I'm really interested in how the dynamic/robust laning system is going to work. In RTS games the point of controlling area on the map is to secure additional resources and/or deny your opponent the same... but you say that there are no resources to mine (is that inferring too much?)?
So, is there some sort of resource to secure?
Or is it mostly a matter of positioning?
In what direction will waves be sent out? Will they be linked to wherever the enemy chose to put his tower building?
TeamLiquid.net's Custom Map Forum Banling (moderator)
Author of Breadth of Gameplay in SC2, origin of the terms 'FRB' and '6m1g'.
Old-school UMS mapmaker/connoisseur; SC2 Melee mapmaker/teacher; currently a student of Arcade mapmaking.