Is there a way to have the same structure cost additional minerals for each time you build it. such as. 1st barracks is 150 minerals, 2nd barracks is 200 minerals and so on.
Off the top of my head i am thinking i make the build barracks ability over and over and stack the buttons on the command card so each button disappears as its a 1 time use ability....
I'm pretty sure you can edit costs with catalog actions in triggers. Easiest way would just be to use a periodic event that counts the barracks and changes the value based on how many there are. Though perhaps not the most efficient.
if you need it for different units your way is the only way, if you need it for one player use catalogs or upgrades to increase costs of the ability (on the ability itself) or the costs of the building. you dont need X abilities, you can have one build ability with 32 barracks, just add cost on the build ability.
Is there a way to have the same structure cost additional minerals for each time you build it. such as. 1st barracks is 150 minerals, 2nd barracks is 200 minerals and so on.
Off the top of my head i am thinking i make the build barracks ability over and over and stack the buttons on the command card so each button disappears as its a 1 time use ability....
yes/no?
Any suggestions?
Thanks.
I'm pretty sure you can edit costs with catalog actions in triggers. Easiest way would just be to use a periodic event that counts the barracks and changes the value based on how many there are. Though perhaps not the most efficient.
if you need it for different units your way is the only way, if you need it for one player use catalogs or upgrades to increase costs of the ability (on the ability itself) or the costs of the building. you dont need X abilities, you can have one build ability with 32 barracks, just add cost on the build ability.
triggers could do it.
make an upgrade that increases cost of unit,
every second, set count upgrade to equal number of barracks the player owns