I'm a huge fan of Warcraft 3. With the recent release of the MDX exporter and the current awesomeness of the .M3 exporter, I thought it'd be fun to take a crack at remaking some of my favourite heroes. The models and textures are mostly made from scratch. DH is 2100 tris, BM is 2300 tris. Both use 512x .DDS color, specular and normal maps. Both are animated using the Warcraft 3 animations, including death animations. I plan to make a video of them sometime in the future, but my comp is crappy at vid capture.
Well uncompressed by the map, 3 textures would be 1mb. I'm using DDS so it's already a pretty decent texture filesize. When all compressed, the map is slightly over 1mb. I can probably shave some off the .m3 if I get rid of animations not being used (ultimates), but it's very minor there.
Those are awesome :). And like cocosoft said, I think making the flag a decal would rock. Even the panda on DH as a decal would be sick too! Just some ideas, but keep up the great work :)! You think you would ever recreate the footman and grunt?
Do you think you could give a more detailed description of how you went about converting these?
I've been trying to convert some of the high quality models that were made for Wc3. However I am having a lot of trouble getting them into the right format to open them up in 3dsmax, let alone export them as .M3, and I suppose a straight .mdx > .m3 converter is too much to hope for.
EDIT: Btw these are just doodads, so I don't need to worry about animations or anything.
I know Decals can be used, but this Blademaster is proud of member of the Burning Blade clan ;) The blademaster isn't 100% complete, but I felt it was at a good enough state to toss in game. Most of the changes would be texture tweaks anyhow. Team Colors will come when I have the map set up for multiple players.
Upcoming features will include Portraits (Static 2D portrait to save on space) and Icons (Wireframes). My goal is to create a complete unit package that makes efficient use of filesize. The 10mb limit on maps is going to be a major concern for custom units being used in content-heavy maps.
Check the Tools forum and get NiNtoxicated01's recently released MDX import/export script. It works near flawlessly with the .M3 import/exporter. Just import into Max and export. The most you'd have to do is hook up the material (custom SC2 material, SC2 Bitmap, convert BLP into TGA or DDS) and that should be it.