Hy
Pls can somebody make me a medieval road. A 2X2 square ( in the sc2 pathing scale) with a texture something like this:
I need it for my wc1 remake project
thank you
its possible only to make texture of road and use invisable object. And change creep texture to your Custom Road texture as i did with my own project for generating random roads. And used one of original textures of SC2.
There's an article on galaxy wiki network about making custom terrain textures which is very simple to follow; I don't think I'm allowed to link to it due to
but make your texture by following it and then import it into the editor and replace the road texture with it. I forget what the road texture is called, and haven't got time to find out right now but I'll post back when I know.
The road texture is stored in /Assets/Textures, as korhal_road_diffuse.dds (unless you want to use a different road. You'll need to also add a strip of road along the top, although you'll probably be alright if you just make the whole texture a gravel rocky area, like in the link I posted but more warcraft-ey. Replace the normal map as well; again, the link outlines how to make a normal map for it. You import your textures into your map, and move them to /Assets/Textures
sorry if you miss understood it. Not your model is stupid, just the original nyan cat and citty loaf is.
thank your link. But i actualy need a model with this texture(a 2X2 squere as a wrote), because it would be an unselectable and untargetable building. You can build it in your town hall, and you can build only near it. the data for this is completed, i need the model only now.
Use the road model. If I recall correct, it's a square. If it's too big you can scale it down in the data editor. I think there's even a flat plane amongst the models the editor includes, along with a box (and an apple I think?)
Hy Pls can somebody make me a medieval road. A 2X2 square ( in the sc2 pathing scale) with a texture something like this: I need it for my wc1 remake project thank you
pls do it. It isn't hard, actualy its easier than the silly nyan cat and cittyloaf was.
its possible only to make texture of road and use invisable object. And change creep texture to your Custom Road texture as i did with my own project for generating random roads. And used one of original textures of SC2.
Was going to do it when I had the time but now I just fully resent this. >:o
/ignorestopic >:o
There's an article on galaxy wiki network about making custom terrain textures which is very simple to follow; I don't think I'm allowed to link to it due to
but make your texture by following it and then import it into the editor and replace the road texture with it. I forget what the road texture is called, and haven't got time to find out right now but I'll post back when I know.
You're free to mention whatever site you want really?
Within boundaries anyway, we'll ban you if you start spamming 2girls1cup.
@Mozared: Go
OK, sure. Tutorial is here http://www.galaxywiki.net/Custom_Terrain_Textures
@Mozared: Go
que the GOATSE.... lol
Or tubgirl...THE HORROR
The road texture is stored in /Assets/Textures, as korhal_road_diffuse.dds (unless you want to use a different road. You'll need to also add a strip of road along the top, although you'll probably be alright if you just make the whole texture a gravel rocky area, like in the link I posted but more warcraft-ey. Replace the normal map as well; again, the link outlines how to make a normal map for it. You import your textures into your map, and move them to /Assets/Textures
@xcorbo: Go
sorry if you miss understood it. Not your model is stupid, just the original nyan cat and citty loaf is.
thank your link. But i actualy need a model with this texture(a 2X2 squere as a wrote), because it would be an unselectable and untargetable building. You can build it in your town hall, and you can build only near it. the data for this is completed, i need the model only now.
@Domper: Go
Use the road model. If I recall correct, it's a square. If it's too big you can scale it down in the data editor. I think there's even a flat plane amongst the models the editor includes, along with a box (and an apple I think?)
@JackRCDF: Go
no thats a cube, a realy realy weird cube.
@Domper: Go
No, it's not a cube. It's a rectangular prism.
@Nebuli2: Go
whatewer. I only know that model is useless for me.