This is a real great work. I don't know how many hours are in this if we count everyones' work time... It's really nice.
But, I want to make you notice many flying rocks and also a mine entrance (at the top left)
Also, we must think about we are going to make an RPG and we will walk around, looking at the Terrain design, etc. When people look at the terrain, they want to find bugs or things they shouldn't see... Like some borders in the map, I imagine someone moving his Marine or w/e, and see the end of the map... This aint really good. For example, top left, near the flying mine, there is a road that pass near a place where the ground lower next to the border of the map, making easy to see the end. If we look at the Camera border, and that place, we can see that it will be possible to see the background and the end of the map.
Finally, there is exacly no pathing done. Except for some places, made with dynamic pathing like for the creep. The rest must be done. "H" is the shortcut for pathing, and there is none. And, through all the Doodate used, there is probably some without Pathing in them, what could be kinda bad if the person playing try to find bugs... (Don't say nobody do that, I do.. and I find bugs in other maps)
So, nice work, really, but there is still some things to fix to get a "perfect" map.
Note: this could be great also if we change some of the car/truck/moto into units that could be interacting during the RPG.
Mozared, where is your next WTE? (If it's created...)