Hi again !
1) Please, man check my map if you will have some free time. I wont insist but realy need your help to check my effects and other stuff maybe i did something wrong or maybe i added some usless effects and that can be done much easier way. Here is brief description of what i made: my healing unit controlled by arm magazine ability and healing allies. I used target filters to make it heal at first most wounded unit (basically this filters solved my 1) problem from previous post). But if hero's health droped under 65% healer start healing hero until it gets at least 95% life). Then it can heal other targets filtering by lower health priority.
2) i made two buffs. First is common buff that will heal any unit (as you remember i need it cuz without it healer "wants" to attack hero target and dont heal). Second buff activating when healer detects "hero" unit with health lower than 65%. In modification field of this buff in behaviours tab i added remove my first behaviour. This second buff has his own search effect that include only hero unit. Second buff "turning off" by other switсh effect that uses condition (hero unit hp higher than 95%). And i did not add any apply buff effects to turn my first buff on again, but it's always appears even without that, when second buff is removed. Why is that? Mb cuz i used modification field to turn it off?
Maybe too many questions, but very need your explanation. I think this editor is very complex for non-programmers
Update: Just recognized that healer doesnt switching to hero if i add target sorts to my first search area effect :((( So deleted and reuploaded my map ;/ and so still got same problem, healer continiously switching from target to target. When period duration is near 0.2 secs it looks like shit...