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    posted a message on [Contest] (SC1) Legacy Melee Remake Voting Part 1

    Please note, if you want to see more screenshots of each users submission and/or download the map attached, simply click on the Map Name in each submission, it contains a link to their original post.

    Part 2 Voting

    Border Dispute by OneTwoSC

    • Changes
      • Watchtowers and Gold Minerals Added.

    Ashrigo by Saeris

    • Changes
      • Cliffs Adjusted
      • Back Doors Added
      • Resources Properly Placed
      • Added Textures and Doodads
      • Adjusted Lighting

    Fading Realm by Naim2k10

    • Changes
      • Added Destructible Rocks

    Showdown by cphantom

    • Changes
      • Added "eye candy"
      • Fixed messed up areas

    Crusader by QMJ3

    • Changes
      • Front Door Only
      • Destructable Debris Blocking Natural
      • Xel Naga Tower
      • Smaller

    Andromeda by ButtMad

    • Changes
      • Chokes are smaller
      • Center is less open and turned sideways
      • Removed mineral only expansion

    Highland Denizens by Saeris

    • Changes
      • Unlisted

    Baby Steps by Veledesh

    • Changes
      • Unlisted

    Caldera by QMJ3

    • Changes
      • Mineral Placement
      • Added Backdoor with curtain blockers and destructible rocks
      • Added high yields
      • Small changes to doodads, terrain, and balance

    Posted in: Project Workplace
  • 0

    posted a message on A trigger to detect any ability used by any unit?
    Melee Initialization
        Events
            Unit - Any Unit is issued an order to Any Ability Command
        Local Variables
        Conditions
            (((Ability of Sentry - Sentry - Force Field), 0)) == (Ability command for (Triggering order))
        Actions
            Unit - Create 1 Archon for player 1 at (Position of (Triggering unit)) facing 270.0 degrees (No Options)
    

    Pretty much Event: Unit is Issued Order Condition: Comparison between: Ability of Ability Command and Ability Command for Order

    Comparison
        Value 1: Ability Command
            Ability: Ability Of Ability Command
                Ability Command: Sentry - Sentry - Force Field
            Command: 0
        Operator: ==
        Value 2: Ability Command For Order
            Order: Triggering Order
    
    Posted in: Triggers
  • 0

    posted a message on Animation of attached unit

    If the attack works then your problem is in actor events for the unit model (the roach)

    Posted in: Data
  • 0

    posted a message on Animation of attached unit

    Does the roach attack actually happen?

    Posted in: Data
  • 0

    posted a message on Need Input for a Trigger Library

    I am going to be making a bunch of custom functions that will primarily be focusing on physics. I would like your input on which equations you would like me to include. Doesn't have to be limited to physics but try not to make me have to derive anything.

    Posted in: Project Workplace
  • 0

    posted a message on Help for a new map maker

    http://wiki.sc2mapster.com/galaxy/tutorials/

    This is a giant list of the tutorials people have made. Another thing you might want to look at is OneTwo's youtube page, he does a lot of video tutorials.

    http://www.youtube.com/user/OneTwoSC

    Posted in: General Chat
  • 0

    posted a message on SotIS Unlocked

    @ProzaicMuze: Go

    I completely disagree with everything in this post except for 100% of it.

    Posted in: General Chat
  • 0

    posted a message on how do i do this

    When you click on the set variable portion you want to use Arithmetic (Integer)

    Posted in: Triggers
  • 0

    posted a message on SotIS Unlocked

    @PeasantOpenSource: Go

    I understand your intentions in creating this map, but stuff like this shouldn't be posted without the expressed permission from the creator. (which you didn't ask for) There are so many tutorials on creating everything he has used and you can always log onto the IRC or even create a post asking someone for help and many are willing to help you.

    In the end, it isn't right to produce an unprotected version of a map that was formally protected without the permission of the creator and then publicly distribute it. I personally reccommend you remove the file and ask ekcolonvkol before re-uploading the file.

    Posted in: General Chat
  • 0

    posted a message on Create units after player gets X amount of kills?

    Create an integer variable to keep track of the kills.

    this checks for unit death and increments the count

    Melee Initialization
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 2
            (Owner of (Killing unit)) == 1
        Actions
            Variable - Set Unit Death Count = (Unit Death Count + 1)
    

    this next trigger checks for the kill count

    Upgrade at 25
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            Unit Death Count == 25
        Actions
            ------- This is where you add the allow to be used building triggers
    
    Posted in: Triggers
  • 0

    posted a message on [Contest] WoW Boss Votes

    I guess the face of WoW and the title of WoW turned mine away from people. Curse you blizzard!!!!!!!

    Posted in: Project Workplace
  • 0

    posted a message on [Contest] WoW Boss Votes

    @urashimakt: Go

    Just a comment regarding WoW boss fight styles it requires a different style of balance, which i find is more difficult. You have to balance the attacks and defenses of the tank and boss. For the one hit you die bosses, you have to create more complex abilities (in my mind) which have collision tracking. In the end its different and it seems people tend to lean toward the OMG1HITKO bosses. :(

    Posted in: Project Workplace
  • 0

    posted a message on The Guess Why Your Username is What it is Game

    Its because he/she is trying to make a valid attempt at creating a sutible RP name that they probably use in WoW and now regrets.

    Posted in: Off-Topic
  • 0

    posted a message on #SC2Mapster Quote Thread

    @KiwiWarrior: Go

    Sixen likes 3somes.....enough said

    Posted in: Off-Topic
  • 0

    posted a message on global cooldowns

    @sgpao: Go

    You could just add a behavior whenever the ability finishes casting. You can have said behavior disable spell casting for x amount of time.

    Posted in: Triggers
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