• 0

    posted a message on Need help with ability

    Hi again !

    1) Please, man check my map if you will have some free time. I wont insist but realy need your help to check my effects and other stuff maybe i did something wrong or maybe i added some usless effects and that can be done much easier way. Here is brief description of what i made: my healing unit controlled by arm magazine ability and healing allies. I used target filters to make it heal at first most wounded unit (basically this filters solved my 1) problem from previous post). But if hero's health droped under 65% healer start healing hero until it gets at least 95% life). Then it can heal other targets filtering by lower health priority.

    2) i made two buffs. First is common buff that will heal any unit (as you remember i need it cuz without it healer "wants" to attack hero target and dont heal). Second buff activating when healer detects "hero" unit with health lower than 65%. In modification field of this buff in behaviours tab i added remove my first behaviour. This second buff has his own search effect that include only hero unit. Second buff "turning off" by other switсh effect that uses condition (hero unit hp higher than 95%). And i did not add any apply buff effects to turn my first buff on again, but it's always appears even without that, when second buff is removed. Why is that? Mb cuz i used modification field to turn it off?

    Maybe too many questions, but very need your explanation. I think this editor is very complex for non-programmers

    Update: Just recognized that healer doesnt switching to hero if i add target sorts to my first search area effect :((( So deleted and reuploaded my map ;/ and so still got same problem, healer continiously switching from target to target. When period duration is near 0.2 secs it looks like shit...

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Please help with this:

    1) How to compare two units by current hp and force healer to heal most wounded?

    2) Every cycle of persistant that uses search area my healer continiously switching from one unit to another if two or more units are wounded in that area, how to deal with that? I tried to create switch effect that will disable persistant(remove buff with period count-1) if the unit get order to heal but that doesnt work

    3) And how to create that busy buff you described above?

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Yes i moved from my first concept. So, im just adding functionality i want from this unit to my posts. This unit will never be launched as ammo, its just unselectable follower wich cannot accept direct commands. So i want this to be something as psyonic wisp( XD) that has two modes : defence and offence(stole your idea from map =) and when this whisp is in offence mode there are no any problem with that, i just adding any weapon and it start shooting host's targets. Excelent. In defence mode i want him to heal me and my party, but host unit is a prefereable target of course, and when im leaving place where allies stand i want this whisp moving to me( this issue i just fixed myself through validator so nvm, just didnt see that im canceling issue order "heal" when unit stops, not moves ;) Also i have a few other ideas for this like dispel skill or something which will force whisp to remove negative buffs from host in defence mode. Hope i clarified general ideas and my needs.

    And as for radius and period i mean system performance (my PC) Sry for my english again :D.

    I'm just creating this stuff for learning purposes, started with editing just about week ago, and definitely need some resources for learning. Your posts are very helpfull thx man, probably you could advice some good resourses about editor cuz wiki on this site is pretty unfinished, there are much more things that you cant find in it compared to things that you can find.

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Man i was tweaking this validators and i dont get who is Host unit in relation to arm magazine unit ? Unit origin i guess or what. Cuz i cant even check host's HP with validator aplied to any ability of arm magazine unit..I just cant set target of any ability that cast arm magazine unit to host only. That sucks.... i also face another problem. When my host moving and healer starts to follow , it continue checking the area and return to the wounded unit until host unit is far away, only in that case healer moving to it. To fix this issue i tried to create validator, which will cancel issue order effect if healer is moving but i dont know why it doesnt work. :((

    Btw, how does period of searching area and radius affect performance? Is it critical?

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Help needed again! I want to add some kind of AI to my healing follower from my first ability. So i want him to check unit's HP and if hp is lower than 50% it change his target (target of healing spell) to this wounded unit and start healing him until it's HP increase over 50%. By that time healer will ignore health check in area and other wounded units, except host unit. It will start healing host unit if it health drop to 40% until it get at least 75% HP for example. I spent lots of time working with validators but i realy stuck with this stuff and seems like im going nowhere. Probably i should tweak medic heal ability so it will suit my needs, or maybe i should forget this idea and it cannot be done through data editor? Also i dont know where i need to put validators. it has to be set only for issue order effect or for ability too? =(

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Wow this is so small map, but there are many things to learn from it at least for such novice as me. Thx alot. Also have another question ;d. In data editor i found unit Maar and get interested with his psionic shockwave ability. How to set the distance at which units will be thrown out of caster? I saw force effects tutorial, and tried to play with weight and force fields in force effect, but that did not bring significant results.

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Yep, i've just figured out this cost stuff myself , anyway thanks for response. I am probably call things by the wrong names, What i mean is ,for example, buff like hardened shield of immortals or whatever it calls in english version, shows as ability. but when i created previous ability with search area effect, it was showing in left corner of the interface, near minimap. Where i can set up this things?

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Recently i created another ability, it is a buff, wich has a X % chance to perform effect as damage response. How to make this event happens no more than 1 time per second, for example? Also i'd like to know why some buffs displays in left corner (like status) and other in ability field.

    Also i noticed some strange things in such kind of behaviour. I set chance on hit to 5 % but when my caster attacked by 10+ enemies this effect happens very often, it can trigger even from first unit attack. But when my caster attacked only by one unit it happens once per 20 hits or so.

    Is there any tricky shit with such kind of ability i should avoid?

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Man, i've found this thread http://www.sc2mapster.com/forums/development/data/23559-making-medivac-follow-players-units-near-medivac/ and made all things you described in post #5. I just added buff to healer and used medivac healing ability instead of move like in that thread. now all work fine, thx to you. But how about visualisation i've asked before, i want healing beam hit unit model in different areas, like any beam weapon, is it possible?

    Posted in: Data
  • 0

    posted a message on Need help with ability

    okay, but how about to create issue order effect "attack cancel" instead of heal, would it work? please can you tell what fields i need to fill in this effect to link it to host unit, im pretty new to editor. i see there fields like target-target+ and unit-unit+, im just trying to translate what i see, cuz i have russian version of the editor. Please, can you explain the process in more details?

    Posted in: Data
  • 0

    posted a message on Need help with ability

    Hi guys, i want to make ability, similiar to broodling escort, but i want this small units to repair host unit. So basicaly create some tank or other mech unit and give him repairing drone wich will follow it and healing in battle. I tried to make such ability based on arm magazine, but when i attacking some enemy units, this droid doesnt heal me. it start healing only when i stop or attacking with 'A' key on the ground. Any ideas how to fix this????. Also i want this healing beam hit my tank in random points like generic attack, so it will looks like real welding. Any help will be appreciated. And sry for my poor english, im from ukraine

    Posted in: Data
  • To post a comment, please or register a new account.