That immortal looks like he is trying to overcompensate for something.
Yea, for the same as this guy:
The conception of evil in mass culture is strongly based on overcompensating. Why evilmen want to conqure/destroy the wold with their phallic missiles or balls bombs? The idea of making creeps (the bad guys) to look visually overcompensating was suggesting itself.
And another model (based on Almaity's art) I've created some time ago for Almaity and Zelda's Starmon map. It's an experimental model, I've tried to imitate hair and dress with ribbons, and it worked.
1) Nice but perhaps better without the two zerg spikes on her back
2) texture looks way off, can't see his head or is it just a body with a wizard hat?
1. They are a sign of upgraded unit. They also are unsmoothed to look more crystallic, which anyone doubtly notice.
2. It's the way the wow model is made. You can see a beard, which may indicate a face. I wanted to have something like wc1 conjurer. And this was the closest one. And if you remember, he had a hat. Texture is gay, I agree, but the unit look ok in game.
Yes, I do accept requests. But I'm still on vacation, far away from mapping and modelling, so can't create something specially for you. But I have created a flag for a guy earlier. It's team colored, has a player's decal on, looking medievalish and animated like it's windy.
@Delphinium1987: Go
Congratulations! It completely deserved it.
(I only back for a couple of days)
Immortass:
@Zolden: Go
Infestor abdomen needs work. Rest look good though.
That immortal looks like he is trying to overcompensate for something.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Possibly the fact that he's missing his lower half.
@Zolden: Go
Is that not the original model? I know the texture is different, but the model with a matching texture would make a great "merc" Immortal!
Alright.
Yea, for the same as this guy:
The conception of evil in mass culture is strongly based on overcompensating. Why evilmen want to conqure/destroy the wold with their phallic missiles or
ballsbombs? The idea of making creeps (the bad guys) to look visually overcompensating was suggesting itself.@Miles07: Go
Mesh is a bit edited. And the material is edited too, so new textures that would be selected by id will look also different.
Ok, and another model. Not sure, how to name it, Sentrier or Carrientry.
Nice!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
New model above looks awesome
lol
@Zolden: Go
A good name could be the War Beacon: it looks like it could be a land-based transport or APC but with attack capabilities.
Another couple of retextured wow models:
Angel's kicking asses:
And another model (based on Almaity's art) I've created some time ago for Almaity and Zelda's Starmon map. It's an experimental model, I've tried to imitate hair and dress with ribbons, and it worked.
Albino roach:
The bride of Frankenstein/undead doll model needs work around the stitches and eyes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Almaity planned to edit the textures, so maybe it's done.
Dat albino Roach! Reminds me of Tremors 3...
A Snow Queen. Does it look cool?
And also a conjurer guy.
@Zolden: Go
1) Nice but perhaps better without the two zerg spikes on her back
2) texture looks way off, can't see his head or is it just a body with a wizard hat?
@Eimtr: Go
1. They are a sign of upgraded unit. They also are unsmoothed to look more crystallic, which anyone doubtly notice.
2. It's the way the wow model is made. You can see a beard, which may indicate a face. I wanted to have something like wc1 conjurer. And this was the closest one. And if you remember, he had a hat. Texture is gay, I agree, but the unit look ok in game.
Some of your models realy look nice. Do you accept model requests? Id need some small models like a team coloured flag.
@fate1990: Go
Yes, I do accept requests. But I'm still on vacation, far away from mapping and modelling, so can't create something specially for you. But I have created a flag for a guy earlier. It's team colored, has a player's decal on, looking medievalish and animated like it's windy.
http://i.snag.gy/36mmc.jpg
There are two variations, but I don't remeber, what is the difference between them.
var1
var2
And textures for this model is here (put 'em as usual, to assets/textures)
@Zolden: Go
As long as the draping part can be made invisible with the right alpha textures he could do anything with it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg