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    posted a message on Random Unit Spawning Wave

    Currently I have a system that spawns waves units from an array, It will spawn x amount of random selection from array. This is nice but isnt enough luxury for me.

    What I would like it to do is , spawn a random amount of random selected units to equal a total of units that are supposed to be spawned.

    For example Instead of wave 1 = spawn 10 zerglings

    Could be wave 1 = spawn 2 zerglings 5 marines 1 roach 2 hydras 2 fire bats.

    Could some one give an trigger example?

    Posted in: Triggers
  • 0

    posted a message on Hero Limit + Requirements

    Yep Dont know what you're trying to tell me

    Posted in: Data
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    posted a message on Hero Limit + Requirements

    I have created a hero, and its requirement to prevent multiple of the hero being created by the player.

    How do I modify the requirement so that the other 3 heroes cannot be created if the player already has a hero.

    Posted in: Data
  • 0

    posted a message on Pylon Power Grid Model

    I been at it for about 40 min now, I cant figure out how to increase only the model of the blue power grid under the pylon. What scale needs to be changed?

    Posted in: Data
  • 0

    posted a message on Another Auto Refinery Thread

    I recreated the auto refinery its functioning fine, but the numbers are not overhead, Whats missing ?

    Posted in: Data
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    posted a message on Dialog Button Hot Key

    Yeah but that's not good for multi-player maps with spamming players.

    Posted in: Triggers
  • 0

    posted a message on Dialog Button Hot Key

    Is this possible?

    Posted in: Triggers
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    posted a message on Count total games played for a map

    @Kloupz: Go

    The only way I could think that it would be possible to get this information is make each player store a secret token inside the bank, and each player that plays these maps writes a token to each other banks, In the end the banks file would be massive but it would require players that played commonly with each other to gain a bank file that has information of all players that played the map, It wouldn't be very accurate but could give you an idea of how many times its been played.

    Posted in: Triggers
  • 0

    posted a message on Please see if you want to promote your maps via video

    The commentator on some of the videos is so irritating I stopped watching them.

    Posted in: General Chat
  • 0

    posted a message on How to make recordings sound less "home made"?

    Drastic amounts of noise removal.
    Audio normalization.

    If you dont have alot of expensive equipment there is things you can do to still get a clean audio sound. The hiss and static of either your mic or your recording environment is awful.

    If you want to get rid of the low quality sound because youre ambient sounds are echoing in your recording. Record your audio under a heavy blanket or into a box lined with soft foam padding. The idea is to have a reflection filter. You can even record in a closet with alot of clothes.

    Less words (I'm ready when you are -> Ready when you are)
    More excitement needed too, Sounds boring.

    I used to work in a recording studio

    Posted in: Audio Development
  • 0

    posted a message on Trigger Freeze

            Timer - Every 10.0 seconds of Game Time
        Local Variables
            i = 0 <Integer>
            position = No Point <Point>
        Conditions
            (Number of Living units in Town Base) < 50
        Actions
            General - For each integer i from 1 to 14 with increment 1, do (Actions)
                Actions
                    General - Wait 1.0 Game Time seconds
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Status of player i) == Playing
                            Or
                                Conditions
                                    (Controller of player i) == Computer
                                    (Controller of player i) == User
                        Then
                            Variable - Set position = (Create Spawn Position for Player i, with minimum Distance 40)
                            Unit - Create 1 Barracks for player 15 at position using default facing (Ignore Placement)
                            Unit Group - Add (Last created unit) to Town Base
                        Else

    This trigger works properly but causes the game to freeze badly each time it fires. What is a better way to approach this method?

    Posted in: Triggers
  • 0

    posted a message on Disease System

    Since we are so grossly off topic now what is the format for content that was attached?

    http://static.sc2mapster.com/content/attachments/x/x/x/x/x/x/x Is incorrect

    I'd like to fix this

    http://www.sc2mapster.com/assets/hd-starcraft-2-cursors/

    Posted in: Triggers
  • 0

    posted a message on Disease System

    After looking into it seriously, I found out its minor things to fix the links to the tutorials. These are the links that are broken on the tutorials page.

    http://www.sc2mapster.com/forums/resources/tutorials/11851-data-introduction-to-ability-creation/Introduction
    The Fix - The word introduction needs to be removed from the end

    http://www.sc2mapster.com/forums/resources/tutorials/22272-data-actor-range-indicators-the-best-way/Selected
    The Fix - Remove Selected from the end

    Also the assets link in your footer Fishy, extremely broken lol.

    Posted in: Triggers
  • 0

    posted a message on Disease System
    Quote from Hockleberry: Go

    Did you go here?

    http://wiki.sc2mapster.com/Tutorials

    Yes some tutorials on that page are broken.

    Posted in: Triggers
  • 0

    posted a message on Disease System

    I will take a look at these thank you.

    I would have used this tutorial...

    http://www.sc2mapster.com/forums/resources/tutorials/1800-data-add-effect-to-your-units-attack/

    but there is alot of broken tutorials now on the tutorials page....

    Posted in: Triggers
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