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If the 'Download' link does not take you to the right place, click on "Files" in the navigation bar above and you can get to the downloads.
These maps are based on the above SC1 mod/maps by maverck and work by Blizzard (of course) and Ultraling and Jones313. They are fully backward-compatible with the previous Terran and Zerg campaign maps. Many thanks, props and much love to all who contributed. I could NEVER have completed this project without all their hard work.
Also thanks to Forsworne for the non-glowy Tassadar model and b0ne123 for the Kerrigan and Tassadar Hero Icons.
Special thanks as well to Telenil who has been quite helpful with detailed descriptions of errors and issues; also to Superfield and Jimm3110 for all the feedback and suggestions. Some of the changes and improvements would not have been done without these good fellows.
These maps are a labor of love. I learned the SC2 Editor on my own, through inference and other maps. These maps took about 6 months to complete in my spare time.
I am interested in the possibility of being a professional programmer, developer, or game designer.
I have not made these maps seeking to make any profit nor do I claim any ownership over the contents. Most of the work was done in advance by Blizzard and the people who made the SC1 Terran and Zerg campaigns.
That being said, if you like the maps please donate on my SC2Mapster page. Thanks and enjoy.
These maps are meant to be re-creations of the original game. I have added/tweaked a number of things from the original SC1mod.SC2mod file. I have included some small surprises as well in the maps, if you explore a bit.
I would like to thank all you dedicated players of StarCraft and RTS's without which this project would be pointless. I hope you all can enjoy these maps as much as I do. En Taro Adun!
4/48/2013 - Is everyone else enjoying Heart of the Swarm as much as I am?? Fantastic campaign, Blizzard. So many good things about it, even if I don't want to spoil it for you, I might spoil it just by mentioning them... Anyhow, just an update, I am finishing school right now so in a few weeks I will have more time to pick these up again and make some more tweaks. Thanks for your patience people.
12/26/2012 - It has been a while since I last posted here, but I just wanted to inform everyone that I will be back to rebalance/debug the maps and mods for Heart of the Swarm. I haven't played SC2 that much since I got hooked on GuildWars 2 (a game I highly recommend if you like RPGs or WoW-style quest games), but I am excited for HotS coming out in a few months (fingers crossed) so you will likely see more of me once that happens. Cheers!
4/1/2012 - Final versions of Maps posted.
New Zerg Maps 4 & 5 (non-fps): Zerg 4 & 5 (someday)
PLEASE NOTE - UNZIP THE MAPS TO YOUR "MAPS" FOLDER, THEY SHOULD BE IN A FOLDER NAMED "3. THE FALL".
Chris
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Screenshots: Screenshots
Russian Mod: Russian Mod
Zipped Maps Latest: Maps V. C.3.3
Zipped Mod Latest: Mod V. C.3.3
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YOU MUST USE THESE MAPS WITH THE MOST UP TO DATE MOD, or they might not work correctly.
Please make sure you have the Mod in the StarCraft II/Mods folder and the Maps in the StarCraft II/Maps/3. The Fall folder (normally in the 'Program Files' directory - NOT the SC2 folder in 'My Documents').
Facts
- Date created
- Aug 14, 2011
- Categories
- Last update
- Mar 02, 2013
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- License
- Public Domain
- Downloads
- 457,387
- Recent files
- R: Maps and Mod v. 3.3 (final) Mar 02, 2013
- R: Change Log file Dec 27, 2012
- R: SC1 Mod v. C.3.3 Zipped Apr 01, 2012
- R: SC1 Maps 1-10 v. C.3.3 Zipped Apr 01, 2012
- R: Russian-dubbed Maps 1-5 (V. ~2) Mar 21, 2012
- Reply
- #253
jankulit Feb 19, 2012 at 04:30 UTC - 0 likeschristdaugherty 5 days ago
(In my best Futurama voice-) GOOD NEWS EVERYONE!
I figured out what was making Maps 9 and 10 much easier than they were supposed to be...
They will be corrected in the next update. //
Wuhoo! I can't wait for that update to come! hahaha! I'm pretty sure there were just triggers which needed to be edited.
- Reply
- #252
Sun7zu2 Feb 18, 2012 at 11:40 UTC - 0 likesDo not know what's causing this, but whenever the Overmind is on the screen I'm having 0 to 1 fps. I can run late game 4v4 with huge battles without any lag at all, so I'm clueless as to why.
- Reply
- #251
christdaugherty Feb 17, 2012 at 02:48 UTC - 0 likesI will take a close look at all the maps; I have to since I am adding the difficulty variation...
- Reply
- #250
jared8wally Feb 16, 2012 at 20:41 UTC - 0 likes@christdaugherty: Go
and what about 7 8
- Reply
- #249
christdaugherty Feb 14, 2012 at 08:43 UTC - 0 likes(In my best Futurama voice-) GOOD NEWS EVERYONE!
I figured out what was making Maps 9 and 10 much easier than they were supposed to be...
They will be corrected in the next update.
- Reply
- #248
Telenil Feb 10, 2012 at 21:26 UTC - 0 likes@TheTorrasque: Go
Heh, I got into the editor myself by looking at Jones' map, so I could increase the difficulty in Chris'. Now I have my own campaign and will probably start a second one. Funny how this happens.
- Reply
- #247
TheTorrasque Feb 10, 2012 at 15:33 UTC - 0 likes@Jones313: Go
Yes, the very first time I've terrained and placed doodads was observing your maps in the editor!
- Reply
- #246
Jones313 Feb 10, 2012 at 14:38 UTC - 0 likes@christdaugherty: Go
Awwwww yeaaaaaa. Currently playing the Zerg campaign, I guess I'll wait for the update before hitting your maps. :]
- Reply
- #245
christdaugherty Feb 10, 2012 at 08:05 UTC - 0 likesI have posted a screenshot of the first briefing, to show the implementation of the difficulty buttons; note the level, "Brutal".
The level difficulty option will be included in the next update of the Maps.
- Reply
- #244
benoit531 Feb 10, 2012 at 02:39 UTC - 0 likesChris in the newest mod c.3.1 the hydralisk attack is not shown i rember in the earlier mods it was shown as a streak of acid or something like that. Also when the dragoons die it shows a immortal being destroyed for some reason. The sound in map ten does not work when units are attacking as well. in map ten the game goes extermly slow when you get by the overmind even with a decent graphics card