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    posted a message on Weekly Terraining Exercise #29: Military Space Compound
    Quote from Reaper872: Go

    Ok, I quit. That just is not possible. It makes whatever I can do look like a fail. O WHY IS IT SO HARD FOR ME WHEN IT ISN'T FOR YOU GUYS!

    Step 1: Don't panic.

    Step 2: Open the editor

    Step 3: Create a map

    Step 4: Go in the camera tab

    Step 5: Create your first camera

    Step 6: Move a little bit and dont change too much the angle

    Step 7: Create your second camera

    Step 8: Repeat the steps 6 and 7

    Step 9: Go in your triggers

    Step 10: Create a new trigger

    Step 11: Use "Apply camera object" with the default setting and a duration of 4 seconds (could vary depending of the distance between your cameras)

    Step 12: Use "Wait" with a duration of 3 seconds. (set the time with 1 second less than the "Apply camera object")

    Step 13: Repeat steps 11 and 12

    Step 14: Ctrl+F9

    Step 15: Hope and don't panic.

    :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #29: Military Space Compound

    Yeah, gj. Better. But... there is a "something" missing... I can't find out what, but, I'm sure there need to be something different...

    In every map we make, everything will be influenced by the lightning. The first thing to play with, everybody know, the lighting windows. It's fun, you can make cool effects, but, those effect occure on the map and the object on it. So, basicly, you need something good on your map before playing with the lightning. If your terrain is flat and only have one texture, no units, no doodates, some effects with the lightning will change nothing. More you add lights in the map, more you can make good effect. You need a bulb to have light.

    I want to come to the point of just asking, are the lights correctly placed, numerous enough, etc. I'm not speaking about the effect of the light, but where they are. Does some places need more lights? Could some omni light bring something interesting... Wind effect, falling rocks? I don't know exacly...

    Anyways, this is Starcraft 2 vs: "The arts of light" Without light, you only have acces to a great black screen. =)

    Note: I love all the things unders the plateforms :) Funny: Who saw the moving Wraiths at 1:53?

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #29: Military Space Compound

    @Telthalion: Go

    Haha. Honor to you! I'm not sure that I would have done this... but... Well, yeah, I can, we all can. The thing is the time. I couldn't make a map of 8h... I had only like 2-3 hours.

    So, I have 3 things to say... at less. 1- I love your map. xD

    2- Your camera sometimes needs more fluidity. Personnaly, I use the Set camera object for 4 sec and the wait, only for 3 sec. So the camera dont have the time to stop and slowly move to the next one. (I also use variables... caus one time I needed to change them all; I did camera object 3 sec, and wait 4 sec >.<)

    3- I would have make a better background. In space, there is "nothing" but... this background is 50% appropriate I think. It needs more things, more stars, it looks to dark... You could add asteroids, flying tools for the Scv, little lights in the far background to try to make stars, possibly more ships? Lights on the plateforms, the dock, the gas station?, could Turrets around the base be bigger or diffrent, like cannons or something that looks more like a defensive structure like the Planetary Fortress, ...

    It would be great if blizzard was adding some kind of doodate similar to the roads. Ex: the large cable in the space, that you choose one point on a side, and the other point on the other plateform and the doodate is created to fit. To be able to link plateform of different level; ex in my pictures.

    And for the scv, how have you done? You made it fly and set the heigh correctly, but then, to make him looks repair?

    Note: to show a video here use <youtube YourVideoCode> (But double << )

    @nevjmac: Go

    Yup it is in Sc2 and I tryed to make to image: http://media.ove.cybermage.se/2010/04/267sci-fi-military-base.jpg But I failed xD

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #29: Military Space Compound

    Here we go for a military base in space... What could it looks like? :P

    Edit: Here is what I've done tonight. I don't like the results. It's just "placing something there to fill", and I don't like to fill spaces for nothing. Meaning, I will not make a video caus I'm not enough happy of the results.

    First, I looked on google what could it looks like. I've found a pretty nice picture that I tryed to copy... but... It was so hard that I've decided to fill up the holes.

    http://media.ove.cybermage.se/2010/04/267sci-fi-military-base.jpg This is the basic image, and in attach, what I've come to.

    After this, I tryed in space with my own imagination. I could do better...

    It is not what it is supposed to be; a "Military" base in space. I only got the "Base in space", and even there, I don't think it's a base but more a kind of station.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #28: Replica

    Well, instead of making this WTE, I played sc2 >.< So, I wont have time to post something until the next WTE, and I don't think I will post something :S . Next week I will ! =)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #28: Replica

    I will probably work this weekend on this, but... I think there are some better exercice subject. Hope next one will be funnier :P

    Posted in: Terrain
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    posted a message on The fog distance from the camera

    @CosmicMind: Go

    This is exacly what I wanted. Thanx alot.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #28: Replica
    Quote from Exaken: Go

    Last time I played a campaign mission was a couple of months ago. I hope I can remember something.

    Well, it's pretty similar for me... So, if it is ok, I wont try to recreat a specific mission, but make a map where a mission could take place, with possibly the iinspiration of the campaign.

    @Telthalion: Go GJ, as much as I remember, its pretty similar :D

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #27: Operation Desert-like

    Yup, the light changements are great, the bunk is to a great place (nowhere), and the dunes look to go very far.

    I think it's the best until now Telthalion :P

    Here is my second version, more like a real desert of sand, and not snow. And as asked from someone, I will add song in my videos from now.

    Embed Removed: https://www.youtube.com/v/AFgGt2EJALU?fs=1
    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #27: Operation Desert-like

    @Telthalion: Go

    Wow, very nice work. I love how you fit the sky witht the ground, it works. I also love the big rocks in the background, far far away, there is something realistic. The sand dunes seem to "almost" never end.

    If I had something to change, I would try to make the bunker and the two marine fit a little bit more... The rocks look small and near the camera while the bunker looks far, there is something strange. As a last thing, I think I would add a fog in the very far to hide the end of the map and fit more the terrain with the sky. You could use wind effect and making it be light brown adding HDR 5 There are some empty spaces... You could 1: put less doodate near the camera, 2: put more doodate around the map.

    Anyway, great work :D

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #27: Operation Desert-like

    @Mozared: Go

    What the fk with that ant!!!! >.< I'm going to crush it!!!!! aw man. SO funny.

    "shaking the white flag" Ok you won. I'll add music on my nexts videos even if it's basic exercises.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #27: Operation Desert-like

    @Mozared: Go

    Yeah I know... music make pretty less interesting.. but those video are too short and you can't really put kind of epic music for a video that show... snow. xD It will looks like a video showing an ant with heavy metal music, it would be strange...

    Anyway, I could put some music... but generally, when I put music, it is with a kind of link with the visual. My videos / cinematic with music are based, made for the music...

    Those are exercices, I don't really care if they don't have music. What we want to see, is the visual, not the music behind. xD

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #27: Operation Desert-like

    @joecab: Go

    You should not use a that big terrain. You should start with something way smaller, like 96x96, or if you know that you will probably need more space, start with 128x128, and slowly enlarge the map of what you really Need. Bigger the map is, more it will lag, more it's long and complicate to make changes, more you have troubles with the scales of the units. You make a huge terrain, but the rocks your trying to put look... small even if their name is "Rock huge". When huge rocks looks small, you have a problem. This mean your map will probably looks empty, or with holes; places where there is nothing.

    By starting with a small map, you pay more attention of the details. :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #27: Operation Desert-like

    Here is my contribution; My "white desert" ... This Zergling looks lost and cold =P

    Note: the fps was so low (3 fps) that I've made the video be x2 so it looks less laggy...

    Embed Removed: https://www.youtube.com/v/z9Mn8L51NmQ?fs=1

    I will probably make another desert that is more the kind that was to do.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #27: Operation Desert-like

    @xil_theMINISTER: Go

    I like your desert, seriously GJ It has a kind of WoW Style. You could add a longer desert so we don't see the end of the map and make the camera focus on something, like the cactus on the left and make the rest be blur. We never see the end of a desert... :P

    And mine will come soon, once my f*ing book will be read caus tomorrow I got a exam on it >.< I will probably make something a bit different. I want to make a white desert, a snow desert :D I don't know what it will looks like, but this is my goal =) Kinda of snow world, even if it doesn't exist.

    Posted in: Terrain
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