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    posted a message on GDPR compliance

    I'd like an administrator to remove all of my posts from sc2mapster if possible. Without affecting other twitch services. 

     

    If it's possible to entirely remove my sc2 master account please do. 

    Posted in: General Chat
  • 0

    posted a message on Chat Commands with Arguments

    How would I go about creating a chat command with arguments?

    For now im using, a separate trigger for every debug command. And my god there is alot of them to make sure everything is working as it should be. I notice I am spending more and more time doing this when I could be doing something like.

    -Debug time x

    which would set the time of a variable to any integer that I put in the chat command.

    Anyone could leave an example would be great.

    Posted in: Triggers
  • 0

    posted a message on Legends of the Void RPG Map

    I played an RPG once. I got booted about 10 seconds after saying " Hey Guys, Whats up " Apparently thats not allowed.

    Posted in: Map Feedback
  • 0

    posted a message on Hide stupid blizzard buttons!

    MY PRECIOUS INVENTORY BUTTONS ARE BEING HIDDEN BY THE EVIL BLIZZARD UI! How do I hide just the buttons here?

    http://i.imgur.com/ONTUvgJ.png

    Posted in: Data
  • 0

    posted a message on Learn Passive Ability - Ability

    I need more explanation this time Funky, I dont understand.

    Posted in: Data
  • 0

    posted a message on Learn Passive Ability - Ability

    So I have watched through OneTwo's tutorial , rather old but still helpful enough to edjumacate my self on Hero Creation.

    I have learned how to create an ability, Add the ability to the hero and after the hero has reached a certain level to learn that ability. While this is fine and working great. How do I learn a behavior ? I have some passive ability that I would like my hero to beable to learn but I cant understand how to add the behavior to the unit when behaviors cannot be learned as ability.

    Posted in: Data
  • 0

    posted a message on Hardcore Arcade Games ?

    I am in the process of making a map that is down right EVIL difficulty! Ask Fishy hes tested it already.

    Supports up to 10 players

    Posted in: General Chat
  • 0

    posted a message on Hardcore Arcade Games ?

    I am in the process of making a map that is down right EVIL difficulty! Ask Fishy hes tested it already.

    Posted in: General Chat
  • 0

    posted a message on Leaderboard Counting Deaths

    That works thank you funky

    Posted in: Triggers
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    posted a message on Leaderboard Counting Deaths

    @LeonSed:

    The trigger I created at the bottom of my original post works for individual players. What I dont understand is how to make that single trigger work for all 10 players.

    Posted in: Triggers
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    posted a message on Leaderboard Counting Deaths

    I understand how to create a leaderboard to count kills. Which is...
    Player Kills
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 14
        Actions
            Variable - Modify Player Kills[(Killing player)]: + 1
            Leaderboard - Set LeadBoard item text at column 2 and row (Killing player) to (Text(Player Kills[(Killing player)]))

    I made something that worked for counting deaths but I dont think I need to duplicate it 10 times >.<

    Whats the proper way to do this for all players?
    Player 1's Deaths
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 1
        Actions
            Variable - Modify Deaths[(Triggering player)]: + 1
            Leaderboard - Set LeadBoard item text at column 3 and row (Triggering player) to (Text(Deaths[(Triggering player)]))

    I thought it would be to add the condition of each player 1-10 but nothing happens.

    Posted in: Triggers
  • 0

    posted a message on Show Traceline of Enemy Unit

    When ever you set a rally you can see the ant trail of where the units will go, its it possible to show this as a debugging purpose of where units are being ordered or where they will be going ?

    Posted in: Triggers
  • 0

    posted a message on Editor claims Battle.net down on only one computer

    I had this issue , I had to restart computer it solved it though. Just make sure battle.net launcher is open before the editor is.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Hero Limit + Requirements

    Removed Comment

    Thank you Naz.

    Posted in: Data
  • 0

    posted a message on Hero Limit + Requirements

    Thank you NazaraSC2, These are good instructions.

    Posted in: Data
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