If you guys are lacking fun maps to play, maybe try RuneCraft, people really seemed to like it back on the old EU mapnights. Zelda and I haven't really touched it since, though, so no idea whether it still works. (Remember, scramble stops nukes, scanner sweep and detection, feedback only drains 50 energy at once but deals more damage. Use it against towers and spells a lot. Loading screen has lots of tips for beginners, "intermediates" and better players alike)
EU Mapnight has just started! lets get the party started people! click on the link in the first post for EU group. (group 2)
Edit: a bit of a slow start, I was the only one there for the first half hour haha,
Maps played:
Clash on abbadon,
Warpigs,
Tested EZbeat's game (name not decided on yet early pre alpha stages),
Troop's Defense (original) beta,
Overall 7 games were played, played troop's defense twice as well as warpigs, and did a quick test with someone on Ezbeat's map before we got 6 players to do a 3v3 on it.
EU map night gone most of the time with 6 players/mappers. Maps played:
Shape War TD - First map we started (??) with, game lasted for me not very long..
Glass Castle TD - My team lost since I started building on enemy ramp and someone from our team built too much of towers near to they Castle.. Not enough to defend ourselves..
Warpigs - Introduction to new map, great for snipers, more open some what. Owned those noobs and our team won. :d
Swarm Trade Simulation - My map - TwoDie's. Concept trading map that bases its gameplay elements on Patrician series games. Go mixed feelings from the players about it, most of them really bad as its really looks very complicated and learning curve is really steep.
Haunted Forest - Since we played that horror game of mine, we gone to play this slenderman, BORRINGGGGG.... We found where we can hide in the tree.. after lots of running left...
Card Shuffle Beta - BROKEN, bugs like spamable dialog items you could get more units or effects from cards if pressed multiple times - battle net lag. Minerals display is incorrect. Starting game dialog is dull and half a minute we didnt knew if we going to start playing it.... As none of the buttons worked.
Tron Arena - Played some throwing disks. Rage quit again if im remember it. Some what lags, strange camera angles. Poor enjoyment for me..
Fatty Fight - Some what throwing hooks to hook others and to hook up with somebody and kill them as a team 3v3. Upgrade stuff but seemed to be it took all the minerals if died so that was horrible.. Rage quit.
Exit from SC2. I went to swim for sometime into the internet.
Troops Defence - seems like people played the map..
EU map night report.
6 - 8 people have been active this time.
Maps Played:
Swarm Trade Simulation by TwoDie- Some improvements made to adding tutorial and trading and having Win Condtion made it a bit better to play and no need to explain whats where to peeps.
WarPigs by Bratzo - Tested New class Rider, Duckies found it in second map playtrough it Overpowered, while at first try my time failed by trying out the rider, but we changed the class to Trooper (Marine) and took the victory by 2 points (before score was between teams 4/1 to enemy team). Medic still Useless as now every class can heal itself and Medics dont have weapon...
Starhammer 40k Test Weapons Version by Fate - Test weapons system that I not really seem to notice something different about it. But new addition of Zergs race unfinished still, but already shaping itself quite nice race to play with.
Map Control by G0A - Raqequit, since we started as 7-8 players, map is huge and gameplay is just slow and not really changed to feel the good progression and pace of the game.
HotSHot (hero battle) - Ragequit, very slow and actionless start of the game 15mins.. Dota 2 is the only way to go for me it seems.
Micro Arena EU - We played 8 of us this map had some decent fun riding the horses.
Heroes of Entropy work in progress map by G0A - Some RPG with killing bunch of things to lvl up by skills and stats. Really unbalanced and buggy. But looking forward what it will end up being.
Card Shuffle Beta by Fulla - Some improvements for more playable version of the map. Assassin is OP to snipe out the enemy heroes.
Blasterbots - Ragequit, as i failed after 2 rounds.
Swarm Trade Simulation: More player versus player interactions! (I dont want to sim city trade alone)
WarPigs: Solid game, maybe add some modes. Like search and destroy, domination, capture the flag or DM. (TDM is bit chaotic)
And yeah make medic more usable. Also you could add more visible count down or at least notify people that its the last 1 minute or so. You could also add some Quake sounds for multi kills:)
Starhammer 40k: Couldnt upgrade weapons to level 2 as the second race. Maybe make those income buildings over captured points more stronger.
Map Control: Haha!
Micro Arena EU: Somehow make more clear, that you have that Stone Zealot where you can upgrade stuff for vespene. Otherwise its pretty solid.
Blasterbots: Ducky, at least fix those shadows :) (and remove your cheats:D )
BATTLE CITY: Needs to be uploaded to EU!!!
Room Wars US: Randomized rooms sound nice idea, if needed I can help in random stuff:D
Disable in the settings that you leave group chat if you start a game.
Suggest first your maps.
Suggest first fast maps.
Suggest other's map, when everybody run out from suggesting their own maps. If you suggest other's map, the suggested map should be unpopular (so you cant play it without mapnight) and it should be something that would make our fellow map makers say "mmhhh!" (like a very polished map or something completely different map compared the rest of the maps in SC2)
If you guys are lacking fun maps to play, maybe try RuneCraft, people really seemed to like it back on the old EU mapnights. Zelda and I haven't really touched it since, though, so no idea whether it still works. (Remember, scramble stops nukes, scanner sweep and detection, feedback only drains 50 energy at once but deals more damage. Use it against towers and spells a lot. Loading screen has lots of tips for beginners, "intermediates" and better players alike)
Not going to join you guys tonight. I'm having some computer crashing issues which have already abruptly ended two other mapnights for me. :(
EU Mapnight has just started! lets get the party started people! click on the link in the first post for EU group. (group 2)
Edit: a bit of a slow start, I was the only one there for the first half hour haha,
Maps played:
Overall 7 games were played, played troop's defense twice as well as warpigs, and did a quick test with someone on Ezbeat's map before we got 6 players to do a 3v3 on it.
Thank you all who participated! <3
And I will bump that now because double posting is a sort of voodoo ;)
US map nightish day? At least it should happen right now if someone will come..
starcraft://group/1/129749
Can you guys try out - Card Shuffle Beta
It's on Europe atm, I'll publish it on the US as well.
EU map night gone most of the time with 6 players/mappers. Maps played:
"Rating - Horror Game" - Bratzo. Screens and free to download
Exit from SC2. I went to swim for sometime into the internet.
How are maps chosen, exactly? I think I'd be more likely to show up if I knew.
Yay, finally a map night that I wont miss.
Prepare to play my crapy map!
Map night in 15 minutes!!!
EU map night report. 6 - 8 people have been active this time. Maps Played:
end of map night for TwoDie
then Map Nighters went on to NA to play some
Here is some of my suggestions:
And yeah make medic more usable. Also you could add more visible count down or at least notify people that its the last 1 minute or so. You could also add some Quake sounds for multi kills:)
work work work :/
(ps: orcs vs humans quote)
I wish there be FPS mode for war pigs. Also coop vs monsters. Also pickable weapons/medicits.
I wish I could just stand, aim and shoot in war pigs!
Lots of updates to Card Shuffle and a new terrain thanks to Noobinabox!! Please test tonight guys. Just published on US
2 hour and NA map night:)
Join guys, we already have 5 guys.
NA map night is full of chaos compared to the EU.
Some suggestion how to attend NA map night:
@Hookah604: Go
Yeah thats some great suggestions.
For Chat channel to be visible in the game:
Options > Social > Chat Channels section > Show chat channels in-game
Ehhh!?