I want to have a selection limit on units...
I know it can be accomplished by triggers, and I already have a trigger to do it.
Issue being that if someone uses select all army (f2) there's a delay where it deselects the rest of their units, meaning they have a split second to control and move the rest of them... The amount of time during which it can occur is amplified if there is any lag in the game.
It would be nice is this was an option under Gameplay data... I can't find it there though. Or maybe my current trigger can be improved on.
I was trying to acheive the same thing for my project, ca a year ago. None of the editor people I worked with knew how to fix it via the data-editor. As far as I know, there is no better solution than the trigger you describe. Unfortunately, it suffers from the delay. : /
Ca half a year ago in my previous project, we were contacted by a Blizzard-employee, for some reasons. I took the opportunity to request some features for the editor, including selection limit. He said he would pass it on to the SC2-development team. Never heard anything more. Maybe it will come in LoTV ^^
Why on earth would you want to limit the selection size? One of the big improvements in SC2 over WC3 was that there is practically no selection limit. One of the most requested features in WC3 was to remove the selection limit. And here we are in a game which has practically no limit on selection asking for one to be added?
The only reason I think old games had a selection limit was due to technical limitations. WC3 for example was not really designed to be a RTS so they never built in the necessary UI to support displaying more than 12 units odd. I believe with most games the UI showing all the units selected was the limiting factor. Then again Empires Dawn of the Modern World did allow you to select hundreds of units and that game is over 10 years old.
To be perfectly honest I could think of a ton of reasons to limit the unit selection.
In this particular case it's a massing game, where 1 unit controls the direction of all the others.
It kind of defeats the purpose to be able to control all of them yourself, also lowering the skill gap in the process for micro intense situations.
I want to have a selection limit on units... I know it can be accomplished by triggers, and I already have a trigger to do it. Issue being that if someone uses select all army (f2) there's a delay where it deselects the rest of their units, meaning they have a split second to control and move the rest of them... The amount of time during which it can occur is amplified if there is any lag in the game. It would be nice is this was an option under Gameplay data... I can't find it there though. Or maybe my current trigger can be improved on.
I was trying to acheive the same thing for my project, ca a year ago. None of the editor people I worked with knew how to fix it via the data-editor. As far as I know, there is no better solution than the trigger you describe. Unfortunately, it suffers from the delay. : /
Thanks. It's too bad Blizz doesn't add this. Or that we don't have a 3rd party map editor like in Broodwar.
Ca half a year ago in my previous project, we were contacted by a Blizzard-employee, for some reasons. I took the opportunity to request some features for the editor, including selection limit. He said he would pass it on to the SC2-development team. Never heard anything more. Maybe it will come in LoTV ^^
Why on earth would you want to limit the selection size? One of the big improvements in SC2 over WC3 was that there is practically no selection limit. One of the most requested features in WC3 was to remove the selection limit. And here we are in a game which has practically no limit on selection asking for one to be added?
The only reason I think old games had a selection limit was due to technical limitations. WC3 for example was not really designed to be a RTS so they never built in the necessary UI to support displaying more than 12 units odd. I believe with most games the UI showing all the units selected was the limiting factor. Then again Empires Dawn of the Modern World did allow you to select hundreds of units and that game is over 10 years old.
@ImperialGood: Go
To be perfectly honest I could think of a ton of reasons to limit the unit selection. In this particular case it's a massing game, where 1 unit controls the direction of all the others. It kind of defeats the purpose to be able to control all of them yourself, also lowering the skill gap in the process for micro intense situations.
@PreTenD: Go
So why not make the little units unselectable then?
Lower their selection priority?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg