Everyone like those WC3 maps, but can you please add another mode which put more gold in Gold Mine and tree to play much longer with friends. Also rise the limit of 100 to 200 units ?
This map is the new revolution of Zone Control, you will find a lot of new features as units, upgrades, buildings and evolutions.
Map description : All zones (48 total) are randomly predetermined with available units and their number is also at random. Every game is different and always change the gameplay strategy.
Defendthe Nydus Destroyer, use upgrades to improve units' strength and ability, then get income by killing units.
Players can play against AI (Computer) if they want to practice or add another player in the game. Those has been made to be strong and resistant against others. Its not recommended to have more than the number of real player
Hi I would like to know how to do with behaviors and ability an evasion ability (without triggers) similar as Warcraft III as passive ability...
I know how to do the "pourcentage change to deal it" but to make all the process I don't know
I want that "a unit" o a group that have the Evasion passive ability "gains X chance to evade from an attack" (so an enemie's attack have X change to deal 0 damage to a unit".
When I create a unit : In ...owner by 'any' = it's seem to make me the number of active player (and it doesn't give me any error) ...owner by '1 or 2 or 3 ...' = it's making me the right number of units for the chosen player but it's show me an critical error (en red) :
Parameter ouf bounds in 'sUnitCreate' (Value: 16, min: 0, max: 15) (this is what I don't know how to solve it)
Here is the trigger 1 and 2 : Set Timer and Spawning Unit
Maybe there's a problem with the Region and Owner of Unit in the Region but I don't know. Because I set all Regions 1 to 81 manually It's supposed to work for 8 players. And only the "owner of a particular building in the region will be able to spawn the chosen unit"...
I don't really understand the first part but What I want exaclty is :
Whenever a player will click the "Dialog Item Button" this will create (from another triggers) an unit (that is already set from "Variable") en random through percent to "triggering player". This will affect next time I will build a building that is used for this.
By exemple : Whenever I will build a Bunker, it will create at random (between the % upagraded) always the available unit for this bunker... (This should not affect the currents "bunkers")
Then,
By clicking the "Dialog Item Button" it change to... Zergling = 100%, then 95%, 90%, 85% ... Baneling = 0%, then 5%, 10%, 10% ... Roach = 0%, then 0%, 0%, 5% ... Hydralisk = 0%, then 0%, 0%, 0% ...
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Suggestion :
Everyone like those WC3 maps, but can you please add another mode which put more gold in Gold Mine and tree to play much longer with friends. Also rise the limit of 100 to 200 units ?
Thank you.
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Zerg Evolution (Zone Control)
This map is the new revolution of Zone Control, you will find a lot of new features as units, upgrades, buildings and evolutions.
Map description :
All zones (48 total) are randomly predetermined with available units and their number is also at random. Every game is different and always change the gameplay strategy.
Defend the Nydus Destroyer, use upgrades to improve units' strength and ability, then get income by killing units.
Players can play against AI (Computer) if they want to practice or add another player in the game. Those has been made to be strong and resistant against others. Its not recommended to have more than the number of real player
Destroy all opponents' Nydus Destroyer to win.
This map is only available for FFA mode.
Please feel free to leaves feedbacks and bugs
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In reply to DrSuperEvil:
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I found it, it's working, thank you! :)
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In reply to DrSuperEvil:
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Hi I would like to know how to do with behaviors and ability an evasion ability (without triggers) similar as Warcraft III as passive ability...
I know how to do the "pourcentage change to deal it" but to make all the process I don't know
I want that "a unit" o a group that have the Evasion passive ability "gains X chance to evade from an attack" (so an enemie's attack have X change to deal 0 damage to a unit".
thanks you.
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In reply to DrSuperEvil:
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In reply to DrSuperEvil:
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Hi, I want to know everything that is posible to upgrade on a simple unit (Zerg (without shield))
I know already those :
Life, Life Armor, Life Regeneation. Life Steel, Life Leech
Attack, Attack Speed, Splash, Range
Speed, Sight
I want to get more upgrade, so can you help me to find out more ? Any suggestions ? Thanks you.
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I resolve the problem. Thank all for your help! :)
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In reply to Scbroodsc2:
Because it seems "doing the trigger" as the "number of active" player.
By exemple (with text)
2 active players :
"TEST 1"
"TEST 1"
*including with the error
Because I set trigger for player 1 and 2 separatly...
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In reply to Scbroodsc2:
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In reply to Scbroodsc2:
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When I create a unit : In
...owner by 'any' = it's seem to make me the number of active player (and it doesn't give me any error)
...owner by '1 or 2 or 3 ...' = it's making me the right number of units for the chosen player but it's show me an critical error (en red) :
Parameter ouf bounds in 'sUnitCreate' (Value: 16, min: 0, max: 15) (this is what I don't know how to solve it)
Here is the trigger 1 and 2 : Set Timer and Spawning Unit
https://ibb.co/i9r99m
https://ibb.co/d1SAFR
Region Setting
https://ibb.co/f6Ze9m
Maybe there's a problem with the Region and Owner of Unit in the Region but I don't know.
Because I set all Regions 1 to 81 manually
It's supposed to work for 8 players.
And only the "owner of a particular building in the region will be able to spawn the chosen unit"...
0
In reply to DrSuperEvil:
What I want exaclty is :
Whenever a player will click the "Dialog Item Button" this will create (from another triggers) an unit (that is already set from "Variable") en random through percent to "triggering player". This will affect next time I will build a building that is used for this.
By exemple : Whenever I will build a Bunker, it will create at random (between the % upagraded) always the available unit for this bunker... (This should not affect the currents "bunkers")
Then,
By clicking the "Dialog Item Button" it change to...
Zergling = 100%, then 95%, 90%, 85% ...
Baneling = 0%, then 5%, 10%, 10% ...
Roach = 0%, then 0%, 0%, 5% ...
Hydralisk = 0%, then 0%, 0%, 0% ...
Gracias!