Im having some issues about auto spawning infested terrans and civilians.
I upload some screenshots that may be the core of spawning them. Bad res btw. And ignore the korean words.
It seems that SIInfestedBunkerTrain ability actives the infestedTerranAutoSpawner effect. But I cant tell whats the real one and I dont know how to connect them. Please help me... I upload these kind of stuff several times at somewhere else but didnt got the answer.
I assume you are referring to Stukov's infested bunkers. They use a trigger called CM_Stukov_InfestedBunkerAutoLoad that has an event when that dummy effect is used. The trigger is used to create the unit inside or outside the bunker depending on the amount of space available.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I mean what I want to do is to create troopers from infested bunkers. Right? I heard that 'SIinfestedBunkerTrainMarine' ability does nothing itself but actives the dummy effect which does nothing. Some said that I have to find the real one and connect it instead of the dummy. I'm asking because even I change the behaviors/abilities/effects into something else the bunker won't create/send any troopers. I have to edit something in able to connect the correct behavior instead of the dummy one. But I couldn't find the answer. Am I wrong? If I am, please mention what part of my reference is wrong.
P.S I have a problem on editing triggers. All I want to change is --->stukov/InfestedBunkerAutoload trigger<--- this one. So I selected it and exported to my desktop. Then I loaded the library file but weirdly files that I didn't select and don't want was imported with it. Like almost every file was loaded.
There is no real one. The effect does nothing but is recognised by a trigger which does the unit creation. See the event with the mountain symbol under the yellow flag? That is what the dummy effect is used for, to run that trigger.
Did you try to copy and paste the individual trigger? You will also need to copy the CM_Stukov_NewBunkerUnitProcess action definition since that does the application of behaviours to the unit.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I just copy and pasted someone else's. but can't see the difference except rally point.
I think I have a bug that In some maps, when I spawn infested scv or overlord it costs 100 and 200 for each. I then changed the mineral value to 0 and(including the egg) tested but still cost 50 and 100. I'm confused..
Its just a simple problem that one of stukov's behavior(creeptumorspreadCC) isn't activated when the game starts. I'd accidentally activated this at the past but I don't have the file with me.. So I'm stuck in here. Actually at that time I accidentally nailed it, the creep wasn't getting larger but I just activated the behavior and that one did nothing. That may because I wasn't in to triggers at the past. Is it a trigger?
Wow I'm so glad I met you. I never met someone this kind. Thanks man. Have a nice day
It is called CM_Stukov_AutoCreepTumor. What it does is create a global range creep tumour near the command center. This prevents the problem of the Creep Source behaviour spawning creep on tiles closest to the unit since the command center is mobile and could walk over terrain without creep which would result in a trail of creep following it.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I didn't fully understand what you said. What do you mean both are used for an effect? And the tumor effect used to activate at start and shows a sign on the command center select window(just like when protoss uses chrono boost). Because of this problem, I can't even activate the trigger's event. So I changed the event into something else like "After 5 seconds from start" event that would totally work. But couldn't solve it
No, both cause the trigger to run in response to effects.
If you copied the stuff it is using a copied effect that is different so will not cause the events to fire.
Since the trigger uses the caster of the effect to determine where to place the creep tumour that would not help. It needs to be an effect used by the command centre inspired unit.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
No, both cause the trigger to run in response to effects.
>> So do you mean 'CreeptumourspreadCC' and 'Creeptumourspread' effect cause the trigger?
If you copied the stuff it is using a copied effect that is different so will not cause the events to fire.
>>I think I'm a retard. I dont get it. What are the 'copied stuff' and I cant even guess how 'creeptumorspreadCC' behavior, trigger and effect works each other.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Im having some issues about auto spawning infested terrans and civilians.
I upload some screenshots that may be the core of spawning them. Bad res btw. And ignore the korean words.
It seems that SIInfestedBunkerTrain ability actives the infestedTerranAutoSpawner effect. But I cant tell whats the real one and I dont know how to connect them. Please help me... I upload these kind of stuff several times at somewhere else but didnt got the answer.
I assume you are referring to Stukov's infested bunkers. They use a trigger called CM_Stukov_InfestedBunkerAutoLoad that has an event when that dummy effect is used. The trigger is used to create the unit inside or outside the bunker depending on the amount of space available.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Triggers can be used in mods. When you go into the triggers module you have to create a new library in order to add any triggers.
In reply to MaskedImposter:
The ability uses an Effect. The trigger event detects the same Effect to run. The trigger does the creation of the Unit.
What else are you trying to connect?
Also some higher resolution pictures would be nice since the ones in your first post are unreadable.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
There is no real one. The effect does nothing but is recognised by a trigger which does the unit creation. See the event with the mountain symbol under the yellow flag? That is what the dummy effect is used for, to run that trigger.
Did you try to copy and paste the individual trigger? You will also need to copy the CM_Stukov_NewBunkerUnitProcess action definition since that does the application of behaviours to the unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
I just copy and pasted someone else's. but can't see the difference except rally point.
I think I have a bug that In some maps, when I spawn infested scv or overlord it costs 100 and 200 for each. I then changed the mineral value to 0 and(including the egg) tested but still cost 50 and 100. I'm confused..
Maybe your Train ability used to create the units has a cost to use set under the Ability: Info - Technology Resource Cost field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Oh I get it. Thanks!! It might be rude but can I ask just one more question?
You can always ask.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Its just a simple problem that one of stukov's behavior(creeptumorspreadCC) isn't activated when the game starts. I'd accidentally activated this at the past but I don't have the file with me.. So I'm stuck in here. Actually at that time I accidentally nailed it, the creep wasn't getting larger but I just activated the behavior and that one did nothing. That may because I wasn't in to triggers at the past. Is it a trigger?
It is called CM_Stukov_AutoCreepTumor. What it does is create a global range creep tumour near the command center. This prevents the problem of the Creep Source behaviour spawning creep on tiles closest to the unit since the command center is mobile and could walk over terrain without creep which would result in a trail of creep following it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I found the creep tumor trigger. But the trigger event is written as " activate creeptumorspreadCC behavior" but I can't find a way to activate
Both the events are for an effect being used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
No, both cause the trigger to run in response to effects.
If you copied the stuff it is using a copied effect that is different so will not cause the events to fire.
Since the trigger uses the caster of the effect to determine where to place the creep tumour that would not help. It needs to be an effect used by the command centre inspired unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No, both cause the trigger to run in response to effects.
>> So do you mean 'CreeptumourspreadCC' and 'Creeptumourspread' effect cause the trigger?
If you copied the stuff it is using a copied effect that is different so will not cause the events to fire.
>>I think I'm a retard. I dont get it. What are the 'copied stuff' and I cant even guess how 'creeptumorspreadCC' behavior, trigger and effect works each other.