What you want to do is create 2 new effects. A set effect and an apply behavior effect. Put these to effects onto the ghost weapon. Have the apply behavior apply the slow behavior of the marauder and use actor events to make the ghost emp visual effect. The set effect if so that you have the damage and the slow on the weapon instead of just one.
I am going to be working on functions and conditions and other things that people might use, or that Blizzard did not add in the original trigger editor to make things easier for people.
Also after the contest, someone can put all the winning obstacles (10 best or something) into 1 map :D
The hard part of doing that would be to copy and paste the terrain, regions, points, triggers, data editor, and anything else someone might have used to make their bound. While it is a great idea, that would be a massive undertaking by someone. I am not saying someone won't, it is just that most people will probably not dedicate the time into doing something like that.
After checking with someone that is very good with the trigger editor, my post is probably the easiest and most efficient way of doing that in one comparison without having to set up numerous variables.
Please note, if you want to see more screenshots of each users submission and/or download the map attached, simply click on the Map Name in each submission, it contains a link to their original post.
Swapped the original location of the main with the original location of the natural, mainly to keep in line of the trend of SC2 maps having the main on high ground.
Changed the way the outside path works by removing the back access to the natural, and instead making it lead to backdoor rocks to the main.
Added a third in the spot that used to be just meaningless high ground.
Changed the center expansions to both high yield minerals and high yield gas (needs testing) and added destructible rocks to that same expo.
Watchtowers useful for ground play, but carefully placed to allow drops to skirt if attacker is careful.
Mineral-only gold bases. Useful, but players are encouraged to expand into empty mains for gas and therefore air units are again a good choice for map control/awareness.
A semi-island base in the north and south serve several purposes (1) add two standard bases to the original map which was thin on bases, (2) provides an alternate ground path for a meaty army, (3) gives a players another safe/sneaky base to expand to as a reward for getting dropships or nydus tech.
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What you want to do is create 2 new effects. A set effect and an apply behavior effect. Put these to effects onto the ghost weapon. Have the apply behavior apply the slow behavior of the marauder and use actor events to make the ghost emp visual effect. The set effect if so that you have the damage and the slow on the weapon instead of just one.
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I am going to be working on functions and conditions and other things that people might use, or that Blizzard did not add in the original trigger editor to make things easier for people.
Project Page Link: http://www.sc2mapster.com/maps/lordabyss-trigger-specials/
Current Conditions
If there is anything you might want to see or want me to make, feel free to post here or on the project page.
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The hard part of doing that would be to copy and paste the terrain, regions, points, triggers, data editor, and anything else someone might have used to make their bound. While it is a great idea, that would be a massive undertaking by someone. I am not saying someone won't, it is just that most people will probably not dedicate the time into doing something like that.
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I am 19 :P
But probably just got quiet for a little while. Who knows?
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After checking with someone that is very good with the trigger editor, my post is probably the easiest and most efficient way of doing that in one comparison without having to set up numerous variables.
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You don't even need to know Galaxy to create your own functions. It is quite simple, you can be very creative with using what Blizzard has provided.
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Two words: Finals Soon.
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Its ugly but should satisfy what you need.
Here is a broken up portion of the actual comparison.
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You also might want to check actor events to see that they properly reference the new unit.
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@bigbluemonkey555: Go
There will be 1 first/second/third place winner for the entire contest.
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Makes me want to go play EVE Online again or Sins of a Solar Empire. I love those giant macro/thinking games.
Looks cool!
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@XanoX02: Go
I was told to only take the legacy screenshot and the recreation screenshot.
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@ZarafFaraz: Go
Let me quote myself on the second topic....
The image sizes are different because of the way people submitted them. If you click on a person's name you should be able to view larger images.
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@Abion47: Go
The image sizes are different because of the way people submitted them. If you click on a person's name you should be able to view larger images.
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Please note, if you want to see more screenshots of each users submission and/or download the map attached, simply click on the Map Name in each submission, it contains a link to their original post.
Part 1 Voting
Twisted Fate by Saeris
Destination by RandomUser12
Full Circle by bigbluemonkey555
Wheel of War by XanoX02
Crescent Moon by OutsiderXE
Ramparts by dimfish
Stepping Stones by HeroLief
Water Edges by GizmoPT
Turnaround Evolution by Robeezy