Hey i kinda ran out of ideas with augments for abilities so want some help with it.
The system of ability development looks as folowing: Player learn one of 4 base abilities and can choose one from 2 available augments for further development or spend points only for base ability improvement. (1st screen)
So it sounds stupid but i kinda want some unique effect for abil from 2nd screenshot. It is simple launch-missile-deal-damage kind of ability. As you can see i made one augment which gives a chance for -100% cooldown time on cast, but now i struggle with what to implement in second augment. Note that only one augment can be choosed.
The effects i already have across other abils and thus want to avoid duplication:
AOE damage, +%Attackspeed, + Weapon DMG, + Energy Regen, Slow, Knockback, Vulnerability %, + Life Leech %.
I scale everything to minimalistic style, so i'm using buffs like +3 or +10 damage and they matters a lot, so i want to avoid DOT effect augment on top of Direct Damage abil, so it will be too good. Any ideas guys :X?