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    posted a message on Weekly Terraining Exercise #32: Feeling Lucky?
    Quote from Mozared: Go

    Curious to see what people will come up with now that so many people have laid out their textures...

    Yup me too... So here are some pictures caus the result is not exacly the best I could... I should put more times in it. Actually, I would prefer use my time in triggers to make a map and better videos.

    The 2 first pictures represent my trying to find an idea... xD

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #32: Feeling Lucky?

    Used Google image with the search "Nombre" (number in french) and took a picture with many numbers. Pretty fun idea though this WTE.

    So, I got:

    2 Agria Crops 3 Agria Dirt 25 Bel'Shir Bricks Large 44 Castanar Metal 60 Haven Grass Dark 78 Mar Sara Dirt Cracked 99 New Folsom Dirt 165 Ulnar Hull 2

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #31: Before & After

    Hahaha, no problem, I'll get something later =) There is more idea than one in the world.. xD !

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #31: Before & After

    @joecab: Go

    Wow, pretty cool stuff. You screwed up all my ideas xD Anyway, I'll try to make mine once I have the time.

    Posted in: Terrain
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    posted a message on Dialogs and Buttons

    @hunterx3: Go

    But what ever you use, you can make variable while global data table is used, and while using global data table you can use variables through it. With the conversion things and everything xD We can use almost everything to creat everything >.<

    "Only one data table available for any given variable type" This mean, only 1 integer, 1 Dialogs item, 1... etc?

    Posted in: Triggers
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    posted a message on Dialogs and Buttons

    @hunterx3: Go

    Thanks but I've made a better version :D Just up of your post. By now I know that I need that condition. But, what is the difference between using Data Table and variables? Except the way we name the things and the way we call them back (even if it is pretty similar) Is one better to use, more simple, less buggy, idk... ?

    Posted in: Triggers
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    posted a message on Dialogs and Buttons

    @Telthalion: Go

    A great thanks. I've made some more buttons and played around with the Dialogs possibilities.

    Look at my map :P I'll try to continute it. It is just for praticing and better understanding of the dialogs and triggers in general. For example, when we meet a bug, why isn't this working... then you try and try...

    As a first debug I use just a trigger to show the value of the actual Button modified. So I know if the trigger works (if it show a number) and if its doing like two numbers at once when it is not supposed. Meaning, two triggers is activated at the same time. I worked hard for the last button that change a marine into a tank and vice versa. The trigger was always saying that it changed into the tank and exacly at the same time changed back into the marine... So after a moment I had the idea to add a wait and see what happend. It was working. So I changed the wait to 0.05sec and there you go. When I was pressing the button, the triggers were too fast and activated at the same time. (We are no more in Starcraft 1 with slow triggers even with HyperTrigger xD)

    So, after all this, I'm little bit more able to do something with dialogs! XD I still want to know more from them.

    I also noticed 2 bugs, one that stuck the default animations when playing with the animation and the changing aspect. The other that is when you make your unit be super big. The trigger execute a x2 everytimes you click. So, it's not long before the 100% become something like 35000%... but after a moment, the number become negative. So big that it is something like -94723, then, if you keep this number negative and you make him be smaller, divided by 2, it keeps the negative and the Dialog start flashing strangely. It likes if the model became in the negative and makes some bugs. And if you just keep making him bigger you get the number 0 and you can't make him reappear except by using the Reset button.

    If it happends to you and you are not able to make him come back, don't panic, there is reset button in the bottom right corner =)

    Posted in: Triggers
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    posted a message on Dialogs and Buttons

    Screen button works perfectly. But, how if I wanted to make them with the Dialog button?

    Posted in: Triggers
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    posted a message on Dialogs and Buttons

    I want to creat a very simple map. There is only one Marine in a map 32x32. This Marine will be modified with Triggers. The triggers will occure when pressing buttons in dialogs. Actually, I want to make as many as possible buttons that will affect the Scale, the Color, the Lightning, the rotation, the height, whatever is possible. I have at the moment, my Marine and 1 Dialog with 2 buttons. One is named Bigger, one is named Smaller. So, one will change his scale % positivly and the other one negativly.

    I have a problem, even if my triggers are seperate and the buttons stored in the Data table, when I try to make a trigger be specific to a button, like Bigger, it makes the two buttons activate. Meaning, the Scale is bigger and smaller at the same time, so, the Marine is just not changing. I've notice this when I added a trigger that send a text message every times I press the buttons, the text message show the value of my variable that represent the Scale of the marine.

    So, why are my two buttons activated at the same time whatever witch one is pressed?

    Posted in: Triggers
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    posted a message on Weekly Terraining Exercise #31: Before & After

    One of my videos idea have this kind of modification like this WTE. My video will be a DT that see a burned valley with trees in fire etc, and there will be a fade out and back to the past, before it was in fire. Of course in my idea there will be war, but it's not done actually. I could try to make my video for this exercice but its the end of the school year so, lots of works, and less time. I will make all the recently missed WTE at the same time xD

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #30: Two-tone

    I acutally didnt have the time to make something. I could this morning, but with only 45 min, what is pretty small. I could possibly make one tomorrow even if the next WTE is out.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #30: Two-tone

    Could I have your map, to see how you made and get some inspiration?

    When you look at my videos, do you recognize the songs I used? Most of my videos are at this threat: http://forums.sc2mapster.com/general/general-chat/19726-scbroodsc2s-cinematics/#p1

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #30: Two-tone

    @Telthalion: Go

    You want me to do a short cinematic? I could choose some kind of musics (of Two Steps From Hell, my favorite group): All drums go to hell (this is an album, but it could be nice a song of this on your map) or suspence musics, epic musics? What ever.

    Of course I will mention that you made the map xD. I'm not that cheap...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #30: Two-tone

    @Telthalion: Go

    I love your picture! But, of course, it is a picture of the best angle of view :P When you look around, there don't look to be alot of things. It could be great if the entire map was this kind of place :P

    It would be great if Blizzard was adding a wind that effect the doodate. So the fire could be in angle, the smoke that move in a direction insteed of the sky...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #30: Two-tone

    Interesting ^^

    Here we will see who use the lights correctly :P I'll try to make something... um, flashy =D

    Posted in: Terrain
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