Hey guys im the author of the NA arcade game Hero Survival J and at long last i have posted the map to mapster (triggers removed) as well as a txt change log of alot of the chages (NOTE LOG IS NOT COMPLETE). This map contains the terrain for HSJ as well as all custom units, abilies, weapons, etc that i have created over the course of the project, for anyone to look at, learn from, or use in their own projects. (i gave the whole map because i am not skilled enough to post each data asset indevidually). Unfortunately i began the project when i was still reletively new to the editor and it's best practices so some melee units and/or abilities were overridden with my own variations (removed units listed in txt).
I hope this map can be of use to anyone who would like to use my custom, units and abilities for their own project (i only ask you credit me and model maker if applicable)
DISCLAIMER: for you experienced mappers, you may cringe at some of the ways i have done things, and i know, i started this before i knew better but this is purely for you guys to view, use, and learn from. i can offer support if you have any questions
the following spoiler contains a breif overview of some of the added abilities with title and one line description
ABILITY OVERVIEW
NOTE THIS IS NOT 100% COMPLETE NOR DOES IT COVER PASSIVE BEHAVIORS OR ADDED WEAPONS
ADDED ABILITIES (i will use both the in editor name and in game name as appropriate)
Adreniline Rush Self buff, increases attack and movement speed for short duration and heals a small amount of health Armor Bast Single target damage ability that deals more damage based on enemy armor Armor Charge temporary self buff that heals and increases armor temporarily Burrow Charge like regular ultralisk abiliy but shorter range and manually target with an AoE Call the Swarm spawn cocoons full of zerglings Call down Automatons Call down a drop pod that deals impact damage and spawns automatons Call Orbs spawns a combat orb on each nearby enemy Orb Smash (close up aoe) Deals damage to all nearby enemies Create Evolved Zerglines autocast ability that spawns evolved zerglings Create Flare create a flare which is part of b3rm's orbital bombardment ability (see that hero) Dark Vortex Create a slow moving vortext that slowly travels towards an enemy unit, dealing damage over time to units it moves through. explodes for large aoe when it hits its target Crate WidowMines Crates a bunch of widowmines at target location (note i compltely changed widowmines and they are now 1-time use) Drop Pod Creates a zerg drop pod at target location, deals aoe on impact and spawns Units (there are differnt types for differnt spawns) Etherial Mastery Makes user become invlunerable for a breif time, during this time it may move but not attack Evolve User Grows in size, and gains massive life and attack damage for a duration FBC (many abilities) These coordinate to summong a FlagshipBattleCrusier in my game, but it used triggers and therefore no longer works Sniper (Copy) Exactly like it sounds. Ghost EMP copy Deals AoE in target area Ghost EMP copy copy Throws EMP grenade which slows the movement and attack speed of effected units and deals light damage. mech units take much more damage. Hero Heal autocast, target nearby hero is healed over time. High Templar PSI storm copy more powerful than regular and is the one used by executor hero Hybrid Enhancer <X> currently un finished, but is a buff depending on the kind (damage, heal, speed) Hybrid Gas User is followed by a large AoE cloud of gas that deals damage to units in it over time Increase Range Users weapon gains extra range for duration neural parasite now can only be used on heros and is autocast. also taken unit gains significant fire speed Inspire Passive, nearby friendly units gain +50% attack speed Marine Stimpack increases attack speed at an energy cost Marine Stimpack Copy aka fungal sheild user gains a temporary shield. stimpacks 2-4 are the differnt levels of fungal shield Medivac Heal copy Like medivac heal except it regenerates energy not health Mind Link Autocast/passive spawns protoss units passively, used with executor hero to spawn armies mindcontrol Takes over enemy unit for limited duration Nano Repair Passive, if this unit is below 1/3 health, it will gain bursts of movement speed and regenerate health quickely until it gets back to above 1/3 health Noxious Gas Creates a cloud of gas that deals damage to nearby bio units over time, cloud follows the user Off World barrage used in conjuction with flare (see br3m) large aoe that deals damage in three bursts with a 2 second interval Orb Channel heals user and restores energy over a short duration Calldown Mule Cop is used for Call the Swarm (see above) OverCharge Gain +2 armor and regenerate 100hp over 5 seconds Penetrator Rounds Lowers fire rate but increases damage for 10 seconds Queen Transfuse changed to healing pulse, heals hp and shields of a friendly unit Queen Transfuse copy aka Corrosive Acid Single target direct damage that ignores shields Rapid Fire Temporary Attack speed buff Rest Become a cocoon that cannot move or attack for 10 seconds to regenerate a significant amount of health Rush Increases movement speed for short duration Sentry Gardian Shield copy Deflects damage based on a percentage rather than flat -2 damage Shadow Merge Cloaks a friendly hero for a duration Shadow Shield Gain a temporary shield Shadow Bolt Long Range anti-air single target damage that can hold up to 5 charges Spawn baneling User spawns banelings at their position that explode after 1 second Spawn Raven Spawn raven at user position Spawn Roach Spawns two roaches at user position, these roaches have increased attack speed Summon energy Bot spawns an energy bot on timed life that restores energy to nearby units Summon <Unit> spawns that unit at user position. likely on autocast. Summon Zealot Escort passively spawns zealot escorts. can have up to two out at a time. supply wall detector user becomes a detector temp cloak 1&2 user us passively cloacked but once every 30 seconds becomes visible for short duration Upset User gains attack speed at the presence of a nearby armored unit Zealous shield Gives nearby heros a shield that lasts about 10 seconds Baneling Toss throws banelings to target location where they explode after a second Summon BioPhage (located inside of barracks train) summons a biophage Sawn Guardian Drone (barracks train) summons a combative drone with good hp and is very strong while on creep Ghost EMP / Explosive Spores Aoe that deals more damage depending on how densely packed the targets are in the blast area Warp in cloaking field generator (probe build) summons an immortal pylon on timed life that cloaks nearby units Psi Cannon (yamato cannon copy) after a charge up, sends a huge bolt that does large aoe damage centered on a target unit and deals extra damage to enemy armor Summon Shadow Clone (gateway train) summons a shadow clone Summon Super Orb summons a superorb at caster position
Highlights:
a myriad of new custom units and variations on existing units
11 fully fledged heros each with a set of four to five multi-level abilities as well as a set passive abiliy
a ton custom made abilities, behaviors, weapons, and effects
Drop pods that deal impact damage and spawn units (not an effect but an actual droppod unit)
my pathetic terrain skills
a bunch of modified abilies or abilites with problematically similar names. (like if i base all my effect-instants off of a copy of stimpack and leave them as stimpack copy x)
make a dummy upgade, then give the ability a requirement that makes the player not allowed to have the dummy upgrade unlocked (you cant use the ability if you have that upgrade researched) then make the trigger give that upgrade to the player.
hmmm. cant tell if its my custom dependency or if its my editor itself. almost want it to be the ladder as it means i can just reinstal and be done with it
ok so a few things have been happening recently with my editor.
1. when i try to open a game on hots dependencies i need to relog because i "need a swarm licence to load dependencies".
2. randomly will say "Unknown attribute id '2000' has been removed from game variant 'Other - Custom'."
this causes some players to be renamed to "joueur x (instead of player x) and some players to loose their names entirely. this seems to happen at random.
3. opening the text editor gives this error: "Missing string: EDSTR_TEXTEDITOR_STYLEOPTION_TightGradient"
4. i was able to import some assets earlier but now whenever i try to import something, it says something like this "Unable to load image from 'C:\Users\Joseph\AppData\Local\Temp\StarCraftIITemp\Import/HerosAndGenerals.SC2Map\Assets\Textures\animations\Abomination\abomination_ChangableTexture1.tga' (Core: a required object could not be found)". this happens for any asset i attempt to import.
NOTE: if it matters im using a custom dependency i made using a map i had ccreated previously on the hots dependency
i havent looked at it at all, but judging by how it looks, id say they might be using a some kind of bossbar (look up tutorials for that, those may get you what ur looking for)
the flying barracks is a separate unit. make sure it has the capacity to build a techlab and fly. make sure it is not a flying barracks, but rather a flying version of your building
i think its inheritly hard to get a 1v1-only game off the ground. at the beginning it will almost always be the creator vs some noob. he has no allies to get advicse from or experience to know what he is doing. even if you get to the point where there are some fans that actively play, you will run into the same problem of them crushing noobs and nobody having allies to talk to or learn from.
after beating easy, normal, or hard modes, there is still very hard and extreme modes; extreme being to this day undefeated- even by me, the creator.
(you dont have to beat a difficulty mode to advance to the next. you can play your first game on hard for example) battlenet://starcraft/map/1/253683
0.959349593495935
https://www.sc2mapster.com/projects/hero-survival-j
^project page has link
Hey guys im the author of the NA arcade game Hero Survival J and at long last i have posted the map to mapster (triggers removed) as well as a txt change log of alot of the chages (NOTE LOG IS NOT COMPLETE). This map contains the terrain for HSJ as well as all custom units, abilies, weapons, etc that i have created over the course of the project, for anyone to look at, learn from, or use in their own projects. (i gave the whole map because i am not skilled enough to post each data asset indevidually). Unfortunately i began the project when i was still reletively new to the editor and it's best practices so some melee units and/or abilities were overridden with my own variations (removed units listed in txt).
I hope this map can be of use to anyone who would like to use my custom, units and abilities for their own project (i only ask you credit me and model maker if applicable)
DISCLAIMER: for you experienced mappers, you may cringe at some of the ways i have done things, and i know, i started this before i knew better but this is purely for you guys to view, use, and learn from. i can offer support if you have any questions
the following spoiler contains a breif overview of some of the added abilities with title and one line description
ABILITY OVERVIEW
NOTE THIS IS NOT 100% COMPLETE NOR DOES IT COVER PASSIVE BEHAVIORS OR ADDED WEAPONS
ADDED ABILITIES (i will use both the in editor name and in game name as appropriate)
Adreniline Rush Self buff, increases attack and movement speed for short duration and heals a small amount of health
Armor Bast Single target damage ability that deals more damage based on enemy armor
Armor Charge temporary self buff that heals and increases armor temporarily
Burrow Charge like regular ultralisk abiliy but shorter range and manually target with an AoE
Call the Swarm spawn cocoons full of zerglings
Call down Automatons Call down a drop pod that deals impact damage and spawns automatons
Call Orbs spawns a combat orb on each nearby enemy
Orb Smash (close up aoe) Deals damage to all nearby enemies
Create Evolved Zerglines autocast ability that spawns evolved zerglings
Create Flare create a flare which is part of b3rm's orbital bombardment ability (see that hero)
Dark Vortex Create a slow moving vortext that slowly travels towards an enemy unit, dealing damage over time to units it moves through. explodes for large aoe when it hits its target
Crate WidowMines Crates a bunch of widowmines at target location (note i compltely changed widowmines and they are now 1-time use)
Drop Pod Creates a zerg drop pod at target location, deals aoe on impact and spawns Units (there are differnt types for differnt spawns)
Etherial Mastery Makes user become invlunerable for a breif time, during this time it may move but not attack
Evolve User Grows in size, and gains massive life and attack damage for a duration
FBC (many abilities) These coordinate to summong a FlagshipBattleCrusier in my game, but it used triggers and therefore no longer works
Sniper (Copy) Exactly like it sounds.
Ghost EMP copy Deals AoE in target area
Ghost EMP copy copy Throws EMP grenade which slows the movement and attack speed of effected units and deals light damage. mech units take much more damage.
Hero Heal autocast, target nearby hero is healed over time.
High Templar PSI storm copy more powerful than regular and is the one used by executor hero
Hybrid Enhancer <X> currently un finished, but is a buff depending on the kind (damage, heal, speed)
Hybrid Gas User is followed by a large AoE cloud of gas that deals damage to units in it over time
Increase Range Users weapon gains extra range for duration
neural parasite now can only be used on heros and is autocast. also taken unit gains significant fire speed
Inspire Passive, nearby friendly units gain +50% attack speed
Marine Stimpack increases attack speed at an energy cost
Marine Stimpack Copy aka fungal sheild user gains a temporary shield. stimpacks 2-4 are the differnt levels of fungal shield
Medivac Heal copy Like medivac heal except it regenerates energy not health
Mind Link Autocast/passive spawns protoss units passively, used with executor hero to spawn armies
mindcontrol Takes over enemy unit for limited duration
Nano Repair Passive, if this unit is below 1/3 health, it will gain bursts of movement speed and regenerate health quickely until it gets back to above 1/3 health
Noxious Gas Creates a cloud of gas that deals damage to nearby bio units over time, cloud follows the user
Off World barrage used in conjuction with flare (see br3m) large aoe that deals damage in three bursts with a 2 second interval
Orb Channel heals user and restores energy over a short duration
Calldown Mule Cop is used for Call the Swarm (see above)
OverCharge Gain +2 armor and regenerate 100hp over 5 seconds
Penetrator Rounds Lowers fire rate but increases damage for 10 seconds
Queen Transfuse changed to healing pulse, heals hp and shields of a friendly unit
Queen Transfuse copy aka Corrosive Acid Single target direct damage that ignores shields
Rapid Fire Temporary Attack speed buff
Rest Become a cocoon that cannot move or attack for 10 seconds to regenerate a significant amount of health
Rush Increases movement speed for short duration
Sentry Gardian Shield copy Deflects damage based on a percentage rather than flat -2 damage
Shadow Merge Cloaks a friendly hero for a duration
Shadow Shield Gain a temporary shield
Shadow Bolt Long Range anti-air single target damage that can hold up to 5 charges
Spawn baneling User spawns banelings at their position that explode after 1 second
Spawn Raven Spawn raven at user position
Spawn Roach Spawns two roaches at user position, these roaches have increased attack speed
Summon energy Bot spawns an energy bot on timed life that restores energy to nearby units
Summon <Unit> spawns that unit at user position. likely on autocast.
Summon Zealot Escort passively spawns zealot escorts. can have up to two out at a time.
supply wall detector user becomes a detector
temp cloak 1&2 user us passively cloacked but once every 30 seconds becomes visible for short duration
Upset User gains attack speed at the presence of a nearby armored unit
Zealous shield Gives nearby heros a shield that lasts about 10 seconds
Baneling Toss throws banelings to target location where they explode after a second
Summon BioPhage (located inside of barracks train) summons a biophage
Sawn Guardian Drone (barracks train) summons a combative drone with good hp and is very strong while on creep
Ghost EMP / Explosive Spores Aoe that deals more damage depending on how densely packed the targets are in the blast area
Warp in cloaking field generator (probe build) summons an immortal pylon on timed life that cloaks nearby units
Psi Cannon (yamato cannon copy) after a charge up, sends a huge bolt that does large aoe damage centered on a target unit and deals extra damage to enemy armor
Summon Shadow Clone (gateway train) summons a shadow clone
Summon Super Orb summons a superorb at caster position
Highlights:
a myriad of new custom units and variations on existing units
11 fully fledged heros each with a set of four to five multi-level abilities as well as a set passive abiliy
a ton custom made abilities, behaviors, weapons, and effects
Drop pods that deal impact damage and spawn units (not an effect but an actual droppod unit)
my pathetic terrain skills
a bunch of modified abilies or abilites with problematically similar names. (like if i base all my effect-instants off of a copy of stimpack and leave them as stimpack copy x)
0
make a dummy upgade, then give the ability a requirement that makes the player not allowed to have the dummy upgrade unlocked (you cant use the ability if you have that upgrade researched) then make the trigger give that upgrade to the player.
0
there is a field on the ability, currently set to target unit (most likely)
it is there that you can change it to target point
0
bump
0
hmmm. cant tell if its my custom dependency or if its my editor itself. almost want it to be the ladder as it means i can just reinstal and be done with it
0
idk exactly how they did it but more than likely it is how they did. keeep in mind you can set the map bounds to a region to simulate multiple maps
0
just section off one really big map?
0
i do it like this:
make model actor. new event. on effect start, create.
look at the 250mm cannon model actor for referance
0
ok so a few things have been happening recently with my editor.
1. when i try to open a game on hots dependencies i need to relog because i "need a swarm licence to load dependencies".
2. randomly will say "Unknown attribute id '2000' has been removed from game variant 'Other - Custom'."
this causes some players to be renamed to "joueur x (instead of player x) and some players to loose their names entirely. this seems to happen at random.
3. opening the text editor gives this error: "Missing string: EDSTR_TEXTEDITOR_STYLEOPTION_TightGradient"
4. i was able to import some assets earlier but now whenever i try to import something, it says something like this "Unable to load image from 'C:\Users\Joseph\AppData\Local\Temp\StarCraftIITemp\Import/HerosAndGenerals.SC2Map\Assets\Textures\animations\Abomination\abomination_ChangableTexture1.tga' (Core: a required object could not be found)". this happens for any asset i attempt to import.
NOTE: if it matters im using a custom dependency i made using a map i had ccreated previously on the hots dependency
0
i havent looked at it at all, but judging by how it looks, id say they might be using a some kind of bossbar (look up tutorials for that, those may get you what ur looking for)
0
the flying barracks is a separate unit. make sure it has the capacity to build a techlab and fly. make sure it is not a flying barracks, but rather a flying version of your building
0
look at warp prism unload. probably increase the range
0
i think its inheritly hard to get a 1v1-only game off the ground. at the beginning it will almost always be the creator vs some noob. he has no allies to get advicse from or experience to know what he is doing. even if you get to the point where there are some fans that actively play, you will run into the same problem of them crushing noobs and nobody having allies to talk to or learn from.
0
Hero Survival J! (also shameless plug XP)
after beating easy, normal, or hard modes, there is still very hard and extreme modes; extreme being to this day undefeated- even by me, the creator.
(you dont have to beat a difficulty mode to advance to the next. you can play your first game on hard for example)
battlenet://starcraft/map/1/253683
0
isnt there an offset for that in the unit actor?