Just wondering because I've had some truly weird behavior when using it.
I have a map where after you reach a certain point you enter a new area (the caves), and once you've done your objective there you go back to the original area (the surface). I also have some cutscenes taking place in different areas (i.e. the outpost headquarters, the bridge of the ship, etc.) and these "movie sets" aren't part of the regular playable areas.
I'm experiencing some weird, and I mean REALLY absurd, behavior when trying to change the playable map area.
--Everything works fine if I don't try to change the area (let the player have the whole map at all times)
--When I set a playable area to start in, and I try to change it later, it doesn't work. I can feed the trigger action any region I want, or the entire map, and nothing changes
--If a playable area is set and the movie sets are outside of it, then during the cutscenes the people are ignoring pathing. Someone is supposed to walk down the hall and into a room, instead they walk right up over the wall.
Has anyone else had any problems like this? Does anyone know how to fix it?
Have you tried setting camera bounds, instead of the playable area to see if that works better?
Thank you for the suggestion, that works much better.
Apparently when you use triggers to move characters around outside the playable area, they're allowed to ignore regular pathing. Now I just have to switch camera bounds every time I change cameras, but other than that it's working fine.
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Just wondering because I've had some truly weird behavior when using it.
I have a map where after you reach a certain point you enter a new area (the caves), and once you've done your objective there you go back to the original area (the surface). I also have some cutscenes taking place in different areas (i.e. the outpost headquarters, the bridge of the ship, etc.) and these "movie sets" aren't part of the regular playable areas.
I'm experiencing some weird, and I mean REALLY absurd, behavior when trying to change the playable map area.
--Everything works fine if I don't try to change the area (let the player have the whole map at all times)
--When I set a playable area to start in, and I try to change it later, it doesn't work. I can feed the trigger action any region I want, or the entire map, and nothing changes
--If a playable area is set and the movie sets are outside of it, then during the cutscenes the people are ignoring pathing. Someone is supposed to walk down the hall and into a room, instead they walk right up over the wall.
Has anyone else had any problems like this? Does anyone know how to fix it?
So you are pausing all units in the map and only activating them in that region?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Unless you want combat and the AI to keep attacking outside the field of view.
I would say it is a good idea otherwise you will not find them in the same state as you left them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok. That's weird that it would make it so units can walk up and down cliffs though.
Have you tried setting camera bounds, instead of the playable area to see if that works better?