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    posted a message on Blizz has a new article on "editor improvements"

    this is more oriented on melee map makers from teamliquid and other people which editing mostly terrain in their maps (campaign makers, etc.). Certainly great addition.

    I'm more happy with new models from alarak coop commander. There are more of new ones than in latest nova pack. pretty gud

    Posted in: General Chat
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    posted a message on Any good "Meat" model in sc2 assets?

    @DrSuperEvil: Go

    nah. its good. I just applied red material. You can check what i needed it for in my data assets thread. It's for brutalisk's unit.

    Posted in: Data
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    posted a message on Abvdzh's Data Junk

    I'm gonna share this map with abilities i managed to utilize for 6 bosses and marine hero.

    I think it is good template for people that want to create some tiny scale RPG. You can add terrain and maybe some little story with cutscenes to finish this map.

    I'm not gonna claim that it's very good for learning purpose but people familiar with data editor can certainly pick up something from this. Also feel free to copy - paste / edit some cool abilities you'd like.

    If you need to rename my units just put a text entry in "Random Names+:" field of a unit rather than changing ID.

    If you need "Cancel" functionality from boss abilities you should turn all "Uninteruptible" flags off from that ability. I was forced to do so just to make it so boss keeps channel abil.

    Some boss abilities with type "Effect - Instant" require nearby targets to be casted, you need to remove Value from "Range" field.

    It is also opened for discussion cuz already has some gameplay elements. For example you can test different marine's skill builds and fight 6 boss units. Feel free to post your opinions below.

    I might add new boss units in future. Already have some cool ideas but not time :>.

    EDIT: added Healing Zone and Psi Shells spell maps.

    Posted in: Data Assets
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    posted a message on Any good "Meat" model in sc2 assets?

    @DrSuperEvil: Go

    Man that's perfect fit..

    Posted in: Data
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    posted a message on Shameless ability show-off (traffic)

    @GalaxyCross: Go

    i have 2 of my bosses released to the public. The Alarak boss and the Warhound boss if you search this forum you'll find both of them. As well as pretty advanced actor tutorial for another ability "Ring of Frost" in tutorial section.

    So what is the point of your post? just to insult me that you didn't get everything for free just by entering it? gtfo then.

    And yes i enjoy ego-boosting stuff fyi.

    Posted in: Miscellaneous Development
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    posted a message on Boss Encounter Little Showcase #2(heavy gif)

    @msong7229: Go

    naah, youre doing pretty good. The main mistake in your map is that you should always CONTINUE EFFECT CHAIN of your ability. In your setup you basicaly lost the reference of caster unit because your effect chain that deals damage starts from behavior that runs on "Center" unit. And the initial effect chain stops at the point where this "center" unit is created.

    This leads to issue where any damage modification buffs applied to your caster won't affect the damage of your ability (you can check it by applying damage buff on Colossus). Effect chain referencing (target of thit effect, caster of that effect, etc.) is almost as important as actor referencing. Blizzard specificaly for this reason adding fields like for example in Create Unit effect it is "Spawn Effect" from which you could continue effect chain. In "Teleport" effect it is field "Teleport Effect", etc. In your case you should use that "Spawn Effect" to "Create Connectors".

    In my case i didn't use kinetics. Actualy while most of my stuff is original work, for that spiral movement pattern i sneaked into HotS XML and watched how blizzard did Johana's Blessed Hammer augment :{.

    Here is the map in which i recreated this pattern a year ago and used as a starting point of my Flame Spiral abil. And yes i'm not duplicating data objects for each beam as you mentioned. Mostly because as i said i continue effect chain of ability and have all required references stored in it.

    I kinda have full time job so the progress of any of my maps i'm trying to finish is pathetic, but i almost finished the map with some of my assets including variation of that dark magic spell you posted. I want to finish at least 6 data bosses and then i'll probably put this kind of template to anyone that could use it as a starting point for his RPG map. I'm currently trying to finish Brutalisk Zerg boss and i'll put my map in Data Assets so people will be able just add story and terraining (mb items too) and have a little coffebreak rpg. As i said i have very limited time working in editor lately and even when i do i mostly interested in advancing my data skills rather then finishing an actual map... LUL

    Edit: ah, almost forget one. In this map below it is more just fixed orbit rather than spiral movement. To expand radius of orbit you should also increase speed periodicaly with a buff STACKS on the spiraling unit. (basicaly apply a stack of speed increasing buff every 0.0625 secs)

    Posted in: Miscellaneous Development
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    posted a message on Any good "Meat" model in sc2 assets?

    i'm searching for acceptable model to represent meat. I remember in aiur cheff there were nice bacon and ribs. Is there any alternatives in default sc2 assets? I browsed quite alot but maybe missed one.

    Posted in: Data
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    posted a message on Search Area between radius 3 and 4
    Quote from FunkyUserName: Go

    just create your search effect, add 2 areas to your search effect, one with radius 3 and one with radius 4. leave the effect field of the first area empty. no validator, no anything needed.

    wow that stuff worked, Funky is the boss here :D. In my excuse can say that never tried to accomplish that :(

    Posted in: Data
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    posted a message on Boss Encounter Little Showcase #2(heavy gif)

    @msong7229: Go

    lul thanks. I appreciate my work found some viewers :}

    Posted in: Miscellaneous Development
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    posted a message on Search Area between radius 3 and 4

    not entirely sure but flag "Offset by radius" in search area effect makes so the radius of unit is excluded from search area, while "Extend by Radius" just makes area bigger based on the radius of a unit.

    So probably you can also just create dummy unit with no collision and radius of 3, and launch Search Area effect with radius of 1 and those flags i mentioned above turned on (Both of them).

    Might be a bit simplier than validator.... or not XD.

    Posted in: Data
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    posted a message on Bloodelf Ball / Bloodmage sphere circulating with units

    it is possible with current data tools but it's pretty advanced shit maaahn :{.

    You need the initial setup with 3 rotating invisible dummy units which will determine the sites for Hangar ammo units. But the kinetics works so unit becomes hooked from the current position so first you will have to place those 3 units properly (rotation of 0, 120 and 240 degrees + radius offset) before applying rotate + follow kinetics. So there is additional pain in ass.

    After that you'll have to execute teleport effect on ammo units as they appear to place them on those rotating sites and also you'll have to immediately apply follow kinetics so they will stick to that sites and rotate with them.

    Launching is another pain-in-ass part of your idea which will certainly require some logic implementation because you have 3 sites to launch from, and some of them may be empty at the moment of launch. (Idealy for the sake of visual fidelity you'll have to also include range validation to try launch the orb closest to the target)

    In a few words: this abil is an easy way to earn cancer, so sry, ain't gonna make a sample map for it XD.

    This is the kinetic thread i learned from, it have a maps which contain similiar setup for your abil (kinetic with type of "Set" : "Rotate" + "Follow") https://www.sc2mapster.com/forums/development/data/86236-practical-kinetics/

    Posted in: Data
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    posted a message on Boss Encounter Little Showcase #2(heavy gif)

    So finished testing my flame kerrigan boss (Fierce Maiden XD) unit here is the result:

    http://i.giphy.com/3o6Zt8l8FKWRUBBAoU.gif

    abilities:

    1) Rain of Fire - 5 meteors deals 20 dmg and apply slow on impact. Slow works like WC3's shaman "Purge", - heavily slows at impact and then restore speed over time.

    2) Flame Spiral - kinda shit shown in my ability show-off thread. Just huge DPS that you should avoid to step in.

    3) Leap (Activates on 2/3 remaining health) - simple ability. Also stuns for 1.5 sec in area of impact.

    4) Searing Hands (Activates on 1/3 remaining health) - instead of default melee attack, kerrigan uses this heavy DPS stream on a short distance.

    Posted in: Miscellaneous Development
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    posted a message on [Dun] Creating a hero AI

    i use simple data autocast abilities sometimes with certain autocast validators.

    you can check at least 2 of my data bosses in maps i posted on this site (Warhound and Alarak)

    The reasons against triggers at least for me:

    1) i used to data

    2) my setup oriented on a single player, so i have less various conditions to check.

    3) I HATE action/movement telegraphing which become a standard lately. I think it is dumb and basicaly implies player being idiot.

    4) my bosses have 5 abils max (in my actual map terran bosses have 3 abils, zerg - 4 abils, protoss - 5 abils)

    5) i dont have time to write scripts for complex behavior because most of my editing time i'm working with data. I prefer good visual look instead of over-complicated gameplay mechanics with ugly/boring visuals.

    Posted in: Triggers
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    posted a message on Does Blizz still own the rights to our maps?

    well there are lot of platforms for warcraft 3 that allows you to download pirate copy and just play wc3 and custom maps. And i doubt that owners of those platforms pay something to Blizzard. But instead using their game to basicaly make money from nothing. Especialy while they earn money in a form of donations they don't even pay much taxes from it.

    those guys barely own anything to earn money. It is a platform with code and servers (could even not be their own) and a website.

    i think Blizzard doesn't want sc2 to become the same thing which is kind of expected lol xD.

    Posted in: General Chat
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    posted a message on Shameless ability show-off (traffic)

    @Bilxor: Go

    ghost snipe beam, banshee hit sprite (or smthng like that), and phoenix overload as a caster attachment but with texture swaps.

    Posted in: Miscellaneous Development
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