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  • RanchBurner
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  • Member for 9 years and 21 days
    Last active Sat, Mar, 6 2021 20:01:05
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  • View RanchBurner's Profile

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    Dec 4, 2020
    RanchBurner posted a message on Tutorial Request

    Next, I want to learn how to configure a .m3 physics mesh/vertex group. For example, a character's hair, cape, or other hanging accessory. I successfully followed along with this tutorial, now how to make an .m3 version?

    Posted in: Tutorials
  • View RanchBurner's Profile

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    Oct 31, 2020
    RanchBurner posted a message on Using Heroes Models in Starcraft 2

     Hey, I'm trying to preview a couple of HotS models, but it's not playing the models' animations. They're just statues, even after saving and restarting the SC2 map editor.

    Posted in: Heroes of the Storm
  • View RanchBurner's Profile

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    Feb 29, 2020
    RanchBurner posted a message on Tutorial Request

     Alright thanks, it worked out well with my scrolling highway(s). :)

    Posted in: Tutorials
  • View RanchBurner's Profile

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    Feb 29, 2020
    RanchBurner posted a message on Tutorial Request

    How do I display a scrolling effect like this in the SC2 map editor? Looks like I followed instructions correctly in Blender using "AnimAll", but it doesn't scroll when I import it into Starcraft 2.

    Posted in: Tutorials
  • View RanchBurner's Profile

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    Feb 16, 2020
    RanchBurner posted a message on Animated Textures ?

    I'm trying to learn how to animate textures too. How do I display a scrolling effect like this in the SC2 map editor? Looks like I followed instructions correctly in Blender using "AnimAll", but it doesn't scroll when I import it into Starcraft 2.

    Posted in: Artist Tavern
  • View RanchBurner's Profile

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    Oct 9, 2019
    RanchBurner posted a message on Lf-Marine Variant

    I may be late, but did you "delete" the scope piece? 'cause I could do that by deleting faces.

    Posted in: Requests
  • View RanchBurner's Profile

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    Oct 3, 2019
    RanchBurner posted a message on Importing World of Warcraft models to Starcraft 2 New Method

    Also, if a model has several textures, you'll have to "Separate By Selection" accordingly. Pretty much one mesh per texture. For characters, they may often include hair, cape, and other accessories.

    Posted in: Tutorials
  • View RanchBurner's Profile

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    Sep 30, 2019
    RanchBurner posted a message on Importing World of Warcraft models to Starcraft 2 New Method

    As I announced earlier, Jeromnimo restored enough of the WoWMV, recently updating the FBX exporter so that it could export multiple animations at a time. Here is what to do in Blender upon importing the .fbx model and its animations. Let's see some Warcraft-themed ideas again! :)

    Posted in: Tutorials
  • View RanchBurner's Profile

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    Sep 16, 2019
    RanchBurner posted a message on World of Warcraft Model (M2) Exporter for M3

    Jeromnimo FINALLY (Fucken Finally) restored enough of the WoWMV, recently updating the FBX exporter for functionable models. It is then a bit of a process to bring it into SC2, however...

    Posted in: Third Party Tools
  • View RanchBurner's Profile

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    Feb 25, 2019
    RanchBurner posted a message on wmv-combine-anim

    Two months later and still no step-by-step guide nor a video tutorial...?  This would be another solution in case Jeromnimo doesn't restore WoWMV's M3 exporter.

    Posted in: Third Party Tools
  • View RanchBurner's Profile

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    Feb 19, 2019
    RanchBurner posted a message on (Request) Starcraft 2 Model Editor

    Someone ought to make newer, more modernized add-ons...

    Posted in: Third Party Tools
  • View RanchBurner's Profile

    0

    Feb 14, 2019
    RanchBurner posted a message on (Request) Starcraft 2 Model Editor

    In reply to Alleyvipersc2:

     

    You're experiencing those issues too?

    Posted in: Third Party Tools
  • View RanchBurner's Profile

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    Dec 21, 2018
    RanchBurner posted a message on wmv-combine-anim

    Has anyone tried using this add-on for the WoW Model Viewer? I'd like some instructions on here to get started please. How do I specify input folder and output file in command line opts?

    Posted in: Third Party Tools
  • View RanchBurner's Profile

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    Nov 14, 2018
    RanchBurner posted a message on (Request) Starcraft 2 Model Editor

    Here's my issue: Some .m3 files I try to import into Blender won't, due to a number of "unknown sections". A few others don't seem to import correctly and look mangled.

    Posted in: Third Party Tools
  • View RanchBurner's Profile

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    Nov 12, 2018
    RanchBurner posted a message on (Request) Starcraft 2 Model Editor

    I don't know if we're allowed to make such requests here, but if only there was an external Starcraft 2 model editor. If someone could make one...

    Posted in: Third Party Tools
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