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    posted a message on Custom armor system advise

    blood swarm spell used by my zealot. it creates 4 insects around unit which flying around and stealing blood from enemies, for each unit they passed this insect heals caster for 25 hp so total heal is 25*4=100 hp if all insects passed through enemies...... this is a lot to write man just watch it in my map its much easier to understand, the trigger name is blood lord- blood swarm, u could delete hide player UI action from my initialisation trigger to test this spell, i dont think it will take too much time from you, just 2 mins.

    Posted in: Triggers
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    posted a message on Custom armor system advise

    my problem that with my trigger unit first receives full damage (and healthbar showing it) then it heals by bloked ammount of damage. So my healthbar updates 2 times per hit wich is unwanted. i want somehow to make all calculation first then change unit health just ONCE per hit.

    From Kueken's post i understood that i need to cause damage with triggers too in such case. Can u explain how to make it i'm new to this kind of stuff. Also i want to know can i attach variable to some unit, for exaple i want set piercing damage ammount to all my units, and make other trigger check this ammount when unit does damage?

    And blood swarm is my custom spell from map ;d. Could i make it with data?

    Posted in: Triggers
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    posted a message on Custom armor system advise

    SOMEONE PLEASE check my map what im doing wrong with trigger armor!! That guy i asked for help (JakeCake) seems like ignoring me or he is just working hard on his own map and has no time, so i need someone else for help. Look how my health bar updates thats my problem in this map. I need to create custom armor system WITHOUT buffs. I cant believe noone mess with this before.

    Posted in: Triggers
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    posted a message on Corruption RPG

    Hey sorry for posting in this thread but i dont know where else should i write. Jake it's almost week had passed since my last personal message to you. If you refusing to help for some reasons pls tell me so i wont bother you anymore.

    Posted in: Project Workplace
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    posted a message on Corruption RPG

    Hey Jake check PM please

    Posted in: Project Workplace
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    posted a message on Custom armor system advise

    okay man i will send u the map so u can see all shit that doesnt work properly, and i didnt bother anyone with buffs i always said that i want do it with triggers. Maybe i am a total noob but i don't understand how to take the ammount of incoming damage, and make the units take 0 damage. anyways look at my map and how my healthbar updates. i hope u will see the problem.

    Btw, how to make my hero play different animation when critical strike start to perform?? No offence man, but i created such thread with this question before nobody answered.

    And as for spinning/rotating/circling stuff, i just wonder how many items u will use to recreate a blood swarm ability from my map with data....

    Posted in: Triggers
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    posted a message on Custom armor system advise

    i dont like data stuff man, i want to add to my system piercing damage next and maybe a miss chance, etc. When i recognized that i cant even make unit spinning around another unit with data i moved to triggers and using data only for simple stuff. U cant even make the critical strike animation with data, wtf? this was build in feature in wc3. Also in data i have more then 30 items only for my custom unit weapon. 30 items just for the weapon of one unit... and my eyes just got raped by ammount of text in this data fields. I asked about damage system in corruption rpg map, Jake had pretty detailed damage system there and it done with triggers, i just asked him about it and while waiting his answer i just want to know if anyone else messing with this.

    Posted in: Triggers
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    posted a message on Custom armor system advise

    Hey this stuff usless too. I found that my damage cannot be increased bu buff, using this approach cuz it take ammount from data directly..... SO i still got nothing. Can't figure out how to make damned damage system via triggers, please if someone had experience with it HELP.

    Posted in: Triggers
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    posted a message on Corruption RPG

    Hey man very nice map and terrain is amazing, as for me i think the best improvement for any rpg map is interesting boss fights :) . Man i'm currently trying to make custom interface, and having problem with custom armor system, can i ask you some questions about that? cuz i saw in your map u have pretty detailed damage system with lots of parameters.

    Posted in: Project Workplace
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    posted a message on Custom health bar

    Yes, that was my mistake it was default. Now im trying put to work another stuff. I need update my status bar where weapon damage is shown. So i have status bar with following information: health, energy, damage reduction, weapon damage. I have first update-trigger when any unit selected, and second when health energy or damage reduction changed, but i didnt find anything to detect when my weapon damage changed.....

    Posted in: Triggers
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    posted a message on Custom health bar

    Hey guys, i'm making custom ui and have a problem with health bar, when unit has attributes which increasing unit's health. So my health bar showing unit's current health, for example 675 with attribute bonus as current and 225 as max. The problem is my current health is more than max health (675/225) in such case. I tried to find something that wil define unit's max health, and take in count attributes but found nothing. Help someone?

    Posted in: Triggers
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    posted a message on Custom armor system advise

    Hey man im still trying create this stuff with triggers :D . So my first formula definitely not the option. Now i found that i can define effect that does damage to my hero, so can i extract the damage amount field from my effect variable somehow, make a calculations with this value and then change units hp? I'm quite a noob so need to know how to get a damage amount from effect variable.

    Update: i've just figured out how to make it, nvm. How to set unit minimum damage taken to 0?

    Posted in: Triggers
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    posted a message on Custom armor system advise

    Hey man, can i modify the damage response field through triggers better than having a 100 buffs to all my units or complex data fields cannot be modified such way?

    Posted in: Triggers
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    posted a message on Custom armor system advise

    Ye, that was my first attempt, and seems like i wil take it... I just tried to find acceptable ways to create it with trigger, when was planning more complex formula.

    Posted in: Triggers
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    posted a message on Custom armor system advise

    I made my simple custom armor system but recently i found a problem with it. So my trigger starts with unit take damage, next:

    actions

    Set DamageResistance% = Unit's armor/100 (reducing damage by percentage)

    Set IncomingDamage = (IncomingDamage-IncomingDamage) - (IncomingDamage*DamageResistance%)

    Unit Set Unit Current HP = Unit current HP - IncomingDamage

    So i found a problem only when created custom UI healthbar. My units firstly get a damage, then they became like healed by blocked ammount of damage, which sucks, cuz sometimes i have my dead hero with 5-20 hp.... What else can i do to create such armor system (20 armor = 20% resist)?

    Posted in: Triggers
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