Hello everyone! I've got a few questions about the UI editor, that I've been told this would be a good place to ask. The questions are as follows:
1. I am making a mod with multiple factions see and I have a faction screen set up. Now I need know how to change the type of default ui user interface players get as well as the supply icon as well as the victory symbol to match the type of faction's race they've picked rather than the one they choose in the lobby. I am have some familiarity with triggers although I am still relatively new to that as well.
2. How does one get an overhanging dialog item like the ones in co-op that have a cool down and players can only click on the item if the cool down is up?
3. How would one go about getting the proper heroic health bars displayed on the side of their screen while they have a hero alive?
4. This may be the wrong section for this, but I was also wondering how one could change the announcers based on the faction one picks? If someone picks a different race the the type of race their faction is in the lobby, then it won't be aligned.
There is a set player race trigger. Fade out before you transition, because it aint smooth at all.
With layouts using the ui editor, you can instance a command card besides the one used by default. then with triggers you can hook it to a unit group and it will always use that unit group. thats enssentially how the coop top bar and the spear of adun is done
you can create a brand new frmae of layouts of type unitstatus bar which will be hooked to a unit and will track its vitals.
Hello. Thank for the response! The advice you provided solved the whole race ui issues. The announcers issue was also solved when I fixed the proper races. So glad that is figured out now. I was wondering if I could have a bit more of an depth explanation to how using layouts and the ui editor to do this? I think I might understand how to use triggers to hook the unit group, but I am very new to the UI editor overall.