Donating your own project doesnt really make sense.
Even though at first it seems like a good idea, the purpose of Kickstarter is to get the specified amount of money to be able to continue the project.
It doesnt make much sense to donate a couple thousand $ just so it doesnt fail, since then you are basically still missing money. Its better than nothing but it might not be enough to finish the project.
So you're saying that if SCU gets to 75k-78k with one day left, you'd just let it die?
Hate the term "VIP Developer", but yeah. I find myself not really enjoying this 20 map limit. I like to have names reserved, test maps ready, and leave my older projects live. It's becoming increasingly difficult to do that.
3 people funded 10k $ today... (well, I assume people raised their pledges, if that is possible. I don't see a change in the high pledge reward counts).
If their bnet multiplayer test works out fine, they might be able to do it...
On topic, I'm really curious if using mod dependencies that are only available on b.net would stop hackers from using a map's data assets. When you download a full map, it says "Downloading", but if you're just updating a mod, it says "Streaming". No clue if that is important.
We had two official mapping contest since WoL launch, both hold by Netease and Blizz-China. Both ones' subject are to 'create best Arcade games in CN'(it was called 'Custom Map' in the first contest, because the word 'arcade' hadn't be introduce into SC2 at that time)
The total price pool of the 2nd one is 55,000 RMB(9000 USD), with the first prize 20,000RMB(3200 USD). There are 6 winner in total, including the BarCraft and the Ulrezaj (Perhaps you guys know about these maps, they got global featured)
And I took part in both of them as the only one external technical adviser and the judge(Since I kind of like 'the Boss' in CN mapping community, and Netease and Blizz-CN people lack the knowledge about the editor).
Basicly, everytime I would write some quickstart tutorials about the editor for the contest, and help the participants with their technical issues in their maps. After the deadline of the submission, I would work with netease/blizz-CN people to filter out the list of finalists. In the end the list would be submit to Blizzard US. And the Blizzard people would decide the final winners.
Heya,
Would you mind posting the link to, or writing all 6 winning maps please?
I've been posting about this for weeks on the forum about stealing content. How "cracked" map versions appear within hours of being uploaded to EU/US servers. I included it in the feedback I provided to Blizzard as well.
I'm in two minds regarding it though. On one had, fuck you with a cactus for stealing my work.
On the other, nobody really uploads to CN servers so they are kinda forced to take other measures if CN players want to participate in the arcade scene. Despite all the theft, CN servers have 10% of the maps that EU does, and 5% of what US has.
0
God no.
0
Just another FockeWulf thread.
0
Just checked. Didn't.
0
So you're saying that if SCU gets to 75k-78k with one day left, you'd just let it die?
0
Hate the term "VIP Developer", but yeah. I find myself not really enjoying this 20 map limit. I like to have names reserved, test maps ready, and leave my older projects live. It's becoming increasingly difficult to do that.
0
If your map has 0 minutes played in the last 24 hours, it won't show.
0
Can I pledge to my own project?
Pledging to your own project is not allowed by either Kickstarter or our payments partners.
Yes.
0
There's a new one under 10k. Might be that.
0
Thank you, much appreciated.
I really miss wc3's map security.
0
On topic, I'm really curious if using mod dependencies that are only available on b.net would stop hackers from using a map's data assets. When you download a full map, it says "Downloading", but if you're just updating a mod, it says "Streaming". No clue if that is important.
0
Heya,
Would you mind posting the link to, or writing all 6 winning maps please?
Thanks!
0
I've been posting about this for weeks on the forum about stealing content. How "cracked" map versions appear within hours of being uploaded to EU/US servers. I included it in the feedback I provided to Blizzard as well.
I'm in two minds regarding it though. On one had, fuck you with a cactus for stealing my work.
On the other, nobody really uploads to CN servers so they are kinda forced to take other measures if CN players want to participate in the arcade scene. Despite all the theft, CN servers have 10% of the maps that EU does, and 5% of what US has.
0
No, just one.
0
Day two ends without a single source. Food is getting scarce. Water running low.
TaintedWisp still circumventing his ban for racism and homophobia. Taking bets on how long he lasts.
0
So well-mannered that you've been perma-banned not once, but twice, TaintedWisp. For racism and homophobia, no less. Very polite.