I'm sure players would find their ways to make awesome maps given Starcraft 2's new systems, because it took players in Warcraft III some time to get used to the game and make maps specifically awesome for that game as well(:
I'm sure we'll see a lot of progress once players get more used to it and have experience, time is all that matters...
I'm sure we'll see a lot of progress once players get more used to it and have experience, time is all that matters...
I have to disagree with this statement. SC2 has been out for more than a year and a half. The anemic custom map scene is not due to inexperience. It is due to the popularity system. Most of the skilled and innovative mappers have left in frustration.
I have to disagree with this statement. SC2 has been out for more than a year and a half. The anemic custom map scene is not due to inexperience. It is due to the popularity system. Most of the skilled and innovative mappers have left in frustration.
...yup... A bit off topic, but I recently read on the helper that you are moving back to WC3 to continue updating your map. living proof I guess.
For the past year, and right now, and I am sure in the future, WC3 mappers will continue to pump out a lot more maps than SC2 mappers. Quantity is not quality; but with an easier to understand editor, and 6 years worth of tutorials... It is not difficult for an average person with an idea to make it happen.
A lot of people claim that HOTS is going to "fix" the whole custom map system for SC2. It isn't out yet, so I wont comment on whether I believe this to be true or not. What is a fact though, is that right now mappers and players are leaving SC2. Many people plan to skip out on HOTS. The grand problem is that once HOTS comes out, for 60 more dollars, not a lot of people are going to pay 100 dollars to join in playing SC2. WC3 is what, 20 dollars? It has no system requirements, and a better variety of active, custom maps.
Not as many players are going to buy the game, not as many mappers are going to invest in a system with hopes that their money spend, and hundreds of hours invested might ever be noticed.
SC2 has been out for more than a year and a half. The anemic custom map scene is not due to inexperience. It is due to the popularity system. Most of the skilled and innovative mappers have left in frustration.
I have to agree with this. I was trying to think about what specifically was good about the WC3 maps that is missing in SC2, and I couldn't come up with anything. They both have a variety of junky MOBA games, lots of silly maps that you can play for a few minutes, fun arcade-style multiplayer games, lots of tower defense (both have Elements TD now!), and a few hack and slash RPGs. I don't think that any of these categories of maps was significantly better in WC3 than they are in SC2.
The only real difference I could think of was the inability to easily find players and start matches with these quick and fun games. There are plenty of good SC2 maps out there that could keep you busy for hours, but you will never play them because A) you won't get introduced to them from another player hosting a lobby, and B) if you find one that you want to play, you won't be able to find more players.
Currently, singleplayer maps without WASD and mouse-tracking are the only enjoyable maps in SC2.
You can play Element Tower Defense by yourself :). Note, please host it and open the lobby to public before starting. That way popularity is accumulated.
Move along people, it's a two months old topic and it's no longer relevant in its current form. Create a new thread if you want to discuss something similar.
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I'm sure players would find their ways to make awesome maps given Starcraft 2's new systems, because it took players in Warcraft III some time to get used to the game and make maps specifically awesome for that game as well(:
I'm sure we'll see a lot of progress once players get more used to it and have experience, time is all that matters...
I have to disagree with this statement. SC2 has been out for more than a year and a half. The anemic custom map scene is not due to inexperience. It is due to the popularity system. Most of the skilled and innovative mappers have left in frustration.
...yup... A bit off topic, but I recently read on the helper that you are moving back to WC3 to continue updating your map. living proof I guess.
For the past year, and right now, and I am sure in the future, WC3 mappers will continue to pump out a lot more maps than SC2 mappers. Quantity is not quality; but with an easier to understand editor, and 6 years worth of tutorials... It is not difficult for an average person with an idea to make it happen.
A lot of people claim that HOTS is going to "fix" the whole custom map system for SC2. It isn't out yet, so I wont comment on whether I believe this to be true or not. What is a fact though, is that right now mappers and players are leaving SC2. Many people plan to skip out on HOTS. The grand problem is that once HOTS comes out, for 60 more dollars, not a lot of people are going to pay 100 dollars to join in playing SC2. WC3 is what, 20 dollars? It has no system requirements, and a better variety of active, custom maps.
Not as many players are going to buy the game, not as many mappers are going to invest in a system with hopes that their money spend, and hundreds of hours invested might ever be noticed.
Downward spirals are downward.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
I have to agree with this. I was trying to think about what specifically was good about the WC3 maps that is missing in SC2, and I couldn't come up with anything. They both have a variety of junky MOBA games, lots of silly maps that you can play for a few minutes, fun arcade-style multiplayer games, lots of tower defense (both have Elements TD now!), and a few hack and slash RPGs. I don't think that any of these categories of maps was significantly better in WC3 than they are in SC2.
The only real difference I could think of was the inability to easily find players and start matches with these quick and fun games. There are plenty of good SC2 maps out there that could keep you busy for hours, but you will never play them because A) you won't get introduced to them from another player hosting a lobby, and B) if you find one that you want to play, you won't be able to find more players.
Currently, singleplayer maps without WASD and mouse-tracking are the only enjoyable maps in SC2.
You can play Element Tower Defense by yourself :). Note, please host it and open the lobby to public before starting. That way popularity is accumulated.
@Karawasa: Go
Damn, you do some sneaky advertising
I actually already knew that you could host it yourself. I've always loved Element TD, and I'm still an active player :)
I should've locked this when I had the chance.
Move along people, it's a two months old topic and it's no longer relevant in its current form. Create a new thread if you want to discuss something similar.