*Updated "Openings" section below, I am looking for a new triggerer*
This project is still alive and well. I have recently been teaching myself photoshop since I was unable to find anyone who could create the quality of 2D art that I was looking for. We have some exciting stuff in store as we continue to develop Titans and move forward.
Intro
I will try and do my best to make this as short as possible. After a long break I have recently returned to mapping. A select few of talented individuals and myself have been working on this project for a short time now and we are about to begin the "alpha" testing phase (yes we are far enough along where the game is functional). The project is progressing smoothly and will continue to do so with our dedicated team members. This post is just as the title says, a "wishlist", meaning that we do not NEED any team members to bring this to completion but a few more individuals for select roles will make the final product that much better. There is always room for the talented and/or dedicated.
About the Project
I will try not to ramble. If at any point you are interested and would like more information, simply contact me (we will get to that later). Project Elementalist is a pending name. We may or may not end up keeping it.
The game genre would be considered a MOBA. Yes, I said the dreaded four letter word. However our goal is not to reinvent the wheel. We do not intend to compete with League of Legends or Blizzard All Stars by attempted to make something similar. If I wanted to play League of Legends I would play it. Instead Elementalists is attempting to take the genre and evolve it into something different to the point where a hardcore League of Legends fan boy will snub his nose at it. Snub away.
Game Play
We seek to change the game play by adding much more than your typical hero micro mechanics. Micro mechanics will be present but so will the addition of macro mechanics. Do not worry that you will be forced to build expansions and drone. Instead we seek to add a feeling into the game similar to the Starcraft 2 ladder in which a player can choose to play different styles such as muta/ling or roach infestor.
Gone is the traditional minion and laning mechanics that has forever plagued the genre. Tired of pushing a lane? So are we. Instead our game play focuses on claiming territory and a robust mobile army/minion system. You decide where your lanes are, you decide where you want the action.
Additionally we seek to evolve the cliche terrain mechanics by allowing players to interact with their environment. Heroes are designed around their specific element. Are you playing as the Helios the Titan of Fire? Great then your abilities directly interact with the fire and lava on the map! You are an elemental titan, use your element to gain an advantage.
Sneak Peak
Here is a video I whipped together to show off some of our heroes and abilities. Most of the abilities are not polished and still require some addition animations but I hope it gives you a glimpse of what we are working on. All abilities are 100% data.
Openings
1. Trigger Editors- I am looking for someone who can do a few "simple" straight forward tasks such as leader boards, hero revival and leveling ect. I began teaching myself triggers to do all of this myself but decided that things would be a little quicker if I had someone to assist me with the nuts and bolts of it. I create and provide any 2D artwork that is needed and I am willing to even move buttons/dialogues where needed as I know this takes up a lot of time. I simply do not wish to tweak and troubleshoot the "code".
You will decide your own level of involvement, whether you want to do one part of the project or take on all triggering aspects. All is acceptable, I simply ask that you do not sign up for anything you will not complete. Lastly I ask that any candidates be older in age, preferably college and above.
If you are interested and want to help but do not fit one of the roles listed above please feel free to contact me. We will always make room for talent.I will continue to update the list with more opening as they present themselves.
How to Join
I cannot emphasis enough that the most important attributes we are looking for are dedication, self motivation and creativity. All members are expected to come of with fresh never been seen before ideas.
Your best bet for contacting me will be through email [email protected] or by sending me a PM.
Feel free to send questions or concerns. Be sure to email me with what you are looking to do and how you want to help out.
Unfortunately, I have no intentions to join as I've got a huge workload already with my current project, and my specialty is data and you've got that covered already.
The actual reason I am posting is because I wanted to congratulate you on a really well made and detailed team recruitment post. We don't see many of those here. The game idea sounds interesting as well, the element interaction especially. I once set up a small system where you were forced to have a source of fire nearby for all your spells. You could then detonate that fire, killing the unit and burning everything around it, or launch the fire from one unit to another (Removing it from the source unit). I'm sure you'll be able to make the heroes interesting :)
Bump, I've been very busy with RL, and haven't been able to dedicate the time I once was able to for this project. It's a great team with many new and cool ideas, and the terrain doesn't look too shabby either :)
Updated the post since we have settled on an official name! The history surrounding such a name is sure bring interesting lore. If Titanomachia is to much of a mouthful for you then feel free to call it "T-mach" or "Tmach" or even "TM" we will be doing the same!
I also updated our available openings. Our media/marketing role has been filled as has our last developer spot.
We would still love to find an animator (even one of rookie skill) and a 2D artist. This is a project that is quickly coming together, trust me when I say you dont want to miss out on this opportunity to join the team!
Be sure to follow or developers blog for updates and keep track of us on Facebook!
Great work you did there. I already was stunned when you had shown me the animation of the water abilities in its early stage. Keep on this awesome stuff!!
1. Animator/modeler - We aren't looking for anyone who is able to create AAA products. Don't get me wrong, if you can create some epic models from scratch we would love to have you. However our realistic expectations would be someone who could simply take existing models and add a looping rotation to them for example.
I'm a little confused by the "looping rotation", do you mean looping an animation or added an object that orbits the model?
Not trying to be a wet blanket here, but "harnessing elements" looks a lot like your ussuall hero spells to me. 4 heros isnt all that impressive. I imagine the element theme is a tough way to design a bunch of heros around.
The "augment" system look a lot like an item system to me. Same shit different name in my book.
No multi-player videos.....
Just a guess but I dbout this will get much play on bnet.
Look at Tofu.... now that was pretty advanced looking.... think it died though.
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Hm, mr. SouLCarveRR did point out the fact that you didn't have a lot of heroes. How about a nature-themed titan/ess? Let's see... browsing for a good name... Rhea (actual titan name) or possibly Agrius or Amphictyonis?
Hm, watched the vid again, because I suddenly got obsessed, and I noticed in the scene with Tethys and the river that there are some dead-looking aquatic shells. I don't know, maybe they could be some sort of thing that a death titan would interact with?
Time titan probably wouldn't have its own things like rock pillars, instead interacting with the effects of other's spells.
Some posts just force people to do more than lurk.
Hero spells and/or abilities are pretty much a staple in RTS, MOBA, and RPG games. It would be difficult to imagine them not having spells.
There is probably more design space with the element theme than there is manpower to accomplish it. If anybody is familiar with Magic the Gathering, they too have an element theme around which literally thousands of cards are designed. Also, it somewhat depends on interpretation. Are the elements strictly Water Fire Earth, or are there others such as Death, Life, Astral, etc? Are there heroes designed around two elements instead of just one?
Augment / Inventory are also a staple. Some kind of way to progressively power up your toon/army is generally expected.
It seems obvious that what they are trying to do is evolve the MOBA type game, not completely re-invent it from the ground up. It should be judged in that light.
While constructive criticism is good, the world (and this site particularly) needs fewer wet blankets and more cheerleaders.
Well I originally meant adding a rotation to a model such as a missile. Making a hammer rotate around an axis as if it has been thrown. Movers work well for somethings but not for this style of movement. However I believe I have found a solution to this with actor rotations. With that being said it would still be nice to have a modeler for other things. If you are interested I can shoot you a PM in a few days when I'm back in the country
@Soulcarver
Trolls will be trolls :) if you had read the post you would have the answers to most if not all of your questions.
For those who are worried about only 4 heroes... Don't be. These are just the first four and the four we decided to reveal, we plan to have around ten at launch and have dozens more planned. 10 at launch may be fewer than most mobas but I think players will notice the quality of each hero. Plus we have some tricks in-store to allow heroes to be played and built in different ways.
For everyone who has contacted me. I assure you I have not been ignoring you. I will be in touch shortly. Sixen was kind enough to wait until I was out of the country and with limited internet connection before posting us on the main page ;P
Rollback Post to RevisionRollBack
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Titanomachia is known as the Battle of the Titans
*Updated "Openings" section below, I am looking for a new triggerer*
This project is still alive and well. I have recently been teaching myself photoshop since I was unable to find anyone who could create the quality of 2D art that I was looking for. We have some exciting stuff in store as we continue to develop Titans and move forward.
Intro
I will try and do my best to make this as short as possible. After a long break I have recently returned to mapping. A select few of talented individuals and myself have been working on this project for a short time now and we are about to begin the "alpha" testing phase (yes we are far enough along where the game is functional). The project is progressing smoothly and will continue to do so with our dedicated team members. This post is just as the title says, a "wishlist", meaning that we do not NEED any team members to bring this to completion but a few more individuals for select roles will make the final product that much better. There is always room for the talented and/or dedicated.
About the Project
I will try not to ramble. If at any point you are interested and would like more information, simply contact me (we will get to that later). Project Elementalist is a pending name. We may or may not end up keeping it.
The game genre would be considered a MOBA. Yes, I said the dreaded four letter word. However our goal is not to reinvent the wheel. We do not intend to compete with League of Legends or Blizzard All Stars by attempted to make something similar. If I wanted to play League of Legends I would play it. Instead Elementalists is attempting to take the genre and evolve it into something different to the point where a hardcore League of Legends fan boy will snub his nose at it. Snub away.
Game Play
We seek to change the game play by adding much more than your typical hero micro mechanics. Micro mechanics will be present but so will the addition of macro mechanics. Do not worry that you will be forced to build expansions and drone. Instead we seek to add a feeling into the game similar to the Starcraft 2 ladder in which a player can choose to play different styles such as muta/ling or roach infestor.
Gone is the traditional minion and laning mechanics that has forever plagued the genre. Tired of pushing a lane? So are we. Instead our game play focuses on claiming territory and a robust mobile army/minion system. You decide where your lanes are, you decide where you want the action.
Additionally we seek to evolve the cliche terrain mechanics by allowing players to interact with their environment. Heroes are designed around their specific element. Are you playing as the Helios the Titan of Fire? Great then your abilities directly interact with the fire and lava on the map! You are an elemental titan, use your element to gain an advantage.
Sneak Peak
Here is a video I whipped together to show off some of our heroes and abilities. Most of the abilities are not polished and still require some addition animations but I hope it gives you a glimpse of what we are working on. All abilities are 100% data.
Openings
1. Trigger Editors- I am looking for someone who can do a few "simple" straight forward tasks such as leader boards, hero revival and leveling ect. I began teaching myself triggers to do all of this myself but decided that things would be a little quicker if I had someone to assist me with the nuts and bolts of it. I create and provide any 2D artwork that is needed and I am willing to even move buttons/dialogues where needed as I know this takes up a lot of time. I simply do not wish to tweak and troubleshoot the "code".
You will decide your own level of involvement, whether you want to do one part of the project or take on all triggering aspects. All is acceptable, I simply ask that you do not sign up for anything you will not complete. Lastly I ask that any candidates be older in age, preferably college and above.
If you are interested and want to help but do not fit one of the roles listed above please feel free to contact me. We will always make room for talent.I will continue to update the list with more opening as they present themselves.
How to Join
I cannot emphasis enough that the most important attributes we are looking for are dedication, self motivation and creativity. All members are expected to come of with fresh never been seen before ideas.
Your best bet for contacting me will be through email [email protected] or by sending me a PM.
Feel free to send questions or concerns. Be sure to email me with what you are looking to do and how you want to help out.
More to come.
This is a fucking piece of art.
it does look really cool
@DeepStrike716: Go
Unfortunately, I have no intentions to join as I've got a huge workload already with my current project, and my specialty is data and you've got that covered already.
The actual reason I am posting is because I wanted to congratulate you on a really well made and detailed team recruitment post. We don't see many of those here. The game idea sounds interesting as well, the element interaction especially. I once set up a small system where you were forced to have a source of fire nearby for all your spells. You could then detonate that fire, killing the unit and burning everything around it, or launch the fire from one unit to another (Removing it from the source unit). I'm sure you'll be able to make the heroes interesting :)
Bump, I've been very busy with RL, and haven't been able to dedicate the time I once was able to for this project. It's a great team with many new and cool ideas, and the terrain doesn't look too shabby either :)
@DeepStrike716: Go
Updated the post since we have settled on an official name! The history surrounding such a name is sure bring interesting lore. If Titanomachia is to much of a mouthful for you then feel free to call it "T-mach" or "Tmach" or even "TM" we will be doing the same!
I also updated our available openings. Our media/marketing role has been filled as has our last developer spot.
We would still love to find an animator (even one of rookie skill) and a 2D artist. This is a project that is quickly coming together, trust me when I say you dont want to miss out on this opportunity to join the team!
Be sure to follow or developers blog for updates and keep track of us on Facebook!
Great work you did there. I already was stunned when you had shown me the animation of the water abilities in its early stage. Keep on this awesome stuff!!
I give 10 + + + point for polishness from watching the video. I hope game play will be as good:D
Could set up a Web site for you, though I can't pay for hosting. Also love writing lore and stuff.
@Biophysicist: Go
Duuuuude. I will pay for hosting. I just need a BA to come along and set up a sweet website. I´m out of the country until Sunday. I will contact you.
I'm a little confused by the "looping rotation", do you mean looping an animation or added an object that orbits the model?
Formally Kinkycactus
This looks extremely awesome!
@DeepStrike716: Go
Not trying to be a wet blanket here, but "harnessing elements" looks a lot like your ussuall hero spells to me. 4 heros isnt all that impressive. I imagine the element theme is a tough way to design a bunch of heros around.
The "augment" system look a lot like an item system to me. Same shit different name in my book.
No multi-player videos.....
Just a guess but I dbout this will get much play on bnet.
Look at Tofu.... now that was pretty advanced looking.... think it died though.
@SouLCarveRR: Go
"The "augment" system look a lot like an item system to me. Same shit different name in my book."
How can it look like anything? They haven't even revealed anything about it.
Oh god, lore writing? Please please please let me in. I'll polish your shoes for a year if I have to.
Hm, mr. SouLCarveRR did point out the fact that you didn't have a lot of heroes. How about a nature-themed titan/ess? Let's see... browsing for a good name... Rhea (actual titan name) or possibly Agrius or Amphictyonis?
Maybe have like an entangling roots-like spell and rely upon local plants?
Also, maybe there should be a death-themed titan named something like Nephelus and relying upon corpses of fallen creeps/mobs.
Or, a time-themed titan with some anti-spellcasting abilities.
Hm, watched the vid again, because I suddenly got obsessed, and I noticed in the scene with Tethys and the river that there are some dead-looking aquatic shells. I don't know, maybe they could be some sort of thing that a death titan would interact with?
Time titan probably wouldn't have its own things like rock pillars, instead interacting with the effects of other's spells.
@SouLCarveRR: Go
@SoulCarveRR
Some posts just force people to do more than lurk.
Hero spells and/or abilities are pretty much a staple in RTS, MOBA, and RPG games. It would be difficult to imagine them not having spells.
There is probably more design space with the element theme than there is manpower to accomplish it. If anybody is familiar with Magic the Gathering, they too have an element theme around which literally thousands of cards are designed. Also, it somewhat depends on interpretation. Are the elements strictly Water Fire Earth, or are there others such as Death, Life, Astral, etc? Are there heroes designed around two elements instead of just one?
Augment / Inventory are also a staple. Some kind of way to progressively power up your toon/army is generally expected.
It seems obvious that what they are trying to do is evolve the MOBA type game, not completely re-invent it from the ground up. It should be judged in that light.
While constructive criticism is good, the world (and this site particularly) needs fewer wet blankets and more cheerleaders.
Ra fucking Ra Ra Ra. Thats me.
@ZombieZasz: Go
Well I originally meant adding a rotation to a model such as a missile. Making a hammer rotate around an axis as if it has been thrown. Movers work well for somethings but not for this style of movement. However I believe I have found a solution to this with actor rotations. With that being said it would still be nice to have a modeler for other things. If you are interested I can shoot you a PM in a few days when I'm back in the country
@Soulcarver
Trolls will be trolls :) if you had read the post you would have the answers to most if not all of your questions.
For those who are worried about only 4 heroes... Don't be. These are just the first four and the four we decided to reveal, we plan to have around ten at launch and have dozens more planned. 10 at launch may be fewer than most mobas but I think players will notice the quality of each hero. Plus we have some tricks in-store to allow heroes to be played and built in different ways.
For everyone who has contacted me. I assure you I have not been ignoring you. I will be in touch shortly. Sixen was kind enough to wait until I was out of the country and with limited internet connection before posting us on the main page ;P