For some reasons I don't know, the creep tumor makes the players stay alive. In normal games, creep tumor doesn't. But here it does. >.< Any idea why? I've been working around to find a way to "pick" all the units and if only creep tumor stay then just give them to any other player so the comp will die or w/e.
So, I'm lloking for a kind of "Victory if computer commands only Creep Tumor"
Also, as a side question, is there any way to pause the game by trigger? Or just... everything: units, spell, energy, movement, commands... etc but not dialogs.
I think you have the LibertyCampaign dependency at the top, you can change it so Multi is on top, or maybe try copy pasting all the values from the "LibertyMulti" CreepTumour to the "LibertyCampaign" one.
I don't have the Campaign dependency active. Though, I tryed to add it, I tryed to put Multi on top, Campaign or the normal Liberty... Nada. Nothing special the Creep Tumor remains the same stupid building that won't give up xD
Also, I don't have creep Tumor from the Campaign one. There is just 2 types of creep tumor, one that is the burrowed and one that is the creep beeing build that will burrow.
Edit: nvm I had to clic on Display all object source...
Edit: Well I've been working around and asking for help for hours. I surrender since I foudned a way to make it works but that may have some bug. I'll remove the Structure attribute. So, it doesn't count anymore as an active structure. But, some spell like Storm will hit them or any kind of splash effect.
For some reasons I don't know, the creep tumor makes the players stay alive. In normal games, creep tumor doesn't. But here it does. >.< Any idea why? I've been working around to find a way to "pick" all the units and if only creep tumor stay then just give them to any other player so the comp will die or w/e.
So, I'm lloking for a kind of "Victory if computer commands only Creep Tumor"
Also, as a side question, is there any way to pause the game by trigger? Or just... everything: units, spell, energy, movement, commands... etc but not dialogs.
Working on projects:
Untick "Prevents victory" in the tumour's unit flags.
There is only Prevent Defeat, Prevent destroy and Prevent reveal. But none of them are checked.
Working on projects:
@Scbroodsc2: Go
I think you have the LibertyCampaign dependency at the top, you can change it so Multi is on top, or maybe try copy pasting all the values from the "LibertyMulti" CreepTumour to the "LibertyCampaign" one.
I don't have the Campaign dependency active. Though, I tryed to add it, I tryed to put Multi on top, Campaign or the normal Liberty... Nada. Nothing special the Creep Tumor remains the same stupid building that won't give up xD
Also, I don't have creep Tumor from the Campaign one. There is just 2 types of creep tumor, one that is the burrowed and one that is the creep beeing build that will burrow.
Edit: nvm I had to clic on Display all object source...
Edit: Well I've been working around and asking for help for hours. I surrender since I foudned a way to make it works but that may have some bug. I'll remove the Structure attribute. So, it doesn't count anymore as an active structure. But, some spell like Storm will hit them or any kind of splash effect.
Working on projects:
This.