Apply a Buff Behavior via an Effect Target Ability and
Behavior - Player - Value
Changes ownership of the affected unit to the value Not Sure what Outer does but is presumed to swap to any player other than the caster, target or source Can be used for confuse type abilities by setting all targeted units to hostile and swapping their Attack abilities
Ya I tested the script multiple times swapping back and forth between default and with the changed name. This is the only reason I figured it was reading the name and not just the index link. I spent a solid hour testing a single filter with a different name vs. with the default name. I even tried changing the name of the PresetValue/Name/lib_Ntve_ 's. No luck. Which is why I was wondering.
If there's no way, it won't break my map... but I would reeaaalllyy like to find a way to fix this.
Because if I change the attribute via data, it displays fine on the unit, but the triggers still try to read the normal attribute and throw an error saying the Unit Group is empty (because it's searching for an attribute that doesn't exist).
So, I know through the Text Editor one can rename unit attributes as they appear on the Units' Data, but how would one go about renaming the same attributes as they appear in the trigger GUI, by which I mean this:
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Hm, at least the b net sites are back up
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I keep timing out when I try to create a hero T.T
edit: Yup *points up* Battle net game sites are all down.
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Ya it timed out for me2 when i got to the char creating part T.T
now i have to fight to getg back into the server.
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liked, except the sleeping part.
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http://www.diablofans.com/
servers are not down, they are just full.
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T.T
"Due to high concurrency the login servers are currently at full capacity. This may cause delays in the login process, account pages and web services.
We apologise for any inconvenience this may cause and thank you for your patience while this is being resolved."
That? lol. I wish I could even see that. US still has 8 hours 2 go.
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The entire game can now be installed, but the servers aren't live until tomorrow.
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@NTSFreibier: Go
Apply a Buff Behavior via an Effect Target Ability and
Behavior - Player - Value
Changes ownership of the affected unit to the value
Not Sure what Outer does but is presumed to swap to any player other than the caster, target or source
Can be used for confuse type abilities by setting all targeted units to hostile and swapping their Attack abilities
Change the Player value of the Buff to Caster
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@Taintedwisp: Go
You can tint anything black with the actor event Set Tint Color, using any color, then turning the HDR Multiplier to 0.
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@FuzzYD: Go
Please do :)
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Thanks Fuzzy. Just posting to show off how nicely I can now display multiple boss breakdowns on screen dynamically using your Boss Bars :)
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@Nerfpl: Go
Ya I tested the script multiple times swapping back and forth between default and with the changed name. This is the only reason I figured it was reading the name and not just the index link. I spent a solid hour testing a single filter with a different name vs. with the default name. I even tried changing the name of the PresetValue/Name/lib_Ntve_ 's. No luck. Which is why I was wondering.
If there's no way, it won't break my map... but I would reeaaalllyy like to find a way to fix this.
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@DrSuperEvil: Go
Because if I change the attribute via data, it displays fine on the unit, but the triggers still try to read the normal attribute and throw an error saying the Unit Group is empty (because it's searching for an attribute that doesn't exist).
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So, I know through the Text Editor one can rename unit attributes as they appear on the Units' Data, but how would one go about renaming the same attributes as they appear in the trigger GUI, by which I mean this:
Anyone know how I could rename these?
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this has really been a long time in the works. hope it turns out perfect :)