Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Introduction
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - Untamed, Unbroken, Unleashed
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 13 Status: Cinematics making phase.
Screenshots
Special Thanks
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
Concerning Donations
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
Hey, so if you could just go ahead and finish the next 5 missions this week that'd be great, thanks!
@DudkiSC2: Go
It is indeed creep. The Zerg are fully in the picture now. The mission is nothing special in terms of terrain and gameplay but it's pretty sweet in terms of storyline and backstory.
Cool screenshot of mission 10! Digging the spiky feel.
Also, I seem to be noticing some black stuff down on the terrain, possibly creep? If the Zerg come back for this, I think the mission should be really interesting.
@lilangshuss: Go
I'm not really good at it. It's more a matter of patience than expertise.
@CooperHawkesOdyssey: Go
i am just grateful that someone can figure out that editor.... it hurts my head
@lilangshuss: Go
Part of the plan indeed.
this campaign needs a launcher... aside from that i really like it...
@JayborinoPlays: Go
Stuff like that, my friend, is why you're in the Special Thanks part.
@njordys: Go
Yeah, I found out about that bug on mission 6 with the beam bridges so every mission with doodad hiding has a trigger to keep hiding them in case the player does a load. I think stuff like that is why Blizzard still hasn't given us savegames for campaigns on the arcade. Probably would take more programming than they think is worth.
To anyone scrolling down here for approval or rejection of if this campaign is worth downloading: be assured that this campaign is without a doubt in the upper echelon of the highest quality campaigns available - believe me, I've played them all. Give the first few missions a try and you will be hooked!
Bah, my triggers are much messier then yours. You have nicely organized triggering.
I've already stolen your triggers for repeat hiding/showing doodads. Hidden doodads reappear after a reload from a save or replay. I only figured out that bug after looking through your maps. Thanks.
And your Campaign is magnificent in all its glory! Great Job!
Played this campaign from arcade and OMG! it's so addictive! high high quality terrain, nice gameplay, amazing story, just epic! Glad to see you here, i'm looking forward to this. Keep up the good work! :)
@CooperHawkesOdyssey: Go
Thanks for the heads up. And you're welcome, haha. I don't recall how many maps I actually posted a review on but I'm glad you liked them :)
@DudkiSC2: Go
Yup, I'm here! My maps look good with a cool storyline and all but you'll notice the triggers and such are a complete mess. Don't dig too deep or you'll get buried in all the noobness. I actually noticed a few days ago that about two of the reviews on the arcade I really like, are yours. Thanks!
@Hockleberry: Go
Thanks!
Cooper! Glad to see you finally made an official map for this. Huge fan of Odyssey and I'm excited to actually dig further into these maps. Welcome :)
Linked on the Custom Campaign Page too!!
http://www.sc2mapster.com/maps/custom-campaign-initiative/pages/independent-campaigns/
@Hockleberry: Go
Thanks. Had to wrestle two crocodiles, rescue the governor's daughter and solve the mystery of the haunted mansion but I managed to get here.
Welcome to Mapster! Glad you made it over here!!