useless if nobody will play it. I wanted some tips for getting lobbies filled once a project is done and not so well known yet.
I don't actually know the answer, and I tend to stick to making stuff that needs few players. However, I did receive a good tip about an extension mod I made once. Don't advertise it as incomplete/needs testing. People don't want to do your testing. They just want to play a finished game. Let them think it's finished, and they'll probably complain if something feels off anyways, haha.
Right. I was told just the opposite by someone at a prior time. Announce the mod is in beta so when the find issues with the mod, the reaction won't be as bad. However as it stands, people don't actually realize the mod is in beta till the loading screen. Its noted on the loading screen and nowhere else.
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So you've come up with a really awesome mod or map that is working relatively reasonably and you are excited to start playing it with other people. One huge problem though. Soon as you publish the mod or map, you wait long periods of time and nobody joins the lobby. If someone actually decides to step in the lobby, they leave shortly after realizing it won't fill. This is exactly what has happened with the recent extension mod I made "Ground Unit Battles". Spent hours trying to get it to fill up to no avail. Now I assume this is nothing new with mod makers. Surely mods like SC2 Remastered and Co-Op Commanders had a time where they were barely known and many did not play them at first. Thing is that I don't have much time and money right now to be making above and beyond efforts to promote this mod. I am starting to worry a bit that all the effort put into making this mod might have been a waste since, the whole project is essentially useless if nobody will play it. I wanted some tips for getting lobbies filled once a project is done and not so well known yet.
Ask Jayborino to make a review?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Then do some closed testing with friends/invites.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Pay them! Just kidding.
I don't actually know the answer, and I tend to stick to making stuff that needs few players. However, I did receive a good tip about an extension mod I made once. Don't advertise it as incomplete/needs testing. People don't want to do your testing. They just want to play a finished game. Let them think it's finished, and they'll probably complain if something feels off anyways, haha.
In reply to MaskedImposter: