It's been a very long time since I uploaded anything but I do have a special thing here - the Imperial Mothership. I intend for the Imperial Protoss to resemble the Tal'darim models, but they will be retextured to have a dull brassy look with darkened edges. For example, this Imperial Mothership is just a retexture of the Tal'darim one but it still looks nice.
The Evolved are a brood of advanced Zerg organisms created by Abathur in an effort to perpetuate the cycle of bloodlust and warfare that his previous masters, the Queen of Blades and the Overmind, propagated.
This is my effort to contribute Zerg models for campaigns, mods, and custom content, as there is a severe lack of Zerg assets in comparison to Terran, Protoss, and even Hybrids (all of which I've dabbled in). Even my Tiberium Corrupt was rather lacking in Zerginess, and Blender's quirks didn't help as I was limited in model choices.
Below is the Evolved Devouralisk, the first of what I hope to be a sufficiently large tech tree that someone can use for their own projects, perhaps a campaign that expands on this bit of lore.
Oof, I don't know how to fix that so I'm not going to waffle something XD DrSuperEvil usually checks around here and he's REALLY good with the Data Editor, he might be able to help.
It's very likely that the actor is not creating the model, or worse that the model textures are not drawing any geometry. I personally have never seen this problem so I'm not 100% sure
You could do this in the data editor. I don't know that you can teleport the unit to the closest Town Hall, but I think what you're asking is basically like Recall except the target isn't an area, but a unit. If that's the case, you can change the target of the ability to a Unit. I don't know off the top of my head how to exactly go about doing this, I would need to look directly at it. But it's somewhat possible with Triggers. Triggers are almost exclusively reserved for map events and gameplay initialization, such as button panels and cameras. You might be able to do something with an Unit Uses Ability event and Move Unit Instantly action, but it would be easier imo to just change the target of the preexisting Recall ability
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Your SoldierViper reminds me of the Helghast from Killzone. Really cool.
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Those Amon Brood thingies look beastly.
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In reply to Veratai:
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It's been a very long time since I uploaded anything but I do have a special thing here - the Imperial Mothership. I intend for the Imperial Protoss to resemble the Tal'darim models, but they will be retextured to have a dull brassy look with darkened edges. For example, this Imperial Mothership is just a retexture of the Tal'darim one but it still looks nice.
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That Zhakul Adept is whack
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Is there anyone currently working on custom campaigns that I can look forward to playing in the future?
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Kreygasm
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What's the status on Time Splitters? I'm just curious.
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PLAYING as bastion isn't tho. Unless you're trolling xD in any case, I look forward to waht you make in the future.
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The Evolved are a brood of advanced Zerg organisms created by Abathur in an effort to perpetuate the cycle of bloodlust and warfare that his previous masters, the Queen of Blades and the Overmind, propagated.
This is my effort to contribute Zerg models for campaigns, mods, and custom content, as there is a severe lack of Zerg assets in comparison to Terran, Protoss, and even Hybrids (all of which I've dabbled in). Even my Tiberium Corrupt was rather lacking in Zerginess, and Blender's quirks didn't help as I was limited in model choices.
Below is the Evolved Devouralisk, the first of what I hope to be a sufficiently large tech tree that someone can use for their own projects, perhaps a campaign that expands on this bit of lore.
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Oof, I don't know how to fix that so I'm not going to waffle something XD DrSuperEvil usually checks around here and he's REALLY good with the Data Editor, he might be able to help.
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It's very likely that the actor is not creating the model, or worse that the model textures are not drawing any geometry. I personally have never seen this problem so I'm not 100% sure
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You could do this in the data editor. I don't know that you can teleport the unit to the closest Town Hall, but I think what you're asking is basically like Recall except the target isn't an area, but a unit. If that's the case, you can change the target of the ability to a Unit. I don't know off the top of my head how to exactly go about doing this, I would need to look directly at it. But it's somewhat possible with Triggers. Triggers are almost exclusively reserved for map events and gameplay initialization, such as button panels and cameras. You might be able to do something with an Unit Uses Ability event and Move Unit Instantly action, but it would be easier imo to just change the target of the preexisting Recall ability
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owo that thing looks like a better Bastion XD
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In reply to Alleyvipersc2: