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I'm still waiting for that metallic skeleton. Dah terminator
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Quote from JacktheArcher: GoHate to pester but how is the fountain going? I've just really wanted a fountain for a while now.
Hate to pester but how is the fountain going? I've just really wanted a fountain for a while now.
I figured out, that water particles must have ribbons attached, and that may make water loo realy streamy, and this is what I will try.
And that water ripple could help to create the multilayer fountain.
@willuwontu: Go
alright, there it is
yay :)
@Zolden: Go
Awesome! I hope it works out. Sounds like it'll be awesome.
Might just be me but that plate on the right of her hair just looks odd.
No pic of the skeletonator mk2?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That was just an angle. And I changed her a bit, so it's more like a ghost, less like a cellophane.
Metallic skeleton wasn't changed since the last picture. And I'm rather satisfied with the models, time for data activity.
Here some of the units having fun casting each other.
And some other units that will play a role of creeps.
Mechalings w00t! THOSE textures will be much appreciated. =D
@Miles07: Go
Yea, he looked unexpectedly nice, even with imprecise texturing.
But I'd rather not upload any more models to keep my map unique :)
But it's easy to retexture, 15 minutes of clicking in art tools.
I'm trying to create something that would look a bit like a 3 tier fountatin. Any notes?
Wow thats a really nice fountain thats for sure Perhaps one last bowl of some sort for the bottom? or maybe if the water ran down the base of the fountain or something But really it looks good i like the water in the bowls its nice
Gorgeous! I'm with zaysite on this one. You should probably just have the water end in a basin at the bottom.
Ok, there are 2 animations again (Stand 00 and Stand 01), and the second one without outside of basin water flow.
Nice.
Really great effect.
very nice
Perfection right there. Looks fantastic. I'll be going out of my way to use it.
Looks great. And if you want the water to end in a basin...just lower the doodad height so the last basin is at ground level.
Nice but isn't it better if the water in the fountain is white than blue, more like transparent or whitish
Some more creep models made by retexturing or (like in zealot's and hydra's cases) simply editing material properties.
Zolden is back!
I am glad to tell you that our map CastleUlrezaj which used your BGMs won the Champion of the 2rd blz's custom mod match in China.
Great thanks for your help!
I'm still waiting for that metallic skeleton. Dah terminator
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
I figured out, that water particles must have ribbons attached, and that may make water loo realy streamy, and this is what I will try.
And that water ripple could help to create the multilayer fountain.
@willuwontu: Go
alright, there it is
yay :)
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@Zolden: Go
Awesome! I hope it works out. Sounds like it'll be awesome.
@Zolden: Go
Might just be me but that plate on the right of her hair just looks odd.
No pic of the skeletonator mk2?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That was just an angle. And I changed her a bit, so it's more like a ghost, less like a cellophane.
Metallic skeleton wasn't changed since the last picture. And I'm rather satisfied with the models, time for data activity.
Here some of the units having fun casting each other.
And some other units that will play a role of creeps.
Mechalings w00t! THOSE textures will be much appreciated. =D
@Miles07: Go
Yea, he looked unexpectedly nice, even with imprecise texturing.
But I'd rather not upload any more models to keep my map unique :)
But it's easy to retexture, 15 minutes of clicking in art tools.
I'm trying to create something that would look a bit like a 3 tier fountatin. Any notes?
Wow thats a really nice fountain thats for sure
Perhaps one last bowl of some sort for the bottom?
or maybe if the water ran down the base of the fountain or something
But really it looks good i like the water in the bowls its nice
@Zolden: Go
Gorgeous! I'm with zaysite on this one. You should probably just have the water end in a basin at the bottom.
Ok, there are 2 animations again (Stand 00 and Stand 01), and the second one without outside of basin water flow.
Nice.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Really great effect.
very nice
Perfection right there. Looks fantastic. I'll be going out of my way to use it.
Looks great. And if you want the water to end in a basin...just lower the doodad height so the last basin is at ground level.
@Zolden: Go
Nice but isn't it better if the water in the fountain is white than blue, more like transparent or whitish
Some more creep models made by retexturing or (like in zealot's and hydra's cases) simply editing material properties.
Zolden is back!
I am glad to tell you that our map CastleUlrezaj which used your BGMs won the Champion of the 2rd blz's custom mod match in China.
Great thanks for your help!