Mabey, I'have started a mod for the necrons . Are there more stuff that can be pulled from the apocalypse mod or like, air units? also the flayer head seems to be buggy. Wraith lacks group selection? weapon models. weapon animation for nec worrier seems a little buggy at start but corrects after a while, though that might be an actor thing. tomb spyder walk animation if very fast/blunt, but then again might be an actor thing.
Ya I just have two more necron units to finish first. Then I'll start with her and the fire warrior. Since some one else was asking for the fire warrior.
sorry man i been super busy lately dont worry i didn't forget about your fire warrior ill mostly have it done by sunday or the sunday after got some screen shots for you tho
no problem glad someone could get some use out of them. let me know if you run in to any glitches or problems with the models. . and if you want the 3ds file to make your own tweaks to the model let me know
Edit: ok i found my old 3ds file, i see what you mean. ill see what i can do, worse case ill just redo the animations might take a little bit tho. do you have any updates planned for the project your using him in? ill tray and coordinate with you so i can have an update of the model ready for you.
ok looks like im actually going to have to redo the animations. but on the plus side ill be able to add any animations i missed the first time. down side its going to take some time to rebuild the animation tables for the different versions. are you fine with some animation name changes like Spell 01, Spell 02 and so on changing to my new format of Spell A, Spell B and so on.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In reply to deadlyxtrips:
Mabey,
I'have started a mod for the necrons. Are there more stuff that can be pulled from the apocalypse mod or like, air units? also the flayer head seems to be buggy. Wraith lacks group selection? weapon models. weapon animation for nec worrier seems a little buggy at start but corrects after a while, though that might be an actor thing. tomb spyder walk animation if very fast/blunt, but then again might be an actor thing.All Necron units finally done
I've tested them.
They worked great now.
Thank you for the update.
more things im working on no idea if ill finish them
In reply to deadlyxtrips:
Do you mind finishing sister battle first ?
In reply to Edhriano:
Ya I just have two more necron units to finish first. Then I'll start with her and the fire warrior. Since some one else was asking for the fire warrior.
In reply to Edhriano:
one question for you tho where do i find this portal model in the editor
In reply to deadlyxtrips:
You mean the one on 0:30 ?
iirc it use 3 different models fused together.
It was malash's storm, void storm, and arc lightning.
In reply to Edhriano:
ok thanks
In reply to deadlyxtrips:
Можно найти такую модель артаса для старкрафт 2 ?
In reply to deadlyxtrips:
The Fire warrior looks beautiful! I would love to make something with it once its out.
In reply to Azaraeon:
sorry man i been super busy lately dont worry i didn't forget about your fire warrior ill mostly have it done by sunday or the sunday after got some screen shots for you tho
In reply to Azaraeon:
In reply to deadlyxtrips:
You're a benevolent god. I am not worthy!
"hippity hoppity your mech is now my property"
Hello deadlytrips, how are you.
I would like to thank you for the Dreadnoughts.
I am currently using 2 of them in my custom campaign.
Credits is on credits section.
AlterFateS
In reply to Edhriano:
no problem glad someone could get some use out of them. let me know if you run in to any glitches or problems with the models. . and if you want the 3ds file to make your own tweaks to the model let me know
In reply to deadlyxtrips:
Well, there is a bug in the stand animation.
They make a mini jump animation that makes them momentarily "float".
Their feet are not on the ground.
In reply to Edhriano:
Ya I can look into that.
Edit: ok i found my old 3ds file, i see what you mean. ill see what i can do, worse case ill just redo the animations might take a little bit tho. do you have any updates planned for the project your using him in? ill tray and coordinate with you so i can have an update of the model ready for you.
In reply to Edhriano:
ok looks like im actually going to have to redo the animations. but on the plus side ill be able to add any animations i missed the first time. down side its going to take some time to rebuild the animation tables for the different versions. are you fine with some animation name changes like Spell 01, Spell 02 and so on changing to my new format of Spell A, Spell B and so on.