Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Introduction
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - Untamed, Unbroken, Unleashed
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 13 Status: Cinematics making phase.
Screenshots
Special Thanks
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
Concerning Donations
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
The Game is not opening via Launcher. Says unable to find map. Playing mission by mission from Editor is super tedious and often gives away spoilers. Please suggest a workaround
It's working fine for me. Are you sure you set up the maps properly? Instructions are upper on this page.
In reply to CooperHawkesOdyssey:
I placed all the files under Starcraft II > Maps > Odyssey Part I (didnt download part2 yet). Opened the launcher via editor and it opened, the options screen come with all the chapter names. As soon as i click Start on any of them it says Cant open Map and goes to Lobby.
The only way I can play is by opening each map on Editor and then going Test Document, but that already shows me the whole map beforehand and thus is a major spoiler to start the game with
The correct path is: Starcraft II > Maps > Odyssey
Why did you add "Part I"? That's the reason why it's not working. Just name the folder Odyssey and nothing else.
Played both acts few times now and im realy satisfied how you made this entire thing (realy wish it was an offical campaign in sc2)
Sadly i wasnt able to finish 10. mission as i have issue with my cursor dissapearing every time i get to 1. part of the mission where u have to kill that big thingy for it to smash the rocks.(Found out that actualy if your units are in wrong spot durring the big boi charge on the rocks he will cancel the charge and u will remain in that mini cutscene(or w/e u call it) and u will be forced to replay)) i dont know is it a bug or not but well it happened , what im thinking is that when that part of when it charges comes that it should either push away your units or units should move themselves out of the charge.
Great work for all the missions that u made and those that are up to come.Also is there any info on when the 11. mission will be released?
Thanks for the praise. The campaign has several moments where bugs and glitches can occur depending on how the player plays. Most of them are quite rare to trigger so I don't bother too much to improve it.
No idea when mission 11 will be done. I'm very much out of mapmaking nowadays.
In reply to CooperHawkesOdyssey:
Cutscene hell will do that to you
Act 1's mission 1 doesn't work at all and when i try to test the document by itself all it is, is a completely empty map
It sounds like you're trying to open the mission by double-clicking the file. In the editor that only opens the software, not the file itself. Once the editor is open, go to File>Open and then load the mission file you want. Hope it works.
Does it require any addons? The heart of the swarm or legacy of void?
It used to require them years ago but nowadays, I don't think it does.
In reply to CooperHawkesOdyssey:
Thanks for the rely. En taro tassada!
Hey man when will you add the rest of the missions of act 2
In reply to nitro2004611:
I'd guess that we're lucky if we'll see mission 11 before winter - but let's hope for the best, of course.
The gameplay part of Mission 11 was all done in a few weeks, months ago. However, once I started making the cutscenes, the development progress went into slow motion. Not only are the cutscenes far more tedious to make, my laptop was old and became really slow. Mapmaking becomes very annoying if your machine is struggling to run the editor. Now, I have a new rig and hopefully I'll get back to mapmaking.
hey cooper i am not playing starcraft for months now. How is your work doing on mission 11 it looks like we need to protect our ship again on the middle if i am right :D
Mission 11 was advancing very very fast but then I completely lost momentum when I started doing the cutscenes. The ship in the middle is actually the Spartan. You won't need to defend it but you will need to restore it to fighting condition by escorting several "things" to it.
Yo, I wanna say that I love the campaign, the story, everything you made! I replay the missions every once in a while, and the more I replay a mission, the more stupid crap I do there. Like, in the 2'nd mission pretty sure, I just built on the rebel base to mine out everything, and my buildings ended up going over the debris of rebel builds in the cutscene, or another, time, I made bunkers in front of the gate that the UED are supposed to break down to circle around to your base in the "unwanted visitors" mission, and the pathfiding of the units completely broke, so yea, I just do random stuff, and end up breaking the map in the meantime. Anyway, just wanted to say, I love the story, and I hope I will live to see the end, and that'd I'd be able to enjoy every mission as much as I did with any so far. So, yeah, thanks for this amazing story you are creating, cheers my guy!
Thanks for the praise. The older missions can indeed be broken easily if the player makes very weird decisions. I wasn't as good at mapmaking back then.
Maybe you weren't as good... but you still were great! And I can't judge you for not being able to think of every action a player could do, trust me, you did a great job on every map, and with every one it just gets better! It may sound like hollow praise, but still, I can't find more words to describe how lovely the story is, well, I hope I won't disturb or annoy you by talking so much, heh.
Update: I was able to somehow break "into darkness" by skipping a cutscene at a random interval and making Herk McReedy not spawn
Update 2: I did it again, in "divided we fall" I used raptor zerglings to capture a single generator, and they went over as my "2'nd" units (the ones that I change to after the resource transfer) when I changed back to terran, possibly breaking another map. I just have the luck, (or no luck at all) to keep doing stuff to break a random map when I play.