I was looking at models in the assets section, and some come packaged as model and texture files, which import easily into a map or mod. Others come packaged as a mod, but importing it just gives me a mod file sitting there like a lump. If I am making a mod, I need any graphics files that it uses to be contained, not dependent on another separate mod. Is there a way to quickly pull the actual model and texture files out of another mod, or should I just skip over those when assets come packaged that way?
open the same place where you import the stuff. Instead of right click import, you select what you need and right click export. You give an export path and you will find the files there.
I was looking at models in the assets section, and some come packaged as model and texture files, which import easily into a map or mod. Others come packaged as a mod, but importing it just gives me a mod file sitting there like a lump. If I am making a mod, I need any graphics files that it uses to be contained, not dependent on another separate mod. Is there a way to quickly pull the actual model and texture files out of another mod, or should I just skip over those when assets come packaged that way?
open the same place where you import the stuff. Instead of right click import, you select what you need and right click export. You give an export path and you will find the files there.
If I understand correctly, use it as a dependency in a map, export files from mod, import into actual place where it will be used. Thanks!
you can also open the mod directly rather than having to set it as a dependency
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