• 0

    posted a message on The Shadowed Path - a Free-Roaming Adventure

    I'm currently working on a story-driven, singleplayer stealth game inspired by the likes of Assassin's Creed, all played in the third person.

     

    You play as a hero named Arykag, a Dark Templar Avenger with no memory of where you just came from. The journey begins in the City of the Judicators, a prosperous but prejudiced port settlement with egotistical, enigmatic overseers. The settlement governors oversee a lavish and advanced city interior, but the entrance to the city is surrounded by decrepit slums and outskirts. The Judicators make deals with Terran mercenaries and colonists for riches and resources in exchange for suppressing the tribal remnants of the Gilae Tribe, a leftover aggressor from the Aeon of Strife that has refused to modernize and commonly inhabits the lower echelons of society, often casteless and hostile towards their caste-bound brethren.

    The game consists of two massive, full-sized 256x256 maps (the largest allowed by SC2). One map will feature a fully landscaped Protoss suburban environment, with explorable structure interiors (a citadel and temple) made from scratch using the Editor's tools. The second map will share the lush overgrowth of Aiur's forests with you in the city outskirts where you will be able to interact with tribal people and Terran foreigners. The player can travel between these two maps at will by traveling to adjoining regions. A third map, to be released after the main game goes live, will be situated on an entirely artificial Xel'naga island and feature its own shorter main quest alongside a couple of side quests. However, it is not dependent on the other two to work - rather, non-character data is saved separately as if it was its own DLC.

     

    Gameplay screenshots will be made available as soon as I have a workable game - right now, I'm still creating many of the fundamental mechanics. A lineup of features that are currently in place or WIP: bank file saving, toggling autosave feature, adjustable NPC spawn density (for performance), fast travel, questing, shops, achievements, dodging, blocking, slow-motion, cliff parkour, Leap of Faith, infamy mechanic, cone enemy sight radii, incognito blending-in, enemy awareness system, stealth killing, lore collection, and more...

     

    *This is all made possible by Shadowstorm's TPS engine, which allows for third-person perspective WASD movement and mouse attacking.
    *Further credit owed to: DaveSpectre, a modeller here responsible for creating the Spearman, Poison Thrower, Berserker, and female Protoss civilians | Thrikodias, for his Protoss civilian (male) model.

     

     

    Feel free to AMA about future or existing features!

    Posted in: Map Feedback
  • 0

    posted a message on Pulling voice lines from cutscenes

    So I want to pull some character voices from the cinematics in between missions, like from the Chains cinematic (Right after Growing Shadow, where Zeratul dies) but I can't find the voice lines. I instead only seem to be able to access the voice lines from in-gameplay conversations. Does anyone know how and where to find cinematic voice lines?

    Posted in: Data
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    Amazing. Love how you delved into the Maar Dark Protoss. That hasn't been done very much before.

    Posted in: Artist Tavern
  • 0

    posted a message on Fixing Animations in 3DSMax 2011

    When importing certain units, their animations become corrupted in 3DSMax 2011. This is only for certain models as well, like the Marine, Ghost, Spectre, etc...

     

    Is there a way to fix this? Because I physically cannot edit the model or do anything with it because it's broken.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] AV Reinforces

    Zefr SonyPictures blocks it in the US. I'm kinda glad...lol?

    Posted in: Artist Tavern
  • 0

    posted a message on KSNumedia's Models

    That sounds like a pretty good idea. I'm probably gonna go with the Cyberlisk aesthetic like I did with one of my first uploads.

    Posted in: Artist Tavern
  • 0

    posted a message on Fantastic Creatures! And where to fight them!

    Hey that Prime Evil Diablo is dope! this looks cool :D

    Posted in: Project Workplace
  • 0

    posted a message on KSNumedia's Models

    This is an old scrapped project I revived. Most of the work involved texture recolors which didn't take forever to do.

     

    Group Members:

    1. Joseph "Jackass" Raynor

    2. Tyler "Toughguy" Findlay

    3. Manny "Burn" Lewis

    4. Kyle "Python" West

    5. Gabriella Tosh a.k.a Nyx

    6. Nancy "Nova" Terra

    Posted in: Artist Tavern
  • 0

    posted a message on KSNumedia's Models

    All of these are hero units with mainly teal emissives. I want to make a campaign with them as Umojan heroes but I'm putting the models out anyway.

     

    I've kept some team colors, it's just they are very subtle and hard to see.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    that looks so cool O.O i've never played wow tho

     

    edit: i was looking at the sandstorm elemental but the ghosts are neat too. are they just heroes or normal unit?

    Posted in: Artist Tavern
  • 0.946850998463902

    posted a message on [Showcase] AV Reinforces

    that StarCraft thing is real cool ^^

    Posted in: Artist Tavern
  • 0

    posted a message on KSNumedia's Models

    Yeah, I'll definitely give those a look. I'll probably start small, but I'm not sure exactly how to go about it lol

    Posted in: Artist Tavern
  • 0

    posted a message on KSNumedia's Models

    Simulant Extended - additional unit skins themed after the Season 3 Warchest. I won't be making very many of these as there aren't many units to use them for.

    Posted in: Artist Tavern
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    POGGGERS

     

    cant wait for more talon macro, imagine a final mission with a full talon arsenal. DOPE

    Posted in: Map Feedback
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    Cool, I can't wait to kick my feet up and macro as Talon.

    Posted in: Map Feedback
  • To post a comment, please or register a new account.