Hi I would like to know how to do with behaviors and ability an evasion ability (without triggers) similar as Warcraft III as passive ability...
I know how to do the "pourcentage change to deal it" but to make all the process I don't know
I want that "a unit" o a group that have the Evasion passive ability "gains X chance to evade from an attack" (so an enemie's attack have X change to deal 0 damage to a unit".
Use a Behavior type ability that is levelled that uses Buff behaviours with a damage response with a % chance to work that reduces the damage on defender to 0%. The Combat: Damage Response - Modify Fraction field is the one you want.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi I would like to know how to do with behaviors and ability an evasion ability (without triggers) similar as Warcraft III as passive ability...
I know how to do the "pourcentage change to deal it" but to make all the process I don't know
I want that "a unit" o a group that have the Evasion passive ability "gains X chance to evade from an attack" (so an enemie's attack have X change to deal 0 damage to a unit".
thanks you.
Use a Behavior type ability that is levelled that uses Buff behaviours with a damage response with a % chance to work that reduces the damage on defender to 0%. The Combat: Damage Response - Modify Fraction field is the one you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
I found it, it's working, thank you! :)
So solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: