I do not know if my editor has become corrupted or what, my pathing is all over the place in the editor but in game it is allright. It is just frustrating to not see exacly where my pathing is.. Any one knows?
Also, see next image, how come the unit can walk in space like that?
If you place down a pylon and activate the option to see the power field it provides, does the field's location match the pylon's?
You may be experiencing the second last issue from this post in the FAQ, which is a rare bug that has been occurring intermittedly for mappers since launch.
One solution to fix partly corrupted maps is to modify map height to lets say 15 then back to 8. At least it worked for me once when map was somehow messing with pathing.
I do not know if my editor has become corrupted or what, my pathing is all over the place in the editor but in game it is allright. It is just frustrating to not see exacly where my pathing is.. Any one knows?
Also, see next image, how come the unit can walk in space like that?
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Are you able to correct the pathing?
@temhawk: Go
Yes it works as it should, but as you see it is way of. What you se on the image is the pathing from like a section way down on the map.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
If you place down a pylon and activate the option to see the power field it provides, does the field's location match the pylon's?
You may be experiencing the second last issue from this post in the FAQ, which is a rare bug that has been occurring intermittedly for mappers since launch.
It seems to work fine =/. For the moment the pahing is back to normal...Strange
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Such issues tend to be fixed by saving and closing the map before opening it again.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
One solution to fix partly corrupted maps is to modify map height to lets say 15 then back to 8. At least it worked for me once when map was somehow messing with pathing.