Here's an example. I also notice in the Doodad placement, "Map Template". Says to replace "maptemplate.dds", and looked under "textures" and a few other directories. I see "maptemplate.m3", but not "maptemplate.dds". Where could it be?
I would actually have to take attachment points into account, and I was still wondering what hit tests were about. So thanks again!
Once again folks, I'm just showing the bare basics to show the possibility, period. But do take in Florian's suggestions too. I'll continue to learn more myself.
I also wanted to help make Warcraft: A New Dawn more accessible. So that people don't have to spend $3500 on 3DS Max just to contribute to the project.
printIn, you were a great help on that other forum, and I thank you lots. Now the next step for me: I should make those m3a animations for the Warcraft 3 models I can bring through Blender. Because when I import 'em into Blender, they have no animations. Would yer tutorial here apply to those as well? I also wonder if it's possible to copy already existing m3a sequences and apply 'em to the imported Warcraft 3 models? Otherwise I'd only be able to use simple doodads, like fences, arches, furniture, etc.
Here's another idea: WC3 to SC2 using Blender. Thanks to "printIn" and "CruzR", the bridge is nearly complete. Now how to import/export correctly? I wonder if the animation sequences can follow too.
0
Tried to follow along closely, but I get this error when modifying the Actors: No mapping for slot main.diffuse.
0
@JacktheArcher: Go Really? I'll try again soon, but I'm not worried about the terrain height this time. I'll do that part manually. :)
0
Then I guess this concludes my curiosity.
0
@JacktheArcher: Go
You mean the image I just imported? Because I thought to cover the whole terrain with that image. I'm using my own example image from Google Earth.
0
OK then what do I do in the Data Editor? Isn't it with the Map Template prop found under Assets/Doodads?
@JacktheArcher: Go
Glad you like it. :)
0
I'll try being more straight. How was a Google Image like this imported into the map editor?
0
Here's an example. I also notice in the Doodad placement, "Map Template". Says to replace "maptemplate.dds", and looked under "textures" and a few other directories. I see "maptemplate.m3", but not "maptemplate.dds". Where could it be?
0
I would actually have to take attachment points into account, and I was still wondering what hit tests were about. So thanks again!
Once again folks, I'm just showing the bare basics to show the possibility, period. But do take in Florian's suggestions too. I'll continue to learn more myself.
I also wanted to help make Warcraft: A New Dawn more accessible. So that people don't have to spend $3500 on 3DS Max just to contribute to the project.
0
Once again, thanks to "printIn" and his feedback. :)
0
printIn, you were a great help on that other forum, and I thank you lots. Now the next step for me: I should make those m3a animations for the Warcraft 3 models I can bring through Blender. Because when I import 'em into Blender, they have no animations. Would yer tutorial here apply to those as well? I also wonder if it's possible to copy already existing m3a sequences and apply 'em to the imported Warcraft 3 models? Otherwise I'd only be able to use simple doodads, like fences, arches, furniture, etc.
0
I thought the artists at cafe.naver made 'em themselves? But GhostNova91 is right...
0
Look through here So far I've only seen UNSC units though.
0
Here's another idea: WC3 to SC2 using Blender. Thanks to "printIn" and "CruzR", the bridge is nearly complete. Now how to import/export correctly? I wonder if the animation sequences can follow too.
0
Actually guys, I just figured it out. :) Thanks again SoulFilcher.
0
Hey guys, solving one of the errors I posted went far with me trying to export some other models. So thanks again... :)