Hammer's Assets
This project contains some SC2 Custom models as well as some SC1 remake unit and building models. Also it contains some borrowed models from other users here in Mapster including from other SC2 fan sites which users have their own custom models that were rare/unique to find.
NOTE: I DO NOT TAKE REQUEST AND I DO NOT TAKE COMMISSIONS. You are only allowed to MAKE SOME SUGGESTIONS / IDEAS.
You can upload fixes of the models that I made as long as credit is given for the original.
Please put some screenshots if there are some bugs on the models.
Current Models Working on | Models needed to be updated | Miscellaneous |
---|---|---|
Samir Duran (SC Remastered version) | Medic Mercenary HD model | More Covert Ops Units |
More Mira's Marauders Units and portraits | Firebat Mercenary HD model | Custom Mira's Marauders structures |
Marauder Mercenary HD model | Custom Terran Mercenary unit models | |
Edmund Duke SC1 Marine model | More HD unit and hero models | |
SC1 Terran Building models | SC1 Protoss Building models | |
Despite the usual no-requests I do have a proposition.
If you have time could you make a incinerator texture for the firebat? Special operations black with some dark gey or red décor would be nice.
http://starcraft.wikia.com/wiki/Incinerator
thanks for the Broodling :)
@Supernova134:
Okay, here's the answer. I got this idea through some maps or mods of others on how to attach a model on a unit, so I used it as a reference for it.
@Hammer107: Go
I did not ask how, I asked where you got the idea.
@Supernova134:
By using Attach Model Offset in the actors tab of the Spore Crawler in events menu.
Where did you get the idea to attach a spore crawler to the sunken colony?
@TaylorMouse:
Oh yeah, sorry about that because I forgot to ask you a permission to use your Starcraft 1 Logo loading screen. That's all.
So hammer, this is interesting, you using the Starcraft 1 logo that I made, did I ever gave you permission for doing that?
T.
Very useful, thanks.
Yes I know, but I tryied to use the model how portrait too... but the screen of portrait is all black :(
@Zarxiel93:
I making textures for doodads, not portraits.
I tested and don't work for portrait :S
@Zarxiel93:
The original name for the Crystal textures is crystalhuge_diffuse.dds
Hammer, can I know the name of the original texture you used for make the Crystals textures? I need for see if I can use it for the portraits too
Also, I uploaded the custom textures for the Crystal doodads.
@Zarxiel93:
I'm not yet done in learning on how to add team colors on some certain textures.
you learn how to add TC?
Oh yhea! You right, I forgot in that mission will be Dragoons :D
@Zarxiel93:
Hm. You're saying that you are going to use the Prison Dragoon model and texture for the Dragoons of Malice from Mercenaries 2, the second map of the Stukov series. I'm saying that it would useful for the Protoss prisoners from Deception, the first map of the Stukov series. You can search it on YouTube and watch Deception from Starcraft.
mmh I never think about this but you right... the Prison Dragoon can be usefull for the Dragoons of Malice :D