• 0

    posted a message on KSNumedia's Models

    Unfortunately, no she cannot swap :( she uses normal Ghost animations. I could probably do a version with sword using Nova coop animations but it would be only katana.

     

    Player might be able to modelswap in game but I can't make them one single model :/

    Posted in: Artist Tavern
  • 1.85582806853825

    posted a message on KSNumedia's Models

    Baby, I'm back! I'm working on my current Editor project at the moment but am slowly cranking out assets for use in the map and in sequels to this same project.

     

    I present to you all Katsura Amamiya, a Spawn-themed, undead female Ghost. Her archnemesis brother, Kojou Amamiya, is WIP ^^. If I can properly edit a Dark Templar model without it kicking the bucket on import, I will be uploading screens as well. I prefer to release these once their associated projects are complete, but I will be making more from now on.

     

    Should be noted, if I end up not using any models in my own projects I'll upload them to my Assets page.

    Posted in: Artist Tavern
  • 0

    posted a message on Broken Anims

    Some model animations break when imported into 3DSMax 2016. For example, the Eidolon Ghost's gun just floats up into his head when I play the animation sequence. Others, like the Dark Templar, are completely missing all animations when Previewing with SC2ArtTools. How do I fix this?

     

    Edit: I'm using Blender now and while some stuff are still broken they aren't beyond my ability to repair, cheers!

    Posted in: Artist Tavern
  • 0

    posted a message on The Shadowed Path - a Free-Roaming Adventure

    Indeed! I actually have change ToD blend since then. In the video, which is vastly different technically speaking from what I have rn, I am using a ridiculously high farclip to render the whole skybox. Probably in the thousands which is why it's so laggy.

     

    What I have since done is create a dummy unit called Skybox, set its model to the Aiur Skybox scaled down to 0.02, and then set my farclip to 200 with a fog to soften it and give the appearance of a smoother draw distance. This greatly helped performance and the map still looked quite nice.

    Posted in: Map Feedback
  • 0

    posted a message on The Shadowed Path - a Free-Roaming Adventure

    Hello everyone! It's been a week and a lot has changed. I've had to go back to the drawing board and restructure the map for terrain and technical reasons. Here are some screenshots of what I've been working on - any suggestions for pocket features or terrain changes are welcome!

    Posted in: Map Feedback
  • 0

    posted a message on Scaling Skybox Models

    Scaling the skybox model down does not reduce the farclip required to see the map's actual skybox. Is there a way around this? I'm thinking it has something to do with the map size but I'm not sure.

    Posted in: Data
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    Now that I've gone back to mapping I've missed a lot :O amazing work from you since Talon models!

    Posted in: Artist Tavern
  • 0

    posted a message on The Shadowed Path - a Free-Roaming Adventure

    Yes, it's been a long way indeed haha I don't think I could have done this when I first started mapmaking. Good to see you have also expanded the Hammer of Dawn series to a large universe over the years :)

     

    I should take this time to say that newly implemented features since the video:

    - Guards

    - Instant kill from behind

    - Channeled blocking

     

    Once I have the cliff-climbing mechanic, fast-travel, Lore popup, and money system in place I will do another VOD, this time much shorter and brief. Thanks for your interest Edhriano! :)

    Posted in: Map Feedback
  • 0.950683945284377

    posted a message on The Shadowed Path - a Free-Roaming Adventure

     

    VOD #1 is available!

    Posted in: Map Feedback
  • 0

    posted a message on The Shadowed Path - a Free-Roaming Adventure

    I'm currently working on a story-driven, singleplayer stealth game inspired by the likes of Assassin's Creed, all played in the third person.

     

    You play as a hero named Arykag, a Dark Templar Avenger with no memory of where you just came from. The journey begins in the City of the Judicators, a prosperous but prejudiced port settlement with egotistical, enigmatic overseers. The settlement governors oversee a lavish and advanced city interior, but the entrance to the city is surrounded by decrepit slums and outskirts. The Judicators make deals with Terran mercenaries and colonists for riches and resources in exchange for suppressing the tribal remnants of the Gilae Tribe, a leftover aggressor from the Aeon of Strife that has refused to modernize and commonly inhabits the lower echelons of society, often casteless and hostile towards their caste-bound brethren.

    The game consists of two massive, full-sized 256x256 maps (the largest allowed by SC2). One map will feature a fully landscaped Protoss suburban environment, with explorable structure interiors (a citadel and temple) made from scratch using the Editor's tools. The second map will share the lush overgrowth of Aiur's forests with you in the city outskirts where you will be able to interact with tribal people and Terran foreigners. The player can travel between these two maps at will by traveling to adjoining regions. A third map, to be released after the main game goes live, will be situated on an entirely artificial Xel'naga island and feature its own shorter main quest alongside a couple of side quests. However, it is not dependent on the other two to work - rather, non-character data is saved separately as if it was its own DLC.

     

    Gameplay screenshots will be made available as soon as I have a workable game - right now, I'm still creating many of the fundamental mechanics. A lineup of features that are currently in place or WIP: bank file saving, toggling autosave feature, adjustable NPC spawn density (for performance), fast travel, questing, shops, achievements, dodging, blocking, slow-motion, cliff parkour, Leap of Faith, infamy mechanic, cone enemy sight radii, incognito blending-in, enemy awareness system, stealth killing, lore collection, and more...

     

    *This is all made possible by Shadowstorm's TPS engine, which allows for third-person perspective WASD movement and mouse attacking.
    *Further credit owed to: DaveSpectre, a modeller here responsible for creating the Spearman, Poison Thrower, Berserker, and female Protoss civilians | Thrikodias, for his Protoss civilian (male) model.

     

     

    Feel free to AMA about future or existing features!

    Posted in: Map Feedback
  • 0

    posted a message on Pulling voice lines from cutscenes

    So I want to pull some character voices from the cinematics in between missions, like from the Chains cinematic (Right after Growing Shadow, where Zeratul dies) but I can't find the voice lines. I instead only seem to be able to access the voice lines from in-gameplay conversations. Does anyone know how and where to find cinematic voice lines?

    Posted in: Data
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    Amazing. Love how you delved into the Maar Dark Protoss. That hasn't been done very much before.

    Posted in: Artist Tavern
  • 0

    posted a message on Fixing Animations in 3DSMax 2011

    When importing certain units, their animations become corrupted in 3DSMax 2011. This is only for certain models as well, like the Marine, Ghost, Spectre, etc...

     

    Is there a way to fix this? Because I physically cannot edit the model or do anything with it because it's broken.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] AV Reinforces

    Zefr SonyPictures blocks it in the US. I'm kinda glad...lol?

    Posted in: Artist Tavern
  • 0

    posted a message on KSNumedia's Models

    That sounds like a pretty good idea. I'm probably gonna go with the Cyberlisk aesthetic like I did with one of my first uploads.

    Posted in: Artist Tavern
  • To post a comment, please or register a new account.