Is it possible to make worlds and link them in the editor so that if you complete world 1, it brings you to world 2 or a Zelda like game where you explore big areas?
How did they do it when they made world of starcraft and diablo in the editor?
They never made World of StarCraft. They made a demo map which simply recycled parts of a small map for the dungeons.
The Dia Blo map did it with a similar approach, where it recycled blank map patches to hold random dungeons. As it was limited to 4 players only 4 were ever used at any given time so only 4 such patches are needed with any being unloaded into massive array variables that are not needed.
In multiplayer you apparently cannot force another map to load, and if you did it would affect all players.
You can however share a bank across many maps banks are stored by author and not map. Hence you can create many maps, each a part of your game, and let players choose which part they want to play from arcade level. As long as you make it so that everyone can start and progress in every part there is no problem doing this.
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Is it possible to make worlds and link them in the editor so that if you complete world 1, it brings you to world 2 or a Zelda like game where you explore big areas?
just section off one really big map?
Is that the only way? How did they do it when they made world of starcraft and diablo in the editor?
idk exactly how they did it but more than likely it is how they did. keeep in mind you can set the map bounds to a region to simulate multiple maps
@Bareleon: Go
"Worlds?" Are you talking about linking maps? What you're describing sounds like it can easily be done with the "Set Next Map" trigger and bank files.
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They never made World of StarCraft. They made a demo map which simply recycled parts of a small map for the dungeons.
The Dia Blo map did it with a similar approach, where it recycled blank map patches to hold random dungeons. As it was limited to 4 players only 4 were ever used at any given time so only 4 such patches are needed with any being unloaded into massive array variables that are not needed.
In multiplayer you apparently cannot force another map to load, and if you did it would affect all players.
You can however share a bank across many maps banks are stored by author and not map. Hence you can create many maps, each a part of your game, and let players choose which part they want to play from arcade level. As long as you make it so that everyone can start and progress in every part there is no problem doing this.