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    posted a message on You can submit bug/suggestion for my War3 Mod here

    Suggestion :

    Everyone like those WC3 maps, but can you please add another mode which put more gold in Gold Mine and tree to play much longer with friends. Also rise the limit of 100 to 200 units ?

    Thank you.

    Posted in: Warcraft Modding
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    posted a message on Zerg Evolution (Zone Control) - Need Feedback!
    Zerg Evolution (Zone Control)

    This map is the new revolution of Zone Control, you will find a lot of new features as units, upgrades, buildings and evolutions.

    Map description :
    All zones (48 total) are randomly predetermined with available units and their number is also at random. Every game is different and always change the gameplay strategy.

    Defend the Nydus Destroyer, use upgrades to improve units' strength and ability, then get income by killing units.

    Players can play against AI (Computer) if they want to practice or add another player in the game. Those has been made to be strong and resistant against others. Its not recommended to have more than the number of real player

    Destroy all opponents' Nydus Destroyer to win.

    This map is only available for FFA mode.

     

    Please feel free to leaves feedbacks and bugs

    Posted in: Map Feedback
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    posted a message on (Solved) Evasion Ability?

    In reply to DrSuperEvil:

     Yes it's working! Everything is done! :) Thank you so much.
    Posted in: Data
  • 0

    posted a message on (Solved) Evasion Ability?

    I found it, it's working, thank you! :)

    Posted in: Data
  • 0

    posted a message on (Solved) Evasion Ability?

    In reply to DrSuperEvil:

     I used a behavior for the % of chance and a effect for "damage response" but it doesn't work. 
    Posted in: Data
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    posted a message on (Solved) Evasion Ability?

    Hi I would like to know how to do with behaviors and ability an evasion ability (without triggers) similar as Warcraft III as passive ability...

    I know how to do the "pourcentage change to deal it" but to make all the process I don't know


    I want that "a unit" o a group that have the Evasion passive ability "gains X chance to evade from an attack" (so an enemie's attack have X change to deal 0 damage to a unit".

    thanks you.

    Posted in: Data
  • 0

    posted a message on Suggestion for me? All posibiles upgrades on unit...

    In reply to DrSuperEvil:

     At least 10 different one than thoses I mentioned that could be useful for me. :)
    Posted in: Data
  • 0

    posted a message on Suggestion for me? All posibiles upgrades on unit...

    In reply to DrSuperEvil:

     I know but, I want it more specifically like I wrote it.
    Posted in: Data
  • 0

    posted a message on Suggestion for me? All posibiles upgrades on unit...

    Hi, I want to know everything that is posible to upgrade on a simple unit (Zerg (without shield))

    I know already those :
    Life, Life Armor, Life Regeneation. Life Steel, Life Leech
    Attack, Attack Speed, Splash, Range
    Speed, Sight

     

    I want to get more upgrade, so can you help me to find out more ? Any suggestions ? Thanks you.

     

    Posted in: Data
  • 0

    posted a message on Not able to spawn unit : Error: Parameter ouf bounds in 'sUnitCreate' ...

    I resolve the problem. Thank all for your help! :)

    Posted in: Triggers
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    posted a message on Not able to spawn unit : Error: Parameter ouf bounds in 'sUnitCreate' ...

    In reply to Scbroodsc2:

     I always did it, but it seems not working. There's a problem with the entier trigger I think.

    Because it seems "doing the trigger" as the "number of active" player.

    By exemple (with text)
    2 active players : 
    "TEST 1"
    "TEST 1" 
    *including with the error
    Because I set trigger for player 1 and 2 separatly...
    Posted in: Triggers
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    posted a message on Not able to spawn unit : Error: Parameter ouf bounds in 'sUnitCreate' ...

    In reply to Scbroodsc2:

     It doesn't work, it's seem a part of "zone" but I don't know. It does always the same thing.
    Posted in: Triggers
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    posted a message on Not able to spawn unit : Error: Parameter ouf bounds in 'sUnitCreate' ...

    In reply to Scbroodsc2:

     When I will come back from travel I will try it, I think this is right.....
    Posted in: Triggers
  • 0

    posted a message on Not able to spawn unit : Error: Parameter ouf bounds in 'sUnitCreate' ...

    When I create a unit : In
    ...owner by 'any' = it's seem to make me the number of active player (and it doesn't give me any error) 
    ...owner by '1 or 2 or 3 ...' = it's making me the right number of units for the chosen player but it's show me an critical error (en red) :

    Parameter ouf bounds in 'sUnitCreate' (Value: 16, min: 0, max: 15) (this is what I don't know how to solve it)

    Here is the trigger 1 and 2 : Set Timer and Spawning Unit

    https://ibb.co/i9r99m

    https://ibb.co/d1SAFR

    Region Setting
    https://ibb.co/f6Ze9m

    Maybe there's a problem with the Region and Owner of Unit in the Region but I don't know.
    Because I set all Regions 1 to 81 manually
    It's supposed to work for 8 players.
    And only the "owner of a particular building in the region will be able to spawn the chosen unit"...

    Posted in: Triggers
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    posted a message on Triggers, probability system variable! Help!

    In reply to DrSuperEvil:

     I don't really understand the first part but
    What I want exaclty is :

    Whenever a player will click the "Dialog Item Button" this will create (from another triggers) an unit (that is already set from "Variable") en random through percent  to "triggering player". This will affect next time I will build a building that is used for this.

    By exemple : Whenever I will build a Bunker, it will create at random (between the % upagraded) always the available unit for this bunker... (This should not affect the currents "bunkers")

    Then,

    By clicking the "Dialog Item Button" it change to...
    Zergling = 100%, then 95%, 90%, 85% ...
    Baneling = 0%, then 5%, 10%, 10% ...
    Roach = 0%, then 0%, 0%, 5% ...
    Hydralisk = 0%, then 0%, 0%, 0% ...

    Gracias!
    Posted in: Triggers
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